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Executive 3D Texture Artist Jobs (NOW HIRING)

Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. * Tune materials, shaders, lighting setups, and VFX to create a stylized ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

Create and edit technically accurate medical 3D models and textures. These will be used in Medical ... Job title: 3D Artist II Arthrex Location:

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

New

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

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Executive 3D Texture Artist information

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How much do executive 3d texture artist jobs pay per hour?

As of Jul 15, 2026, the average hourly pay for executive 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Executive 3D Texture Artist vs 3D Texture Artist?

AspectExecutive 3D Texture Artist3D Texture Artist
ResponsibilitiesOversees texture creation, manages team, and sets artistic directionCreates textures for 3D models under supervision
CredentialsTypically requires experience, portfolio, and sometimes leadership skillsFocuses on technical skills, portfolio, and relevant software knowledge
Work EnvironmentStudio or production environment, often in a leadership roleDesign studios, game development, or VFX companies

The main difference is that the Executive 3D Texture Artist often has leadership and oversight responsibilities, while the 3D Texture Artist focuses on hands-on creation. The executive role involves managing teams and setting artistic standards, whereas the 3D Texture Artist primarily executes texture work based on project requirements.

What are the key skills and qualifications needed to thrive as an Executive 3D Texture Artist, and why are they important?

To thrive as an Executive 3D Texture Artist, you need advanced skills in digital painting, UV mapping, and a solid understanding of color theory, often backed by a degree in art, design, or a related field. Mastery of industry-standard software such as Adobe Substance Painter, Photoshop, and 3ds Max or Maya is typically required, along with a robust portfolio. Strong attention to detail, creativity, and leadership or collaboration skills help you excel in this senior role. These abilities ensure the creation of high-quality, realistic textures that elevate the visual fidelity of digital assets and support effective teamwork in complex production environments.

What is an Executive 3D Texture Artist?

An Executive 3D Texture Artist is a senior-level professional responsible for overseeing the creation and application of textures to 3D models in digital environments, such as video games, movies, or virtual reality experiences. They combine advanced artistic skills with leadership abilities to guide a team of texture artists, ensuring high-quality and consistent visual results. In addition to hands-on texturing work, they often collaborate with other departments, manage workflow, and help define the visual style of a project.

What are some of the typical challenges an Executive 3D Texture Artist faces when managing large-scale projects?

Executive 3D Texture Artists often encounter challenges related to balancing creative vision with technical constraints, especially on large-scale projects. Managing a team of artists, ensuring consistency in texture quality, and meeting tight deadlines while collaborating with other departments such as modeling and lighting can be demanding. Additionally, staying updated with evolving software and industry standards is crucial, as is providing mentorship and feedback to junior artists. Effective communication and strong organizational skills are essential for overcoming these challenges and delivering high-quality results.
What cities are hiring for Executive 3D Texture Artist jobs? Cities with the most Executive 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Executive 3D Texture Artist jobs? States with the most job openings for Executive 3D Texture Artist jobs include:
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's

Egg Harbor Township, NJ • On-site

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 days ago


Spencer's rating

5.5

Company rating: 5.5 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

71st of 104 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000

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