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Internship 3D Texture Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Expertise in retopology, UV creation, and texture baking is essential. RESPONSIBILITIES * Hard ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS ... lighting, texturing and rendering as per communicated design • Understanding the project ...

Models will be used in Unity 3D and Unreal game engines for virtual training applications ... The artist will primarily be responsible for modeling and texturing photo realistic, low poly ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

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Internship 3D Texture Artist information

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$5

$13

$19

How much do internship 3d texture artist jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for internship 3d texture artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as an Internship 3D Texture Artist?

As an Internship 3D Texture Artist, you will typically work on tasks such as creating and refining textures for 3D models, assisting with material and shader setup, and ensuring assets meet quality standards for use in games, film, or other digital media. You may collaborate closely with 3D modelers, animators, and art directors, learning to adapt your work to fit different artistic styles and technical requirements. Expect a balance of creative and technical tasks, with opportunities to receive feedback, participate in team meetings, and learn industry-standard tools and workflows. This role provides valuable exposure to the production pipeline and can serve as a stepping stone to more advanced positions in 3D art.

What are the key skills and qualifications needed to thrive as an Internship 3D Texture Artist, and why are they important?

To thrive as an Internship 3D Texture Artist, you need a solid understanding of digital painting, UV mapping, and material creation, often supported by coursework or a portfolio in 3D art. Familiarity with tools like Adobe Photoshop, Substance Painter, and 3D modeling software such as Maya or Blender is typically expected. Creativity, attention to detail, and the ability to take feedback are crucial soft skills for producing high-quality textures and collaborating with team members. These skills ensure that assets meet visual standards and integrate seamlessly into larger projects, contributing to the overall visual quality and consistency.

What does an Internship 3D Texture Artist do?

An Internship 3D Texture Artist assists in creating and applying textures to 3D models, giving them realistic surface details, colors, and finishes. They typically work under the guidance of senior artists and collaborate with modeling and animation teams to ensure visual consistency. Interns may use software like Adobe Substance Painter, Photoshop, and Maya to develop textures for characters, environments, or props. This role helps interns gain hands-on experience in the workflow of professional 3D art production.

What is the difference between Internship 3D Texture Artist vs 3D Texture Artist?

AspectInternship 3D Texture Artist3D Texture Artist
CredentialsTypically pursuing or recently completed relevant education or trainingProfessional experience or portfolio demonstrating skills
Work EnvironmentInternship setting, often in a studio or companyFull-time or freelance in a studio, gaming, or film industry
ResponsibilitiesAssisting with texturing tasks, learning workflowsCreating detailed textures, optimizing assets

The Internship 3D Texture Artist role is an entry-level position aimed at gaining industry experience, while the 3D Texture Artist is a full-time professional responsible for producing high-quality textures. Internships serve as a stepping stone to full-time roles, with interns developing skills and portfolios to advance their careers.

More about Internship 3D Texture Artist jobs
What cities are hiring for Internship 3D Texture Artist jobs? Cities with the most Internship 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Internship 3D Texture Artist jobs? States with the most job openings for Internship 3D Texture Artist jobs include:
Infographic showing various Internship 3D Texture Artist job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 1% As Needed, 87% Full Time, 9% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.
Designer, 3D Texture/Surfacing

Designer, 3D Texture/Surfacing

Spencer's

Egg Harbor Township, NJ

$75K - $85K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Spencer's rating

5.4

Company rating: 5.4 out of 10

Based on 202 frontline employees who took The Breakroom Quiz

74th of 102 rated fashion retailers


Job description

Overview We are authentic, professional providers of fun, focused on building a Great Place To Work For All by staying true to our mission: “Life’s a Party, We’re Makin’ It Fun!” and “So Much Fun It’s Scary!” At Spencer’s and Spirit, we do the right thing always-integrity, fairness, respect, and transparency are our foundation. You will find our culture to be inclusive, passionate, resilient, and one that values differences and embraces all. One Team / One Goal We are leaders and owners of our business success.

Whether it’s developing new and exclusive costumes, quality testing products, or implementing technology solutions, our teams understand the value of working collaboratively to embrace change through innovation, curiosity, and thoughtfulness. We offer a comprehensive benefits package that includes: Flexible work environment Career advancement Competitive base salary Bonus opportunity Vacation, Personal, Sick and Holiday pay Medical, Dental, Vision, Disability, Life and AD&D insurance 401k with a company match 30% merchandise discount Responsibilities The Designer, 3D Texture/Surfacing with the costume design team to create PBR textures and materials for garment printing and fabrication utilizing 3D surfacing workflows; work to bridge 3D + 2D design into the real world of costumes. Work alongside the costume design team to produce high-quality PBR (physically based rendering) textures and materials for garment printing specific to costumes Leverage Substance Painter / Designer and emerging AI workflows Manage and review outsourced assets Collaborate across multiple teams and projects, adhering to the needs of the business and deadlines Qualifications Experienced 3D Texture/Lookdev artist Strong PBR (physically based rendering) fundamentals experience Hands-on experience using Substance Painter or Mari Working knowledge of a 3D software like ZBrush and CLO/ Marvelous Designer Clear understanding of color space, shading, lighting, rendering, and texture baking methods Proficient in Adobe Photoshop and Illustrator Strong organizational skills, ability to coordinate multiple projects seamlessly Strong communication skills and ability to work in a team environment Self-starter; comfortable leading the charge with projects and deadlines 3D character art experience is a plus Experience in games, toys, fashion, or other product development is a plus Required software experience: Zbrush, Substance Painter/Mari, Clo3D/ Marvelous Designer, Illustrator, PhotoshopBlender Blender, Maya, Mesh Mixer preferred The pay range reflects the potential base salary range for this role.

Individual base pay is determined by various factors such as relevant experience and skills, and the scope and responsibilities of the position. Pay Range $75,000 - $85,000


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