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Internship 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Unreal Artist/Generalist

Atlanta, GA · On-site

$122K - $146K/yr

We are looking for a passionate, multifaceted Unreal Artist, Generalist to help create beautiful ... 3D modeling and Unreal Engine 4. * Must have a good foundation in hard surface modeling, texturing ...

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Internship 3D Texture Artist information

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$5

$13

$19

How much do internship 3d texture artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for internship 3d texture artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D texture artist do?

An Internship 3D Texture Artist assists in creating and applying textures to 3D models, giving them realistic surface details, colors, and finishes. They typically work under the guidance of senior artists and collaborate with modeling and animation teams to ensure visual consistency. Interns may use software like Adobe Substance Painter, Photoshop, and Maya to develop textures for characters, environments, or props. This role helps interns gain hands-on experience in the workflow of professional 3D art production.

What are the key skills and qualifications needed to thrive as an internship 3D texture artist, and why are they important?

To thrive as an Internship 3D Texture Artist, you need a solid understanding of digital painting, UV mapping, and material creation, often supported by coursework or a portfolio in 3D art. Familiarity with tools like Adobe Photoshop, Substance Painter, and 3D modeling software such as Maya or Blender is typically expected. Creativity, attention to detail, and the ability to take feedback are crucial soft skills for producing high-quality textures and collaborating with team members. These skills ensure that assets meet visual standards and integrate seamlessly into larger projects, contributing to the overall visual quality and consistency.

What types of projects and responsibilities can I expect as an internship 3D texture artist?

As an Internship 3D Texture Artist, you will typically work on tasks such as creating and refining textures for 3D models, assisting with material and shader setup, and ensuring assets meet quality standards for use in games, film, or other digital media. You may collaborate closely with 3D modelers, animators, and art directors, learning to adapt your work to fit different artistic styles and technical requirements. Expect a balance of creative and technical tasks, with opportunities to receive feedback, participate in team meetings, and learn industry-standard tools and workflows. This role provides valuable exposure to the production pipeline and can serve as a stepping stone to more advanced positions in 3D art.

What is the difference between Internship 3D Texture Artist vs 3D Texture Artist?

AspectInternship 3D Texture Artist3D Texture Artist
CredentialsTypically pursuing or recently completed relevant education or trainingProfessional experience or portfolio demonstrating skills
Work EnvironmentInternship setting, often in a studio or companyFull-time or freelance in a studio, gaming, or film industry
ResponsibilitiesAssisting with texturing tasks, learning workflowsCreating detailed textures, optimizing assets

The Internship 3D Texture Artist role is an entry-level position aimed at gaining industry experience, while the 3D Texture Artist is a full-time professional responsible for producing high-quality textures. Internships serve as a stepping stone to full-time roles, with interns developing skills and portfolios to advance their careers.

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The most popular types of 3D Texture Artist jobs are:

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For Internship 3D Texture Artist jobs, the most frequently searched job titles are:

Infographic showing various Internship 3D Texture Artist job openings in the United States as of September 2026, with employment types broken down into 16% Internship, 1% As Needed, 62% Full Time, 19% Part Time, 1% Temporary, and 1% Contract. Highlights an 74% Physical, 2% Hybrid, and 24% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Character Artist - Talent Pool (N Americas)

Fort Lauderdale, FL

$115K - $121K/yr

Contractor

Re-posted 1 hour ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.

Benefits

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc