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Internship 3D Asset Artist Jobs (NOW HIRING)

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

Contract 3D Artist

Austin, TX · Remote

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Own assets from early exploration through final Unity integration. * Work closely with art and ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Create detailed 3D models, assets, environments, and visual elements. * Develop realistic or ...

New

Maintain organized project files, asset libraries, and documentation to support efficient team ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

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Internship 3D Asset Artist information

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How much do internship 3d asset artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for internship 3d asset artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D asset artist do?

An Internship 3D Asset Artist assists in creating 3D models, textures, and assets for use in video games, films, animation, or other digital media. Interns typically work under the supervision of senior artists and help with tasks such as modeling, UV mapping, texturing, and sometimes lighting or rendering. They gain hands-on experience using industry-standard software like Blender, Maya, or 3ds Max, and learn the workflow of a professional studio. This role is a valuable entry point for those aspiring to become professional 3D artists.

What are the key skills and qualifications needed to thrive as an internship 3D asset artist?

To thrive as an Internship 3D Asset Artist, you need a solid understanding of 3D modeling, texturing, and digital art fundamentals, often supported by coursework or a portfolio rather than formal qualifications. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically expected. Creativity, attention to detail, and the ability to take feedback make candidates stand out in this role. These skills and qualities are important to produce high-quality, production-ready assets while effectively collaborating in a creative team environment.

What are some common challenges faced by internship 3D asset artists and how can they be overcome?

As a 3D Asset Artist intern, you may encounter challenges such as adapting to new software pipelines, meeting tight deadlines, and ensuring your assets meet the technical and artistic standards of the team. It’s common to feel overwhelmed at first, but regularly seeking feedback from senior artists and collaborating closely with other team members can accelerate your learning. Staying organized, being open to critique, and proactively asking questions will help you grow and produce high-quality work during your internship.

What is the difference between Internship 3D Asset Artist vs 3D Modeler?

AspectInternship 3D Asset Artist3D Modeler
CredentialsTypically enrolled in or recent graduate of relevant programsProfessional certification or experience often preferred
Work EnvironmentInternship setting, learning-focused, entry-levelFull-time or freelance, production-focused
Industry UsageUsed in gaming, film, and animation studios for trainingUsed in similar industries for creating detailed 3D models

The Internship 3D Asset Artist is an entry-level position aimed at gaining experience in creating 3D assets, often within an internship program. In contrast, a 3D Modeler is a more experienced professional responsible for producing detailed 3D models in a production environment. While both roles involve 3D asset creation, the internship focuses on learning and skill development, whereas the 3D Modeler role emphasizes production quality and efficiency.

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Infographic showing various Internship 3D Asset Artist job openings in the United States as of August 2026, with employment types broken down into 73% Full Time, and 27% Part Time. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 21 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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