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Junior 3D Prop Artist Jobs (NOW HIRING)

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Designing & creating characters, environments & prop assets; * Rigging and animating characters and ...

Prop Fabricator & Finisher

Orlando, FL · On-site

$16.50 - $20.50/hr

This position is ideal for a hands-on artist who excels at building, detailing, and finishing high ... Realistic painting techniques, including aging and weathering * 3D printing (operation, cleanup ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · Hybrid

$99K - $163K/yr

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are primarily an asset or prop artist, your skillset may be a better fit for our internal X ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

If you are comfortable with teaching, you may be called upon to aid the more junior members of the ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

3D Software Junior Developer

Santa Clara, CA · On-site

$79K - $102K/yr

... Junior Software Developer. In this position, you will be working on advanced real-time 3D ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

3D Software Junior Developer

Santa Clara, CA · On-site +1

$78K - $102K/yr

... Junior Software Developer. In this position, you will be working on advanced real-time 3D ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

3D Software Junior Developer

Santa Clara, CA · On-site

$79K - $102K/yr

... Junior Software Developer. In this position, you will be working on advanced real-time 3D ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

Level Design Artist

San Francisco, CA · On-site

$90K - $110K/yr

You are equally an artist and a designer, with the ability to touch every aspect of the level ... 3D environments and props. * Attend level preproduction meetings and propose environment, prop ...

CA · On-site

$78K - $101K/yr

... Junior Software Developer. In this position, you will be working on advanced real-time 3D ... With a diverse group of people from various technical, clinical, and artistic backgrounds ...

New

The 3D Animation Lead role involves managing and guiding a team of animators on a show, acting as ... The lead also coaches junior artists, collaborates with other departments, and supports production ...

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Junior 3D Prop Artist information

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$19

$39

$68

How much do junior 3d prop artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for junior 3d prop artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a Junior 3D Prop Artist do?

A Junior 3D Prop Artist is responsible for creating and modeling three-dimensional objects or 'props' used in video games, films, or virtual environments. These props can include items like furniture, vehicles, weapons, or other interactive objects that enhance the realism and immersion of a scene. Junior artists typically work under the supervision of senior artists and follow specific style and technical guidelines. Their work involves using software such as Blender, Maya, or 3ds Max, and often includes tasks like texturing and optimizing models for real-time use.

What are the key skills and qualifications needed to thrive as a Junior 3D Prop Artist?

To thrive as a Junior 3D Prop Artist, you need a solid understanding of 3D modeling, texturing, and digital sculpting, often supported by a relevant degree or portfolio. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and Substance Painter is typically required. Attention to detail, creativity, and the ability to collaborate effectively with a team are standout soft skills in this role. These abilities ensure the creation of high-quality, visually appealing assets that meet project requirements and enhance the overall game or media experience.

What are some common challenges a Junior 3D Prop Artist might face when transitioning from school projects to working on professional game titles?

A frequent challenge for Junior 3D Prop Artists is adapting to strict industry standards and pipelines, which can differ significantly from academic environments. In professional settings, you'll need to balance creativity with technical constraints such as polygon budgets, texture limitations, and engine compatibility. Additionally, collaborating closely with other artists, designers, and developers requires strong communication skills and flexibility, especially when incorporating feedback or making revisions under tight deadlines. Developing proficiency with version control systems and learning to integrate your assets seamlessly into a shared project environment are also essential skills for success.

What is the difference between Junior 3D Prop Artist vs Junior 3D Environment Artist?

AspectJunior 3D Prop ArtistJunior 3D Environment Artist
Primary FocusCreating individual props and objectsDesigning entire environments and scenes
Skills RequiredModeling, texturing, prop optimizationModeling, texturing, scene composition
Work EnvironmentGame studios, film, VR projectsGame studios, film, VR projects
Common UsageSupporting scene details with propsBuilding immersive environments

While both roles involve 3D modeling and texturing, a Junior 3D Prop Artist focuses on creating individual objects like furniture, weapons, or accessories, whereas a Junior 3D Environment Artist works on designing entire scenes and settings. Understanding these differences helps in choosing the right career path or job search focus within the 3D art industry.

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What cities are hiring for Junior 3D Prop Artist jobs?

Cities with the most Junior 3D Prop Artist job openings:

What are the most commonly searched types of 3D Prop Artist jobs?

The most popular types of 3D Prop Artist jobs are:

What states have the most Junior 3D Prop Artist jobs?

States with the most job openings for Junior 3D Prop Artist jobs include:

Infographic showing various Junior 3D Prop Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

$110K - $140K/yr

Full-time

Re-posted 28 days ago


Job description

OUR MISSION:
Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
JOB DESCRIPTION:
Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.
KEY RESPONSIBILITIES
  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS
  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS
  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO
  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

3D Artist