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Hourly 3D Texture Artist Jobs (NOW HIRING)

Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. * Tune materials, shaders, lighting setups, and VFX to create a stylized ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

Create and edit technically accurate medical 3D models and textures. These will be used in Medical ... Job title: 3D Artist II Arthrex Location:

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

New

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

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Hourly 3D Texture Artist information

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How much do hourly 3d texture artist jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for hourly 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an Hourly 3D Texture Artist?

An Hourly 3D Texture Artist is a digital artist who specializes in creating textures and surface details for 3D models, typically working on a freelance or contract basis and being paid per hour. They use software like Substance Painter, Photoshop, or Blender to develop realistic or stylized textures for objects in video games, films, or other digital media. These artists collaborate with modelers and animators to ensure that the final assets look visually appealing and fit the project's artistic direction. Their work is crucial for adding realism and detail to 3D environments and characters.

What are some common challenges faced by hourly 3D Texture Artists when working on multiple projects simultaneously?

Hourly 3D Texture Artists often juggle several projects at once, which can present challenges in managing time effectively and maintaining consistent quality across different styles and requirements. Adapting quickly to varying art directions and technical specifications from multiple clients or teams is essential. Regular communication and clear documentation of project briefs help ensure alignment and reduce revisions, while strong organizational skills support meeting tight deadlines without compromising creativity.

What are the key skills and qualifications needed to thrive as an Hourly 3D Texture Artist, and why are they important?

To thrive as an Hourly 3D Texture Artist, you need a solid understanding of texturing principles, UV mapping, digital painting, and a portfolio demonstrating experience in 3D art. Expertise with industry-standard software such as Adobe Substance Painter, Photoshop, and 3D modeling packages like Maya or Blender is typically required. Attention to detail, creativity, and effective time management are essential soft skills for meeting project demands and collaborating with teams. These skills ensure the creation of high-quality, realistic textures that enhance the visual appeal and functionality of 3D assets in games, films, or simulations.

How much does a 3D artist make an hour?

Hourly pay for a 3D texture artist typically ranges from $20 to $40, depending on experience, skill level, and industry. Entry-level artists may earn closer to $20 per hour, while experienced professionals with specialized tools and certifications can earn higher rates. Freelance or contract work may also influence hourly rates.

How much do texture artists get paid?

Hourly 3D Texture Artists typically earn between $20 and $40 per hour, depending on experience, skill level, and location. Entry-level artists may start at the lower end, while experienced professionals with specialized tools like Substance Painter or Photoshop can command higher rates. Salaries can also vary based on whether the work is freelance or full-time employment.

What is the salary of a 3D texture artist?

The salary of an hourly 3D texture artist typically ranges from $20 to $40 per hour, depending on experience, skill level, and location. Entry-level artists may earn closer to the lower end, while experienced professionals with advanced skills in software like Substance Painter or Photoshop can command higher rates.

How much do 3D artists charge per hour?

Hourly rates for 3D texture artists typically range from $20 to $80, depending on experience, skill level, and project complexity. Freelancers with specialized tools like Substance Painter or Mari may charge higher rates, especially for high-quality or complex textures. Rates can vary based on location, portfolio, and whether the work is freelance or employed full-time.

What is the difference between Hourly 3D Texture Artist vs 3D Modeler?

AspectHourly 3D Texture Artist3D Modeler
Primary FocusCreating surface textures and materials for 3D modelsBuilding and shaping 3D models from concepts or references
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mappingModeling software (Maya, Blender), topology skills
Work EnvironmentVFX, gaming, animation studios, freelance projectsVFX, gaming, product design, freelance or studio work

While both roles involve working with 3D assets, the Hourly 3D Texture Artist specializes in surface details and materials, whereas the 3D Modeler focuses on creating the shape and structure of models. They often collaborate but have distinct skill sets and responsibilities within the 3D production pipeline.

What cities are hiring for Hourly 3D Texture Artist jobs? Cities with the most Hourly 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Hourly 3D Texture Artist jobs? States with the most job openings for Hourly 3D Texture Artist jobs include:
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's

Egg Harbor Township, NJ • On-site

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 14 days ago


Spencer's rating

5.5

Company rating: 5.5 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

71st of 104 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000

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