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Entry Level 3D Texture Artist Jobs (NOW HIRING)

... Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO ...

3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Your Role As a 3D Artist specializing in Real Time 3D technologies, you will bring environments ... Building and texture of low poly 3D models ranging from organic to hard surfaces based on concept ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

This role requires an artist with a keen eye for detail and an attention to the storytelling that ... The ideal candidate has mastery of ideal model topology, texturing, shader networks, and physically ...

Proven experience with 3D modeling and texturing software (e.g., Blender, Maya, 3ds Max, ZBrush, Substance Painter). Strong familiarity with real-time development environments, specifically Unity or ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

This is an entry-level position ideal for candidates looking to grow their technical skills in 3D ... Basic understanding of materials, textures, and lighting for visualization * Knowledge of file ...

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Entry Level 3D Texture Artist information

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How much do entry level 3d texture artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for entry level 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level 3D Texture Artist, and why are they important?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What does an Entry Level 3D Texture Artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.
More about Entry Level 3D Texture Artist jobs
What cities are hiring for Entry Level 3D Texture Artist jobs? Cities with the most Entry Level 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Entry Level 3D Texture Artist jobs? States with the most job openings for Entry Level 3D Texture Artist jobs include:
What job categories do people searching Entry Level 3D Texture Artist jobs look for? The top searched job categories for Entry Level 3D Texture Artist jobs are:
Infographic showing various Entry Level 3D Texture Artist job openings in the United States as of May 2026, with employment types broken down into 5% Locum Tenens, 1% Internship, 20% Full Time, 65% Part Time, 8% Temporary, and 1% Summer. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's and Spirit Halloween

Egg Harbor Township, NJ

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

74th of 102 rated fashion retailers


Job description

Overview

We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: "Life's a Party, We're Makin' It Fun!" and "So Much Fun It's Scary!"

At Spencer's and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all.

One Team / One Goal

We are leaders and owners of our business success. Whether it's developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness.

We offer a comprehensive benefits package that includes:

  • Flexible work environment
  • Career advancement
  • Competitive base salary
  • Bonus opportunity
  • Vacation, Personal, Sick and Holiday pay
  • Medical, Dental, Vision, Disability, Life and AD&D insurance
  • 401k with a company match
  • 30% merchandise discount
Responsibilities

The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes.

  • Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes
  • Leverage Substance Painter / Designer and emerging AI workflows
  • Manage and review outsourced assets
  • Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines
Qualifications
  • Experienced 3D Texture/Lookdev artist
  • Strong PBR (physically based rendering) fundamentals experience
  • Hands-on experience using Substance Painter or Mari
  • Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer
  • Clear understanding of color space, shading, lighting, rendering, and texture baking methods
  • Proficient in Adobe Photoshop and Illustrator
  • Strong organizational skills, ability to coordinate multiple projects seamlessly
  • Strong communication skills and ability to work in a team environment
  • Self-starter; comfortable leading the charge with projects and deadlines
  • 3D character art experience is a plus
  • Experience in games, toys, fashion, or other product development is a plus
  • Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, PhotoshopBlender
  • Blender, Maya, Mesh Mixer preferred

The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position.

Pay Range$75,000 - $85,000Employment Type: OTHER

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