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Video Game Texture Artist Jobs (NOW HIRING)

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ...

Senior Character Texture Artist

Raleigh, NC ยท On-site

$117K - $123K/yr

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

... texture integration * Mentor junior artists on texturing techniques, workflows, and best practices Qualifications Requirements * 3 to 5 years of experience in texturing for 3D models and game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

Video Game Design Tutor

MS ยท Remote

$40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... Emphasizes the iterative design process and connects game design to computer science, visual arts ...

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Video Game Texture Artist information

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How much do video game texture artist jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for video game texture artist in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What does a video game texture artist do?

A Video Game Texture Artist creates detailed textures and surface materials that are applied to 3D models in video games. These textures add realism and depth to characters, environments, and objects by simulating materials like metal, fabric, skin, or stone. Texture artists use specialized software to paint, edit, and map these images onto models, ensuring they look visually appealing and cohesive with the game's style. They often collaborate closely with 3D modelers, animators, and art directors to achieve the desired visual effects.

What are the key skills and qualifications needed to thrive as a video game texture artist, and why are they important?

To thrive as a Video Game Texture Artist, you need a solid understanding of digital art principles, UV mapping, and texturing techniques, often supported by a degree in art, design, or a related field. Proficiency with industry-standard tools like Adobe Photoshop, Substance Painter, and 3D modeling software such as Maya or Blender is typically required. Attention to detail, creativity, and strong collaboration skills help artists produce visually appealing and technically optimized textures within a team environment. These skills are essential to create immersive game worlds, maintain visual consistency, and meet production deadlines.

How does a video game texture artist typically collaborate with other members of the game development team?

Video Game Texture Artists work closely with 3D modelers, environment artists, and technical artists to ensure that textures align with the visual style and technical requirements of the game. Regular meetings and feedback sessions are common to discuss texture application, optimization, and problem-solving for visual consistency. Effective communication is essential, as texture artists often need to provide files in specific formats and work within the constraints set by game engines and art direction. This collaborative process helps achieve a cohesive final look that enhances the gaming experience.

What is the difference between Video Game Texture Artist vs 3D Modeler?

AspectVideo Game Texture Artist3D Modeler
Primary FocusCreating surface textures and materials for game assetsModeling 3D objects and characters
Skills NeededTexturing, painting, UV mappingModeling, topology, sculpting
Work EnvironmentGame studios, freelance, digital art teamsGame studios, animation, visual effects
Common UsageEnhancing visual detail of assetsBuilding the 3D structure of assets

While both roles are essential in game development, a Video Game Texture Artist specializes in adding surface details and realism through textures, whereas a 3D Modeler focuses on creating the overall shape and structure of assets. Both roles often collaborate closely but require different skill sets and tools.

What are popular job titles related to Video Game Texture Artist jobs?

For Video Game Texture Artist jobs, the most frequently searched job titles are:

Infographic showing various Video Game Texture Artist job openings in the United States as of September 2026, with employment types broken down into 4% Internship, 60% Full Time, 18% Part Time, 4% Temporary, 7% Contract, and 7% Summer. Highlights an 89% In-person, and 11% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.

Senior Character Texture Artist

Raleigh, NC โ€ข On-site

$117K - $123K/yr

Full-time

Posted 12 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is looking for a Senior Character Texture Artist to join our growing team. In this role, you will set the bar for character surfacing across gameplay and cinematics. You will work on defining how our character materials get built, structured, and optimized.
Key Responsibilities:
  • Build/own/deliver high-fidelity textures and materials for hero and principal characters - organic surfaces (skin, hair, eyes) and hard-surface elements (armor, weapons, mechanical components)
  • Work directly with cinematics to ensure character materials hold up under close-up camera work and cinematic lighting
  • Work directly with technical art to define shader requirements, material layering, and optimization for real-time performance
  • Bridge the two disciplines - translate cinematic quality demands into technically feasible real-time solutions, and back again
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring
  • Coordinate with modelers, riggers, and art direction to keep the character roster visually consistent
  • Solve complex surfacing problems - customization systems, layered damage/wear states, dynamic masking, material behavior under rigging and simulation
  • Maintain organized, well-documented asset pipelines and naming conventions in line with team standards
  • Bring new tools and techniques back to the team
  • Perform all other duties as assigned

Qualifications & Skills:
  • 5-8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist, with a strong focus on characters in games or high-end real-time production
  • Proven skill in both organic and hard-surface character texturing - skin and cloth as well as mechanical, armored, or synthetic surfaces
  • Strong command of UV strategy, texel density management, and layout for complex character assets
  • Advanced knowledge of material and shader systems - layered materials, masking, customization-driving texture setups
  • Direct experience working across cinematic and technical art, translating priorities between creative and technical teams
  • Proficiency with Substance Painter, Substance Designer, or equivalent, and Unreal Engine pipelines
  • Experience shaping pipeline or workflow decisions, not just producing assets
  • A portfolio or reel demonstrating character texturing work is required

Additional Information:
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.