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Temporary 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

The CGI Lighting Artist collaborates closely with modelers, texture artists, compositors ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

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Temporary 3D Texture Artist information

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$19

$39

$68

How much do temporary 3d texture artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for temporary 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temporary 3D Texture Artist vs 3D Modeler?

AspectTemporary 3D Texture Artist3D Modeler
Primary FocusCreating and applying textures to 3D modelsModeling 3D objects and characters
Skills RequiredTexturing, UV mapping, shadingModeling, topology, sculpting
Work EnvironmentVFX studios, game development, animationVFX studios, game studios, animation
CredentialsPortfolio, proficiency in texturing softwarePortfolio, proficiency in modeling software

While both roles work within the 3D pipeline, a Temporary 3D Texture Artist specializes in adding surface details and textures to models, whereas a 3D Modeler focuses on creating the base geometry. Both roles often collaborate but serve distinct functions in the production process.

What are the key skills and qualifications needed to thrive as a temporary 3D texture artist?

To thrive as a Temporary 3D Texture Artist, you need expertise in digital painting, UV mapping, and a strong understanding of color theory, often backed by a portfolio and relevant art or design education. Familiarity with industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and the ability to communicate effectively with team members are standout soft skills. These abilities are essential for delivering high-quality textures that seamlessly integrate into 3D models, ensuring visual consistency and meeting tight project deadlines.

What does a temporary 3D texture artist do?

A Temporary 3D Texture Artist is responsible for creating and applying textures to 3D models in digital projects such as video games, movies, or animations. They work on a contract or short-term basis to enhance the visual detail and realism of objects by painting or generating surface details like color, bump, and specular maps. This role requires a strong understanding of artistic techniques, texture software, and how textures interact with different lighting and rendering engines. Temporary 3D Texture Artists collaborate closely with modelers and other artists to ensure the final product meets the project's visual standards.

What are some common challenges faced by temporary 3D texture artists when joining a new production team?

Temporary 3D Texture Artists often work on fast-paced projects with tight deadlines, which can make it challenging to quickly adapt to new pipelines and tools used by different studios. Collaborating effectively with established modeling and lighting teams is essential, as is maintaining consistency with existing visual styles. Temporary artists also need to be adept at interpreting feedback and making rapid revisions to meet the evolving needs of the project. Flexibility, strong communication skills, and the ability to quickly absorb project-specific workflows are crucial for success in this role.

What cities are hiring for Temporary 3D Texture Artist jobs?

Cities with the most Temporary 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Temporary 3D Texture Artist jobs?

States with the most job openings for Temporary 3D Texture Artist jobs include:

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Re-posted 7 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers