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Full Time 3D Asset Artist Jobs (NOW HIRING)

Schedule: Full-Time Shift: Day Job Travel: No Minimum Clearance Required: None Clearance Level Must ... Key Responsibilities 3D Asset Development: * Create and modify 3D models for airport terminals ...

New

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Model assets with a focus on accuracy and realism. * Maintain clean geometry and edge flow suitable ...

A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The 3D Artist will work across all aspects of a game's visual design, UI, art, and more. Blending artistic ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Own assets from early exploration through final Unity integration. * Work closely with art and ...

AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ... The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years of experience in the games industry * Proficient in Autodesk Maya * Great artistic sensibility and ...

Maintain organized project files, asset libraries, and documentation to support efficient team ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

New

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Protect Assets: Maintain backups of all work in an organized storage system. * Data Asset ...

Job Summary Scattermesh is expanding its team and we are looking to hire 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled ...

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Full Time 3D Asset Artist information

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How much do full time 3d asset artist jobs pay per hour?

As of Jul 31, 2026, the average hourly pay for full time 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges Full Time 3D Asset Artists face when collaborating with game developers and animators?

Full Time 3D Asset Artists often encounter challenges such as ensuring their models are optimized for real-time performance without sacrificing visual quality. Collaboration with game developers and animators requires clear communication to align on technical constraints, such as polygon count and texture resolution, and to incorporate feedback efficiently. Balancing creative vision with project requirements, meeting tight deadlines, and adapting to evolving art styles or toolsets are also common aspects of the role. Strong teamwork and adaptability are essential for successfully navigating these challenges and delivering assets that integrate smoothly into the final product.

What does a Full Time 3D Asset Artist do?

A Full Time 3D Asset Artist is responsible for creating three-dimensional models, textures, and visual assets used in video games, films, animations, and virtual reality projects. They work with art directors and designers to produce assets like characters, environments, props, and vehicles that meet both aesthetic and technical requirements. Their role often involves using software such as Maya, Blender, or 3ds Max, and collaborating closely with other team members to ensure assets are optimized for performance and visual quality.

What are the key skills and qualifications needed to thrive as a Full Time 3D Asset Artist, and why are they important?

A Full Time 3D Asset Artist needs strong proficiency in 3D modeling, texturing, and digital sculpting, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools like Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with game engines such as Unity or Unreal. Creativity, attention to detail, and effective collaboration skills help artists produce visually compelling assets and work well within multidisciplinary teams. These skills ensure high-quality asset creation that meets both artistic and technical requirements for games, films, or other media.

What is the difference between Full Time 3D Asset Artist vs 3D Modeler?

AspectFull Time 3D Asset Artist3D Modeler
Primary FocusCreating complete 3D assets, including textures and materialsModeling individual 3D objects or characters
Skills RequiredModeling, texturing, shading, and asset optimizationModeling, topology, and geometry skills
Work EnvironmentGame studios, animation, or VFX companiesDesign studios, game development, or freelance projects
Common UsageDeveloping assets for games, films, or VR experiencesCreating detailed models for various digital media

The main difference is that a Full Time 3D Asset Artist handles entire assets, including textures and materials, while a 3D Modeler focuses primarily on creating the geometry of objects. Both roles require strong modeling skills, but the Asset Artist's role is broader, often involving asset optimization and integration into projects.

What cities are hiring for Full Time 3D Asset Artist jobs? Cities with the most Full Time 3D Asset Artist job openings:
What are the most commonly searched types of 3D Asset Artist jobs? The most popular types of 3D Asset Artist jobs are:
What states have the most Full Time 3D Asset Artist jobs? States with the most job openings for Full Time 3D Asset Artist jobs include:

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Posted 2 days ago

New


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

74th of 220 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-07-29

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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