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Vr Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Technical Artist III- UI/UX (REMOTE)

OR · On-site +1

$126K - $151K/yr

Technical Artist III- UI/UX (REMOTE) Main Objective : Assists in the development of high-end and ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ... Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

Job Overview The AR/VR Interaction Designer will craft intuitive, immersive experiences that help ... Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are ...

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

$79.93 - $125.60/hr

... XR and VR experiences. We offer * The opportunity to work in an innovative, fast-growing ... Collaborate with artists and developers to integrate animations into gameplay and interactions

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Vr Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do vr artist jobs pay per year?

As of Aug 13, 2026, the average yearly pay for vr artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the vr artist position, and why are they important?

To thrive as a VR Artist, you need strong 3D modeling, texturing, and animation skills, usually supported by a background in digital art, graphic design, or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, Blender, Maya, and Photoshop is highly desirable, and certification in these platforms can be an asset. Creativity, collaboration, adaptability, and a strong attention to detail help VR Artists excel in dynamic and multidisciplinary teams. These abilities are crucial for producing immersive, visually compelling virtual environments that meet both technical specifications and artistic goals.

What does a vr artist do?

A VR Artist creates immersive 3D environments, models, textures, and animations for virtual reality experiences. They use software like Blender, Unity, Unreal Engine, and VR sculpting tools to develop interactive and visually appealing virtual worlds. Their work spans gaming, simulations, architecture, and entertainment, ensuring a seamless blend of artistic design and technical execution.

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What cities are hiring for Vr Artist jobs?

Cities with the most Vr Artist job openings:

What are the most commonly searched types of Vr Artist jobs?

The most popular types of Vr Artist jobs are:

What states have the most Vr Artist jobs?

States with the most job openings for Vr Artist jobs include:

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The top searched job categories for Vr Artist jobs are:

Infographic showing various Vr Artist job openings in the United States as of August 2026, with employment types broken down into 75% Full Time, 13% Part Time, 6% Temporary, and 6% Contract. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted 6 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist