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Remote 3D Texture Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

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As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

3D Animator

Pasadena, CA ยท On-site +1

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Model, texture, shade, and light assets for high-quality scientific and technical visualization ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Remote 3D Texture Artist information

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How much do remote 3d texture artist jobs pay per hour?

As of Jul 9, 2026, the average hourly pay for remote 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Texture Artist, and why are they important?

To thrive as a Remote 3D Texture Artist, you need strong artistic ability in creating realistic or stylized textures, proficiency in digital painting, and a solid understanding of UV mapping, typically supported by a portfolio of relevant work. Expertise in industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is essential. Attention to detail, effective communication, and self-motivation are crucial soft skills for collaborating remotely with teams and meeting project deadlines. These skills ensure the creation of high-quality assets that enhance visual storytelling and meet the technical and aesthetic needs of game or film productions.

How does a Remote 3D Texture Artist typically collaborate with other team members across different time zones?

Remote 3D Texture Artists often work closely with modelers, animators, and art directors through digital collaboration tools such as Slack, Zoom, and project management platforms. Since team members may be in different time zones, clear communication, regular check-ins, and well-documented feedback are essential to ensure consistency in the art style and project requirements. Artists may be expected to provide progress updates, participate in virtual meetings, and adjust their workflow to accommodate overlapping work hours when necessary. This collaborative structure encourages flexibility and self-management, fostering a productive and creative team environment despite geographical distances.

What is the difference between Remote 3D Texture Artist vs Remote 3D Modeler?

AspectRemote 3D Texture ArtistRemote 3D Modeler
Primary FocusCreating surface textures and materials for 3D assetsBuilding and shaping 3D models from concepts or references
Skills RequiredTexturing, shading, UV mapping, software like Substance Painter, PhotoshopModeling, topology, sculpting, software like Blender, Maya
Work EnvironmentCollaborates with modelers, artists, and developers in game/film industriesWorks closely with designers and artists to develop 3D assets

While both roles involve 3D asset creation, a Remote 3D Texture Artist specializes in surface details and materials, whereas a Remote 3D Modeler focuses on creating the shape and structure of 3D objects. Both roles often work together in game and film production, but their core skills and tools differ.

What is a Remote 3D Texture Artist?

A Remote 3D Texture Artist is a digital artist who specializes in creating surface textures and materials for 3D models, often for use in video games, movies, or virtual reality experiences. Working remotely means they perform their tasks from a location outside of the main office, collaborating with teams via the internet. Their work involves applying detailed colors, patterns, and realistic surface qualities to 3D objects to enhance visual realism or achieve specific artistic styles. They use specialized software such as Substance Painter, Photoshop, and Maya to develop and map textures onto 3D models.
More about Remote 3D Texture Artist jobs
What cities are hiring for Remote 3D Texture Artist jobs? Cities with the most Remote 3D Texture Artist job openings:
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What states have the most Remote 3D Texture Artist jobs? States with the most job openings for Remote 3D Texture Artist jobs include:
Infographic showing various Remote 3D Texture Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted yesterday


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist