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Temporary 3D Texture Artist Jobs (NOW HIRING)

... Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... lighting, texturing and rendering as per communicated design • Understanding the project ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

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Temporary 3D Texture Artist information

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How much do temporary 3d texture artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for temporary 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temporary 3D Texture Artist vs 3D Modeler?

AspectTemporary 3D Texture Artist3D Modeler
Primary FocusCreating and applying textures to 3D modelsModeling 3D objects and characters
Skills RequiredTexturing, UV mapping, shadingModeling, topology, sculpting
Work EnvironmentVFX studios, game development, animationVFX studios, game studios, animation
CredentialsPortfolio, proficiency in texturing softwarePortfolio, proficiency in modeling software

While both roles work within the 3D pipeline, a Temporary 3D Texture Artist specializes in adding surface details and textures to models, whereas a 3D Modeler focuses on creating the base geometry. Both roles often collaborate but serve distinct functions in the production process.

What are the key skills and qualifications needed to thrive as a Temporary 3D Texture Artist, and why are they important?

To thrive as a Temporary 3D Texture Artist, you need expertise in digital painting, UV mapping, and a strong understanding of color theory, often backed by a portfolio and relevant art or design education. Familiarity with industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and the ability to communicate effectively with team members are standout soft skills. These abilities are essential for delivering high-quality textures that seamlessly integrate into 3D models, ensuring visual consistency and meeting tight project deadlines.

What does a Temporary 3D Texture Artist do?

A Temporary 3D Texture Artist is responsible for creating and applying textures to 3D models in digital projects such as video games, movies, or animations. They work on a contract or short-term basis to enhance the visual detail and realism of objects by painting or generating surface details like color, bump, and specular maps. This role requires a strong understanding of artistic techniques, texture software, and how textures interact with different lighting and rendering engines. Temporary 3D Texture Artists collaborate closely with modelers and other artists to ensure the final product meets the project's visual standards.

What are some common challenges faced by Temporary 3D Texture Artists when joining a new production team?

Temporary 3D Texture Artists often work on fast-paced projects with tight deadlines, which can make it challenging to quickly adapt to new pipelines and tools used by different studios. Collaborating effectively with established modeling and lighting teams is essential, as is maintaining consistency with existing visual styles. Temporary artists also need to be adept at interpreting feedback and making rapid revisions to meet the evolving needs of the project. Flexibility, strong communication skills, and the ability to quickly absorb project-specific workflows are crucial for success in this role.
What cities are hiring for Temporary 3D Texture Artist jobs? Cities with the most Temporary 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Temporary 3D Texture Artist jobs? States with the most job openings for Temporary 3D Texture Artist jobs include:
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's and Spirit Halloween

Egg Harbor Township, NJ

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

74th of 102 rated fashion retailers


Job description

Overview

We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: "Life's a Party, We're Makin' It Fun!" and "So Much Fun It's Scary!"

At Spencer's and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all.

One Team / One Goal

We are leaders and owners of our business success. Whether it's developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.

We offer a comprehensive benefits package that includes:

  • Flexible work environment
  • Career advancement
  • Competitive base salary
  • Bonus opportunity
  • Vacation, Personal, Sick and Holiday pay
  • Medical, Dental, Vision, Disability, Life and AD&D insurance
  • 401k with a company match
  • 30% merchandise discount
Responsibilities

The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.

  • Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
  • Leverage Substance Painter / Designer and emerging AI workflows
  • Manage and review outsourced assets
  • Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines
Qualifications
  • Experienced 3D Texture/Lookdev artist
  • Strong PBR (physically based rendering) fundamentals experience
  • Hands-on experience using Substance Painter or Mari
  • Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer
  • Clear understanding of color space, shading, lighting, rendering, and texture baking methods
  • Proficient in Adobe Photoshop and Illustrator
  • Strong organizational skills, ability to coordinate multiple projects seamlessly
  • Strong communication skills and ability to work in a team environment
  • Self-starter; comfortable leading the charge with projects and deadlines
  • 3D character art experience is a plus
  • Experience in games, toys, fashion, or other product development is a plus
  • Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, PhotoshopBlender
  • Blender, Maya, Mesh Mixer preferred

The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position.

Pay Range$75,000 - $85,000Employment Type: OTHER

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