2

3D Prop Artist Remote Jobs (NOW HIRING)

Postvis Artist

Glendale, CA Β· On-site +1

$30 - $40/hr

This is a remote-work opportunity. Duties and Responsibilities * Strong storytelling skills with ... Generalist level skills in animation, lighting, etc. * 3D Tracking using Syntheyes (PFTrack or ...

This is a remote work opportunity. Duties and Responsibilities: * Work directly in Engine to create ... Proficiency with 3D graphics, particle systems, physics, and shaders * Understanding of VFX asset ...

New

This is a remote work opportunity. Duties and Responsibilities: * Work directly in Engine to create ... Proficiency with 3D graphics, particle systems, physics, and shaders * Understanding of VFX asset ...

New

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Lead, Creative Services (3D Animator)

Albany, NY Β· On-site +1

$100K - $186K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days - totaling 80 hours worked - and have every other Friday off L3Harris is seeking a Senior 3D Animator ...

Requisition ID : 66243 Title : Sr. Software Engineer- C++ (REMOTE) Salary Range: Salary Minimum ... Working alongside developers, 3D artists, and medical experts, you'll help deliver world-class ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA Β· Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop ...

Senior Embedded Software Engineer

Somerville, MA Β· On-site +1

$135K - $177K/yr

We aim to bring ground-breaking 3D printers to the desks and shops of designers, artists, and ... remote procedure calls * Architect code that your fellow software engineers are excited to use and ...

$78K - $84K/yr

The role offers substantial creative autonomy within a fully remote, collaborative studio culture ... Work closely with Environment Artists to transition gameplay blockouts into polished environments ...

Showing results 41-60

3D Prop Artist Remote information

See salary details

$19

$39

$68

How much do 3d prop artist remote jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for 3d prop artist remote in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D prop artist?

3D Prop Artists are professionals who create three-dimensional models of objects, accessories, and props for use in video games, films, and animation. They are responsible for designing, modeling, texturing, and sometimes animating items like furniture, weapons, vehicles, and other interactive or decorative elements. Working remotely, they collaborate with other artists and designers using digital tools and software such as Blender, Maya, or 3ds Max. Their work helps bring virtual worlds to life by populating environments with detailed, realistic, or stylized objects.

What are the key skills and qualifications needed to thrive as a 3D prop artist remote?

To excel as a 3D Prop Artist (Remote), you need strong skills in 3D modeling, texturing, and digital sculpting, typically demonstrated through a relevant portfolio and experience with art fundamentals. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is essential. Attention to detail, creative problem-solving, and effective remote collaboration and communication are standout soft skills in this role. Mastery of these skills ensures the delivery of high-quality props that fit technical requirements and artistic direction, supporting seamless production workflows in a remote environment.

What are some common challenges remote 3D prop artists face when collaborating with game development teams?

Remote 3D Prop Artists often encounter challenges such as communicating design intent clearly, staying aligned with rapidly changing project requirements, and ensuring their assets integrate seamlessly with the work of other artists and departments. Effective use of collaborative tools, regular check-ins, and detailed documentation help mitigate these issues. Additionally, time zone differences can require flexibility in scheduling meetings or feedback sessions, but strong organizational skills and proactive communication typically support successful teamwork.

What is the difference between 3D Prop Artist Remote vs 3D Environment Artist Remote?

Aspect3D Prop Artist Remote3D Environment Artist Remote
CredentialsPortfolio, 3D modeling skills, software proficiencyPortfolio, environment design, 3D modeling skills
Work EnvironmentRemote, collaborative teams, project-basedRemote, collaborative teams, project-based
Industry UsageVideo games, film, VR/ARVideo games, film, VR/AR
Common Search IntentCreating individual props for scenesDesigning entire environments or levels

While both roles involve 3D modeling and work in similar industries, a 3D Prop Artist Remote focuses on creating individual objects and assets, whereas a 3D Environment Artist Remote designs entire scenes or environments. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

More about 3D Prop Artist Remote jobs

What cities are hiring for 3D Prop Artist Remote jobs?

Cities with the most 3D Prop Artist Remote job openings:

What are the most commonly searched types of 3D Prop Artist jobs?

The most popular types of 3D Prop Artist jobs are:

What states have the most 3D Prop Artist Remote jobs?

States with the most job openings for 3D Prop Artist Remote jobs include:

What are popular job titles related to 3D Prop Artist Remote jobs?

For 3D Prop Artist Remote jobs, the most frequently searched job titles are:

Infographic showing various 3D Prop Artist Remote job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, 7% Part Time, 4% Temporary, and 22% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Expression of Interest - Rigging Artist

Los Angeles, CA β€’ On-site, Remote

AGBO
Arts, Entertainment, and RecreationΒ β€’Β 11 - 50 employees

Temporary

Re-posted 4 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.

This is an Expression of Interest role.

Key Responsibilities:

  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:

  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media