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Freelance 3D Prop Artist Jobs (NOW HIRING)

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ...

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... This freelance role is built for a well-rounded modeler who moves fluidly between realistic and ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

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How much do freelance 3d prop artist jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for freelance 3d prop artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is a freelance 3D prop artist?

A Freelance 3D Prop Artist is a creative professional who designs and creates three-dimensional objects (props) for use in video games, films, animations, and other digital media. Working independently rather than as a full-time employee, they are hired on a project-by-project basis to model, texture, and sometimes rig props like furniture, vehicles, weapons, or environmental objects. Their work requires strong artistic skills, proficiency in 3D software (such as Blender, Maya, or 3ds Max), and the ability to meet the style and technical requirements of different projects. Freelance 3D Prop Artists often collaborate remotely with art directors, game developers, and animation studios.

What are the key skills and qualifications needed to thrive as a freelance 3D prop artist?

To excel as a Freelance 3D Prop Artist, you need strong 3D modeling, texturing, and UV mapping skills, typically supported by a portfolio showcasing your work. Proficiency with industry-standard software such as Blender, Maya, Substance Painter, and knowledge of real-time engines like Unreal Engine or Unity is expected. Creativity, attention to detail, and effective communication are crucial for interpreting client briefs and collaborating remotely. Mastery of these skills ensures the delivery of high-quality, production-ready assets that meet client and project requirements.

What are some common challenges freelance 3D prop artists face when working with remote teams, and how can they overcome them?

Freelance 3D prop artists often collaborate with remote teams across different time zones, which can make communication and feedback loops slower. To overcome this, it's helpful to establish clear expectations regarding deadlines, preferred file formats, and communication channels early on. Using project management tools and maintaining regular check-ins can ensure everyone stays on the same page. Additionally, being proactive in seeking feedback and clarifying project requirements helps minimize misunderstandings and reduces the need for extensive revisions.
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Infographic showing various Freelance 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 56% Full Time, 11% Part Time, and 33% Contract. Highlights an 56% In-person, and 44% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.

3D Artist (Remote)

San Francisco, CA • Remote

Prisms VR
E-Learning • 1 - 10 employees

Full-time

Re-posted 22 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist