2

3D Prop Artist Remote Jobs (NOW HIRING)

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

Showing results 41-60

3D Prop Artist Remote information

See salary details

$19

$39

$68

How much do 3d prop artist remote jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for 3d prop artist remote in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D prop artist?

3D Prop Artists are professionals who create three-dimensional models of objects, accessories, and props for use in video games, films, and animation. They are responsible for designing, modeling, texturing, and sometimes animating items like furniture, weapons, vehicles, and other interactive or decorative elements. Working remotely, they collaborate with other artists and designers using digital tools and software such as Blender, Maya, or 3ds Max. Their work helps bring virtual worlds to life by populating environments with detailed, realistic, or stylized objects.

What are the key skills and qualifications needed to thrive as a 3D prop artist remote?

To excel as a 3D Prop Artist (Remote), you need strong skills in 3D modeling, texturing, and digital sculpting, typically demonstrated through a relevant portfolio and experience with art fundamentals. Proficiency with industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Substance Painter, as well as familiarity with game engines like Unreal or Unity, is essential. Attention to detail, creative problem-solving, and effective remote collaboration and communication are standout soft skills in this role. Mastery of these skills ensures the delivery of high-quality props that fit technical requirements and artistic direction, supporting seamless production workflows in a remote environment.

What are some common challenges remote 3D prop artists face when collaborating with game development teams?

Remote 3D Prop Artists often encounter challenges such as communicating design intent clearly, staying aligned with rapidly changing project requirements, and ensuring their assets integrate seamlessly with the work of other artists and departments. Effective use of collaborative tools, regular check-ins, and detailed documentation help mitigate these issues. Additionally, time zone differences can require flexibility in scheduling meetings or feedback sessions, but strong organizational skills and proactive communication typically support successful teamwork.

What is the difference between 3D Prop Artist Remote vs 3D Environment Artist Remote?

Aspect3D Prop Artist Remote3D Environment Artist Remote
CredentialsPortfolio, 3D modeling skills, software proficiencyPortfolio, environment design, 3D modeling skills
Work EnvironmentRemote, collaborative teams, project-basedRemote, collaborative teams, project-based
Industry UsageVideo games, film, VR/ARVideo games, film, VR/AR
Common Search IntentCreating individual props for scenesDesigning entire environments or levels

While both roles involve 3D modeling and work in similar industries, a 3D Prop Artist Remote focuses on creating individual objects and assets, whereas a 3D Environment Artist Remote designs entire scenes or environments. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

More about 3D Prop Artist Remote jobs
What cities are hiring for 3D Prop Artist Remote jobs? Cities with the most 3D Prop Artist Remote job openings:
What are the most commonly searched types of 3D Prop Artist jobs? The most popular types of 3D Prop Artist jobs are:
What states have the most 3D Prop Artist Remote jobs? States with the most job openings for 3D Prop Artist Remote jobs include:
Infographic showing various 3D Prop Artist Remote job openings in the United States as of August 2026, with employment types broken down into 72% Full Time, 21% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Senior VFX Artist

2K

Frisco, TX โ€ข Remote

Full-time

Re-posted 28 days ago


Job description

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.ย 

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).ย ย 

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

The Senior VFX Artist works across all our titles and interacts directly with the VFX Director, Art Directors, and Designers to create world-class special effects that push the technical boundaries of Unreal Engine 5, Xbox, and PlayStation. This role is open to VFX artists of all levels.

Responsibilities

  • Work with the visual effects team to create impressive real-time particle systems.

  • Build elegant materials in Unreal Engine 5 for particle systems and world geometry.

  • Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or Embergen.

  • Produce basic 3D models, UV mapping, and simple animations when necessary.

  • Meet style and quality targets established by the Art Director.

  • Work closely with the Technical Art Director and Lead Artist to understand and, if necessary, establish production processes that consider the technical constraints of the game.

  • Participate in meetings to discuss the implementation of visual effects with the goal of conveying gameplay concepts and meeting our aesthetic objectives.

Qualifications

  • 6+ years of experience as a VFX Artist in the video game industry.

  • Shipped at least 2 multiplatform titles.

  • Experience with Unreal and Houdini.

  • Experience with 3DS Max (or Maya), Substance Designer, and Photoshop.

  • Ability to collaborate within a multidisciplinary team.

  • Curiosity and a desire to improve our methods.

  • Demonstrated ability to solve complex problems.

  • Demonstrable mastery of artistic concepts and common practices.

  • Knowledge of the limitations of console games with fixed technical specifications.

  • Good understanding of the general art pipeline in a game studio.

  • Understanding of individual impact on performance in relation to the project's frame rate objectives.

  • Enthusiastic, positive, and team-oriented attitude.

Our Commitment to Equal Opportunity

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain.ย  As an equal opportunity employer, Gearbox Entertainment does notย  discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities.ย  If you need a reasonable accommodation at any point during the job application process, please contact us for more information.ย ย 

#LI-Remote

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.