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3D Prop Artist Remote Jobs (NOW HIRING)

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... For this particular position, full remote could be an option. * Career development is important to ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... You'llbe mentored by experienced 3DProduction Artists to help you grow your 3D skillset. MAJOR ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... You'll collaborate with a multidisciplinary team to research, envision, and produce high-end 3D ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Extensive understanding of 3D graphics, shaders, particles systems, physics, ribbons, etc.

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3D Prop Artist Remote information

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How much do 3d prop artist remote jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for 3d prop artist remote in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D prop artist?

3D Prop Artists are professionals who create three-dimensional models of objects, accessories, and props for use in video games, films, and animation. They are responsible for designing, modeling, texturing, and sometimes animating items like furniture, weapons, vehicles, and other interactive or decorative elements. Working remotely, they collaborate with other artists and designers using digital tools and software such as Blender, Maya, or 3ds Max. Their work helps bring virtual worlds to life by populating environments with detailed, realistic, or stylized objects.

What are the key skills and qualifications needed to thrive as a 3D prop artist remote?

To excel as a 3D Prop Artist (Remote), you need strong skills in 3D modeling, texturing, and digital sculpting, typically demonstrated through a relevant portfolio and experience with art fundamentals. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is essential. Attention to detail, creative problem-solving, and effective remote collaboration and communication are standout soft skills in this role. Mastery of these skills ensures the delivery of high-quality props that fit technical requirements and artistic direction, supporting seamless production workflows in a remote environment.

What are some common challenges remote 3D prop artists face when collaborating with game development teams?

Remote 3D Prop Artists often encounter challenges such as communicating design intent clearly, staying aligned with rapidly changing project requirements, and ensuring their assets integrate seamlessly with the work of other artists and departments. Effective use of collaborative tools, regular check-ins, and detailed documentation help mitigate these issues. Additionally, time zone differences can require flexibility in scheduling meetings or feedback sessions, but strong organizational skills and proactive communication typically support successful teamwork.

What is the difference between 3D Prop Artist Remote vs 3D Environment Artist Remote?

Aspect3D Prop Artist Remote3D Environment Artist Remote
CredentialsPortfolio, 3D modeling skills, software proficiencyPortfolio, environment design, 3D modeling skills
Work EnvironmentRemote, collaborative teams, project-basedRemote, collaborative teams, project-based
Industry UsageVideo games, film, VR/ARVideo games, film, VR/AR
Common Search IntentCreating individual props for scenesDesigning entire environments or levels

While both roles involve 3D modeling and work in similar industries, a 3D Prop Artist Remote focuses on creating individual objects and assets, whereas a 3D Environment Artist Remote designs entire scenes or environments. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

More about 3D Prop Artist Remote jobs

What cities are hiring for 3D Prop Artist Remote jobs?

Cities with the most 3D Prop Artist Remote job openings:

What are the most commonly searched types of 3D Prop Artist jobs?

The most popular types of 3D Prop Artist jobs are:

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States with the most job openings for 3D Prop Artist Remote jobs include:

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For 3D Prop Artist Remote jobs, the most frequently searched job titles are:

Infographic showing various 3D Prop Artist Remote job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, 7% Part Time, 4% Temporary, and 22% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/