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Remote 3D Texture Artist Jobs (NOW HIRING)

3D Artist

New York, NY ยท Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Develop realistic or stylized textures, materials, and surfaces. * Set up lighting, cameras, and ...

New

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Contract 3D Artist

Austin, TX ยท Remote

$20 - $25/hr

Model, texture, and optimize 3D assets. * Produce high-quality renders using Redshift. * Work closely with thumbnail artists, incorporating feedback and revisions as needed. * Stay informed on ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

... 3D Artist (Generalist) who can model across a wide range of subject matter, from characters and ... Experience with Substance Painter or Designer for texture work * Familiarity with lighting ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

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How much do remote 3d texture artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D texture artist?

A Remote 3D Texture Artist is a digital artist who specializes in creating surface textures and materials for 3D models, often for use in video games, movies, or virtual reality experiences. Working remotely means they perform their tasks from a location outside of the main office, collaborating with teams via the internet. Their work involves applying detailed colors, patterns, and realistic surface qualities to 3D objects to enhance visual realism or achieve specific artistic styles. They use specialized software such as Substance Painter, Photoshop, and Maya to develop and map textures onto 3D models.

What are the key skills and qualifications needed to thrive as a remote 3D texture artist?

To thrive as a Remote 3D Texture Artist, you need strong artistic ability in creating realistic or stylized textures, proficiency in digital painting, and a solid understanding of UV mapping, typically supported by a portfolio of relevant work. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is essential. Attention to detail, effective communication, and self-motivation are crucial soft skills for collaborating remotely with teams and meeting project deadlines. These skills ensure the creation of high-quality assets that enhance visual storytelling and meet the technical and aesthetic needs of game or film productions.

How does a remote 3D texture artist typically collaborate with other team members across different time zones?

Remote 3D Texture Artists often work closely with modelers, animators, and art directors through digital collaboration tools such as Slack, Zoom, and project management platforms. Since team members may be in different time zones, clear communication, regular check-ins, and well-documented feedback are essential to ensure consistency in the art style and project requirements. Artists may be expected to provide progress updates, participate in virtual meetings, and adjust their workflow to accommodate overlapping work hours when necessary. This collaborative structure encourages flexibility and self-management, fostering a productive and creative team environment despite geographical distances.

What is the difference between Remote 3D Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Texture ArtistRemote 3D Modeler
Primary FocusCreating surface textures and materials for 3D assetsBuilding and shaping 3D models from concepts or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentCollaborates with modelers, artists, and developers in game/film industriesWorks closely with designers and artists to develop 3D assets

While both roles involve 3D asset creation, a Remote 3D Texture Artist specializes in surface details and materials, whereas a Remote 3D Modeler focuses on creating the shape and structure of 3D objects. Both roles often work together in game and film production, but their core skills and tools differ.

More about Remote 3D Texture Artist jobs

What cities are hiring for Remote 3D Texture Artist jobs?

Cities with the most Remote 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Remote 3D Texture Artist jobs?

States with the most job openings for Remote 3D Texture Artist jobs include:

Infographic showing various Remote 3D Texture Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist

Kensoft Inc.

New York, NY โ€ข Remote

$55/hr

Full-time

Posted yesterday

New


Job description

About the Role

We are looking for a talented and creative 3D Artist to join our team. The successful candidate will be responsible for creating high-quality 3D models, environments, assets, and visual content based on project requirements.

This role is ideal for someone with strong artistic skills, attention to detail, and experience working with 3D modeling, texturing, lighting, and rendering tools.

Key Responsibilities

  • Create detailed 3D models, assets, environments, and visual elements.
  • Develop realistic or stylized textures, materials, and surfaces.
  • Set up lighting, cameras, and scenes for high-quality renders.
  • Produce 3D visualizations and animations according to project requirements.
  • Optimize models and assets for performance and intended use.
  • Collaborate with designers, developers, animators, and other creative team members.
  • Review feedback and make revisions to meet project specifications.
  • Maintain organized project files, assets, and production documentation.
  • Research visual references, styles, and techniques to support creative projects.
  • Ensure all final work meets quality, technical, and creative standards.

Requirements

  • Strong portfolio demonstrating 3D modeling and visualization skills.
  • Experience with software such as Blender, Maya, 3ds Max, Cinema 4D, or similar tools.
  • Knowledge of texturing, materials, lighting, and rendering workflows.
  • Good understanding of composition, proportions, color, and visual design.
  • Strong attention to detail and ability to meet deadlines.
  • Ability to interpret creative briefs and work independently.
  • Good communication and collaboration skills.
  • Experience with animation, game development, product visualization, or VFX is an advantage.