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Seasonal 3D Texture Artist Jobs (NOW HIRING)

Model and texture characters, accessories, props, environments, and world objects that define the Tolan experience. * Tune materials, shaders, lighting setups, and VFX to create a stylized ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

Create and edit technically accurate medical 3D models and textures. These will be used in Medical ... Job title: 3D Artist II Arthrex Location:

Requisition ID: 66669 Title: 3D Artist II Arthrex, Inc. is a global medical device company and a ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer ...

Midvale, Utah (onsite) Sr 3D Artist / Art DirectorAbout Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

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How much do seasonal 3d texture artist jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for seasonal 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a seasonal 3D texture artist do?

A Seasonal 3D Texture Artist creates detailed and realistic surface textures for 3D models used in video games, movies, or other digital media on a temporary or project-based schedule. They work closely with 3D modelers and art directors to ensure that textures such as skin, fabric, metal, and other materials look authentic and meet project standards. Their responsibilities may include painting textures, creating seamless patterns, and optimizing assets for performance, all within a defined production period. Seasonal positions typically align with peak production times or specific project needs.

What are some common challenges faced by seasonal 3D texture artists, and how can they be addressed to ensure project success?

Seasonal 3D texture artists often work on tight deadlines to meet project milestones, which can be challenging when adapting to new team workflows or software tools. Balancing creative vision with specific project guidelines and maintaining consistency across textures are common hurdles. To succeed, artists should communicate proactively with art leads, seek feedback early, and familiarize themselves quickly with the studio's asset pipelines. Staying organized and learning from team documentation can also help streamline the integration process and ensure high-quality results.

What is the difference between Seasonal 3D Texture Artist vs 3D Modeler?

AspectSeasonal 3D Texture Artist3D Modeler
Primary FocusCreating and applying textures for 3D assets, especially seasonal or environment-specific texturesModeling 3D objects and characters from concepts or specifications
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping, shadingModeling software (Maya, 3ds Max), topology, sculpting
Work EnvironmentGame studios, animation, visual effects, often in seasonal or environment-specific projectsGame development, film, animation, product visualization

The Seasonal 3D Texture Artist specializes in creating detailed textures for 3D assets, focusing on seasonal themes, while the 3D Modeler concentrates on building the 3D geometry itself. Both roles often collaborate but require different skill sets and tools. Understanding these differences helps in choosing the right career path or job search focus within the 3D industry.

What are the key skills and qualifications needed to thrive as a seasonal 3D texture artist, and why are they important?

To thrive as a Seasonal 3D Texture Artist, you need proficiency in texture painting, UV mapping, and a solid understanding of color theory and material properties, often supported by a degree in art, design, or a related field. Expertise with software such as Adobe Photoshop, Substance Painter, and 3D modeling tools like Maya or Blender is typically required. Attention to detail, creativity, and strong communication skills help artists meet project specifications and collaborate with team members. These skills ensure the creation of high-quality, visually appealing textures that contribute to the overall realism and aesthetic of digital assets.

What cities are hiring for Seasonal 3D Texture Artist jobs?

Cities with the most Seasonal 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Seasonal 3D Texture Artist jobs?

States with the most job openings for Seasonal 3D Texture Artist jobs include:

Designer, 3D Texture/Surfacing

Spencer's

Egg Harbor Township, NJ • On-site

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 13 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 204 frontline employees who took The Breakroom Quiz

76th of 104 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success. Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, Photoshop Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role. Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000

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