2

3D Prop Artist Remote Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Senior Environment Artist

Boston, MA ยท On-site +1

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA ยท On-site +1

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

next page

Showing results 1-20

3D Prop Artist Remote information

See salary details

$19

$39

$68

How much do 3d prop artist remote jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for 3d prop artist remote in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are 3D Prop Artists?

3D Prop Artists are professionals who create three-dimensional models of objects, accessories, and props for use in video games, films, and animation. They are responsible for designing, modeling, texturing, and sometimes animating items like furniture, weapons, vehicles, and other interactive or decorative elements. Working remotely, they collaborate with other artists and designers using digital tools and software such as Blender, Maya, or 3ds Max. Their work helps bring virtual worlds to life by populating environments with detailed, realistic, or stylized objects.

What are the key skills and qualifications needed to thrive as a 3D Prop Artist (Remote), and why are they important?

To excel as a 3D Prop Artist (Remote), you need strong skills in 3D modeling, texturing, and digital sculpting, typically demonstrated through a relevant portfolio and experience with art fundamentals. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is essential. Attention to detail, creative problem-solving, and effective remote collaboration and communication are standout soft skills in this role. Mastery of these skills ensures the delivery of high-quality props that fit technical requirements and artistic direction, supporting seamless production workflows in a remote environment.

What are some common challenges remote 3D Prop Artists face when collaborating with game development teams?

Remote 3D Prop Artists often encounter challenges such as communicating design intent clearly, staying aligned with rapidly changing project requirements, and ensuring their assets integrate seamlessly with the work of other artists and departments. Effective use of collaborative tools, regular check-ins, and detailed documentation help mitigate these issues. Additionally, time zone differences can require flexibility in scheduling meetings or feedback sessions, but strong organizational skills and proactive communication typically support successful teamwork.

What is the difference between 3D Prop Artist Remote vs 3D Environment Artist Remote?

Aspect3D Prop Artist Remote3D Environment Artist Remote
CredentialsPortfolio, 3D modeling skills, software proficiencyPortfolio, environment design, 3D modeling skills
Work EnvironmentRemote, collaborative teams, project-basedRemote, collaborative teams, project-based
Industry UsageVideo games, film, VR/ARVideo games, film, VR/AR
Common Search IntentCreating individual props for scenesDesigning entire environments or levels

While both roles involve 3D modeling and work in similar industries, a 3D Prop Artist Remote focuses on creating individual objects and assets, whereas a 3D Environment Artist Remote designs entire scenes or environments. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

More about 3D Prop Artist Remote jobs
What cities are hiring for 3D Prop Artist Remote jobs? Cities with the most 3D Prop Artist Remote job openings:
What are the most commonly searched types of 3D Prop Artist jobs? The most popular types of 3D Prop Artist jobs are:
What states have the most 3D Prop Artist Remote jobs? States with the most job openings for 3D Prop Artist Remote jobs include:
Infographic showing various 3D Prop Artist Remote job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 7 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist