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Entry Level 3D Texture Artist Jobs in Riverside, CA

Entry Level 3D Texture Artist information

See Riverside, CA salary details

$20

$41

$71

How much do entry level 3d texture artist jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for entry level 3d texture artist in Riverside, CA is $41.16, according to ZipRecruiter salary data. Most workers in this role earn between $28.32 and $50.67 per hour, depending on experience, location, and employer.

What does an entry level 3D texture artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

What are the key skills and qualifications needed to thrive as an entry level 3D texture artist?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

What are popular job titles related to Entry Level 3D Texture Artist jobs in Riverside, CA?

For Entry Level 3D Texture Artist jobs in Riverside, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Texture Artist jobs in Riverside, CA look for?

The top searched job categories for Entry Level 3D Texture Artist jobs in Riverside, CA are:

What cities near Riverside, CA are hiring for Entry Level 3D Texture Artist jobs?

Cities near Riverside, CA with the most Entry Level 3D Texture Artist job openings:

Infographic showing various Entry Level 3D Texture Artist job openings in Riverside, CA as of August 2026, with employment types broken down into 1% Internship, 83% Full Time, 14% Part Time, and 2% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $85,621 per year, or $41.2 per hour.

CGI, Realistic Product Rendering, Computer Graphics Generalist

24 Seven Talent

Irvine, CA • On-site

Full-time

This job post has expired 3 days ago. Applications are no longer accepted.


Job description

We're seeking a Mid to Senior CGI / Product Visualization Artist with a strong eye for detail and a portfolio of hyper-realistic product work .

What We're Looking For

Hyper-realistic rendering with a premium, photography-driven finish Strong experience with consumer hardware, luxury products, or high-end consumer goods Advanced material and shading expertise , including metal, glass, fabric, rubber, and silicone Exceptional lighting skills , including studio setups, reflections, highlights, shadows, and gradients Strong understanding of macro/close-up composition, depth of field, and camera optics Experience creating polished product imagery and subtle product animation Responsibilities Create photorealistic product imagery and animation from 3D/CAD assets Develop realistic materials, textures, reflections, and surface details Build sophisticated studio lighting environments Create compelling product compositions and camera movement Composite digital displays and graphic elements naturally into product visuals Collaborate with creative teams to deliver high-end marketing assets Tools Cinema 4D + KeyShot required.

Experience with Adobe After Effects , CAD-to-3D workflows, and Substance Painter/Designer is a plus. Portfolio quality is critical. We're especially interested in work that demonstrates exceptional realism, lighting, materials, and product detail.