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Remote 3D Asset Artist Jobs (NOW HIRING)

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for Unreal Engine projects, helping bring an immersive VR flight simulation to life through visually ...

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Create detailed 3D models, assets, environments, and visual elements. * Develop realistic or ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... Creation of seasonal 3D assets for assigned product categories * Cross collaboration with product ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... End-to-End Asset Creation: Take models from concept and blockout through to final, game-ready ...

Immersive Artist

Austin, TX · On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0247819 Location: Austin,TX,US Share job via: Share Immersive Artist ... You Have: * 2+ years of experience creating high-fidelity assets for 3D immersive environments

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Remote 3D Asset Artist information

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How much do remote 3d asset artist jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote 3d asset artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D asset artist?

Remote 3D Asset Artists are professionals who create three-dimensional digital models, textures, and materials for use in video games, films, virtual reality, and other digital media, all while working from a remote location. They collaborate with creative teams online, using specialized software such as Blender, Maya, or 3ds Max to produce assets that meet project specifications and artistic direction. Their work is essential in bringing digital environments and characters to life, and remote roles allow them to contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as a remote 3D asset artist?

To thrive as a Remote 3D Asset Artist, you need strong artistic skills in modeling, texturing, and lighting, usually supported by a portfolio and relevant education or experience. Mastery of tools like Autodesk Maya, Blender, ZBrush, and familiarity with game engines such as Unreal Engine or Unity is typically required. Excellent communication, time management, and self-motivation are essential soft skills for remote collaboration and meeting deadlines. These skills ensure high-quality, production-ready assets and seamless teamwork across distributed development environments.

What are the common challenges faced by remote 3D asset artists and how can they be overcome?

Remote 3D Asset Artists often face challenges such as effective communication with team members across different time zones, ensuring their assets meet technical and artistic guidelines, and managing feedback loops virtually. To overcome these, it's important to establish clear communication channels, participate in regular check-ins, and use collaborative tools for reviews and asset management. Staying organized and proactive in seeking feedback helps maintain quality and alignment with project goals.

What is the difference between Remote 3D Asset Artist vs Remote 3D Modeler?

AspectRemote 3D Asset ArtistRemote 3D Modeler
Primary FocusCreating complete 3D assets, including textures, materials, and optimizationModeling 3D objects and characters, primarily focusing on geometry
Skills & CertificationsProficiency in texturing, shading, and asset optimization; often requires knowledge of industry-standard softwareStrong modeling skills, familiarity with software like Blender, Maya, or 3ds Max
Work EnvironmentCollaborates with art directors, animators, and developers in game or film industriesWorks closely with designers and animators to produce accurate models for projects

While both roles involve 3D modeling, a Remote 3D Asset Artist has a broader scope, including texturing and asset optimization, whereas a Remote 3D Modeler primarily focuses on creating detailed 3D geometry. Understanding these differences helps in selecting the right role based on skills and project needs.

More about Remote 3D Asset Artist jobs

What cities are hiring for Remote 3D Asset Artist jobs?

Cities with the most Remote 3D Asset Artist job openings:

What are the most commonly searched types of 3D Asset Artist jobs?

The most popular types of 3D Asset Artist jobs are:

What states have the most Remote 3D Asset Artist jobs?

States with the most job openings for Remote 3D Asset Artist jobs include:

Infographic showing various Remote 3D Asset Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 14% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 4% Hybrid, and 6% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Full-time

Re-posted 8 days ago


Key responsibilities

  • Create and modify 3D models for airport infrastructure and environmental objects.

  • Assemble airport environments using source imagery, drawings, GIS data, and reference photos.

  • Verify models for proper scale, placement, texture mapping, and rendering performance.


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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