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Temporary 3D Texture Artist Jobs (NOW HIRING)

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... and 2D/3D texturing software (A plus if experienced with Flow ("Shotgrid") and Miro) * Highly ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Temporary 3D Texture Artist information

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How much do temporary 3d texture artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for temporary 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is the difference between Temporary 3D Texture Artist vs 3D Modeler?

AspectTemporary 3D Texture Artist3D Modeler
Primary FocusCreating and applying textures to 3D modelsModeling 3D objects and characters
Skills RequiredTexturing, UV mapping, shadingModeling, topology, sculpting
Work EnvironmentVFX studios, game development, animationVFX studios, game studios, animation
CredentialsPortfolio, proficiency in texturing softwarePortfolio, proficiency in modeling software

While both roles work within the 3D pipeline, a Temporary 3D Texture Artist specializes in adding surface details and textures to models, whereas a 3D Modeler focuses on creating the base geometry. Both roles often collaborate but serve distinct functions in the production process.

What are the key skills and qualifications needed to thrive as a Temporary 3D Texture Artist, and why are they important?

To thrive as a Temporary 3D Texture Artist, you need expertise in digital painting, UV mapping, and a strong understanding of color theory, often backed by a portfolio and relevant art or design education. Familiarity with industry-standard software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and the ability to communicate effectively with team members are standout soft skills. These abilities are essential for delivering high-quality textures that seamlessly integrate into 3D models, ensuring visual consistency and meeting tight project deadlines.

What does a Temporary 3D Texture Artist do?

A Temporary 3D Texture Artist is responsible for creating and applying textures to 3D models in digital projects such as video games, movies, or animations. They work on a contract or short-term basis to enhance the visual detail and realism of objects by painting or generating surface details like color, bump, and specular maps. This role requires a strong understanding of artistic techniques, texture software, and how textures interact with different lighting and rendering engines. Temporary 3D Texture Artists collaborate closely with modelers and other artists to ensure the final product meets the project's visual standards.

What are some common challenges faced by Temporary 3D Texture Artists when joining a new production team?

Temporary 3D Texture Artists often work on fast-paced projects with tight deadlines, which can make it challenging to quickly adapt to new pipelines and tools used by different studios. Collaborating effectively with established modeling and lighting teams is essential, as is maintaining consistency with existing visual styles. Temporary artists also need to be adept at interpreting feedback and making rapid revisions to meet the evolving needs of the project. Flexibility, strong communication skills, and the ability to quickly absorb project-specific workflows are crucial for success in this role.
What cities are hiring for Temporary 3D Texture Artist jobs? Cities with the most Temporary 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Temporary 3D Texture Artist jobs? States with the most job openings for Temporary 3D Texture Artist jobs include:
3D Character Artist (Mid-Senior)

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA • Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 8 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote