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Full Time 3D Asset Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Model assets with a focus on accuracy and realism. * Maintain clean geometry and edge flow suitable ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Own assets from early exploration through final Unity integration. * Work closely with art and ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Asset optimization for Mobile Standalone VR; * Creating 3D explainer animations based on STEM ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits, 401K with matching, paid time off (PTO) and additional benefits upon one year of employment such ...

Support the rest of the art team to create 3D assets * Review and fix bugs Must Haves: * 3+ years of experience in the games industry * Proficient in Autodesk Maya * Great artistic sensibility and ...

Maintain organized project files, asset libraries, and documentation to support efficient team ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Protect Assets: Maintain backups of all work in an organized storage system. * Data Asset ...

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Full Time 3D Asset Artist information

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How much do full time 3d asset artist jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for full time 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges full time 3D asset artists face when collaborating with game developers and animators?

Full Time 3D Asset Artists often encounter challenges such as ensuring their models are optimized for real-time performance without sacrificing visual quality. Collaboration with game developers and animators requires clear communication to align on technical constraints, such as polygon count and texture resolution, and to incorporate feedback efficiently. Balancing creative vision with project requirements, meeting tight deadlines, and adapting to evolving art styles or toolsets are also common aspects of the role. Strong teamwork and adaptability are essential for successfully navigating these challenges and delivering assets that integrate smoothly into the final product.

What does a full time 3D asset artist do?

A Full Time 3D Asset Artist is responsible for creating three-dimensional models, textures, and visual assets used in video games, films, animations, and virtual reality projects. They work with art directors and designers to produce assets like characters, environments, props, and vehicles that meet both aesthetic and technical requirements. Their role often involves using software such as Maya, Blender, or 3ds Max, and collaborating closely with other team members to ensure assets are optimized for performance and visual quality.

What are the key skills and qualifications needed to thrive as a full time 3D asset artist, and why are they important?

A Full Time 3D Asset Artist needs strong proficiency in 3D modeling, texturing, and digital sculpting, often backed by a degree in art, design, or a related field. Expertise in industry-standard tools like Autodesk Maya, Blender, ZBrush, and Adobe Substance Painter is typically required, along with familiarity with game engines such as Unity or Unreal. Creativity, attention to detail, and effective collaboration skills help artists produce visually compelling assets and work well within multidisciplinary teams. These skills ensure high-quality asset creation that meets both artistic and technical requirements for games, films, or other media.

What is the difference between Full Time 3D Asset Artist vs 3D Modeler?

AspectFull Time 3D Asset Artist3D Modeler
Primary FocusCreating complete 3D assets, including textures and materialsModeling individual 3D objects or characters
Skills RequiredModeling, texturing, shading, and asset optimizationModeling, topology, and geometry skills
Work EnvironmentGame studios, animation, or VFX companiesDesign studios, game development, or freelance projects
Common UsageDeveloping assets for games, films, or VR experiencesCreating detailed models for various digital media

The main difference is that a Full Time 3D Asset Artist handles entire assets, including textures and materials, while a 3D Modeler focuses primarily on creating the geometry of objects. Both roles require strong modeling skills, but the Asset Artist's role is broader, often involving asset optimization and integration into projects.

What cities are hiring for Full Time 3D Asset Artist jobs? Cities with the most Full Time 3D Asset Artist job openings:
What are the most commonly searched types of 3D Asset Artist jobs? The most popular types of 3D Asset Artist jobs are:
What states have the most Full Time 3D Asset Artist jobs? States with the most job openings for Full Time 3D Asset Artist jobs include:

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Johns Hopkins Applied Physics Laboratory rating

9.6

Company rating: 9.6 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

2nd of 73 rated research


Job description

Description
Do you love creating accurate and compelling real-time 3D assets from reference?
Are you an artist who can generate and optimize 3D models for real-time engines, and use code to streamline or expand the asset pipeline?
If so, we're looking for someone like you to join our team at APL.
We are seeking a Real-Time 3D Asset Engineer with technical art skills to help us create modern training systems, compelling visual tools, and real-time content pipelines for critical national security challenges. You'll join a multidisciplinary team that creates interactive training and visualization tools grounded in real-world form, function, and engineering detail. In this role, you'll pair production-art judgment with the technical curiosity to build tools, write shaders, and solve pipeline problems.
As a Real-Time 3D Asset Engineer...
  • Your primary responsibility will be to create, optimize, and integrate real-time 3D assets, materials, and scenes for training systems, engineering visualizations, interactive tools, and mission-focused applications.
  • You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
  • You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
  • You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
  • You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
  • You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
  • You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows.

Qualifications
You meet our minimum qualifications for the job if you...
  • Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
  • Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
  • Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
  • Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
  • Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
  • Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship.

You'll go above and beyond our minimum requirements if you...
  • Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
  • Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
  • Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
  • Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
  • Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment.

About Us
Why Work at APL?
The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates.
At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers.
All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact Accessibility@jhuapl.edu.
The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis.
Minimum Rate
$100,000 Annually
Maximum Rate
$245,000 Annually

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