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Internship 3D Texture Artist Jobs (NOW HIRING)

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid ...

Arthrex is actively searching for a 3D Artist to collaborate in the production process of ... Create and edit technically accurate medical 3D models and textures. These will be used in Medical ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

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Internship 3D Texture Artist information

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$5

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How much do internship 3d texture artist jobs pay per hour?

As of Jul 30, 2026, the average hourly pay for internship 3d texture artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What types of projects and responsibilities can I expect as an Internship 3D Texture Artist?

As an Internship 3D Texture Artist, you will typically work on tasks such as creating and refining textures for 3D models, assisting with material and shader setup, and ensuring assets meet quality standards for use in games, film, or other digital media. You may collaborate closely with 3D modelers, animators, and art directors, learning to adapt your work to fit different artistic styles and technical requirements. Expect a balance of creative and technical tasks, with opportunities to receive feedback, participate in team meetings, and learn industry-standard tools and workflows. This role provides valuable exposure to the production pipeline and can serve as a stepping stone to more advanced positions in 3D art.

What are the key skills and qualifications needed to thrive as an Internship 3D Texture Artist, and why are they important?

To thrive as an Internship 3D Texture Artist, you need a solid understanding of digital painting, UV mapping, and material creation, often supported by coursework or a portfolio in 3D art. Familiarity with tools like Adobe Photoshop, Substance Painter, and 3D modeling software such as Maya or Blender is typically expected. Creativity, attention to detail, and the ability to take feedback are crucial soft skills for producing high-quality textures and collaborating with team members. These skills ensure that assets meet visual standards and integrate seamlessly into larger projects, contributing to the overall visual quality and consistency.

What does an Internship 3D Texture Artist do?

An Internship 3D Texture Artist assists in creating and applying textures to 3D models, giving them realistic surface details, colors, and finishes. They typically work under the guidance of senior artists and collaborate with modeling and animation teams to ensure visual consistency. Interns may use software like Adobe Substance Painter, Photoshop, and Maya to develop textures for characters, environments, or props. This role helps interns gain hands-on experience in the workflow of professional 3D art production.

What is the difference between Internship 3D Texture Artist vs 3D Texture Artist?

AspectInternship 3D Texture Artist3D Texture Artist
CredentialsTypically pursuing or recently completed relevant education or trainingProfessional experience or portfolio demonstrating skills
Work EnvironmentInternship setting, often in a studio or companyFull-time or freelance in a studio, gaming, or film industry
ResponsibilitiesAssisting with texturing tasks, learning workflowsCreating detailed textures, optimizing assets

The Internship 3D Texture Artist role is an entry-level position aimed at gaining industry experience, while the 3D Texture Artist is a full-time professional responsible for producing high-quality textures. Internships serve as a stepping stone to full-time roles, with interns developing skills and portfolios to advance their careers.

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What cities are hiring for Internship 3D Texture Artist jobs? Cities with the most Internship 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Internship 3D Texture Artist jobs? States with the most job openings for Internship 3D Texture Artist jobs include:
Infographic showing various Internship 3D Texture Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Creature Artist

Epoch Games

Winston Salem, NC

Other

Re-posted 12 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.