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Vr Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Experience with VR/AR authoring in Unreal * Maya Rigging experience * Shader programming experience

The Role We're hiring an artist to help build the 3D world of Tolan. You'll create beautiful ... Have shipped stylized 3D work on mobile, games, AR/VR, or real-time interactive products. * Can ...

Blumental Arts seeks a dynamic team of Mission Specialists to support Blume Studios' immersive ... This includes assisting with VR onboarding, guest flow, merchandise interactions, and attending to ...

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Vr Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do vr artist jobs pay per year?

As of Jul 24, 2026, the average yearly pay for vr artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How to get hired as a 3D artist?

To get hired as a 3D artist, build a strong portfolio showcasing your best work, gain proficiency in industry-standard software like Blender, Maya, or 3ds Max, and acquire relevant skills such as modeling, texturing, and rendering. Networking, internships, and continuous learning can also improve your chances of securing a position in the field.

Is VR design a good career?

VR design is a growing field within the tech and entertainment industries, requiring skills in 3D modeling, animation, and software such as Unity or Unreal Engine. It offers opportunities in gaming, training, and simulation, with demand increasing as virtual reality technology becomes more widespread. Success often depends on a strong portfolio, technical proficiency, and staying updated with industry trends.

What are the typical daily responsibilities of a VR Artist in a production team?

As a VR Artist, your daily tasks often include creating 3D assets, textures, and environments, optimizing models for performance, and collaborating with developers and designers to integrate assets into virtual experiences. You may participate in team meetings to discuss creative concepts, address feedback, and coordinate project timelines. Depending on the project, you might also be involved in user testing to ensure visuals meet usability standards. This collaborative, iterative workflow ensures that the final product delivers an engaging and seamless immersive experience.

What are the key skills and qualifications needed to thrive in the Vr Artist position, and why are they important?

To thrive as a VR Artist, you need strong 3D modeling, texturing, and animation skills, usually supported by a background in digital art, graphic design, or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, Blender, Maya, and Photoshop is highly desirable, and certification in these platforms can be an asset. Creativity, collaboration, adaptability, and a strong attention to detail help VR Artists excel in dynamic and multidisciplinary teams. These abilities are crucial for producing immersive, visually compelling virtual environments that meet both technical specifications and artistic goals.

What does a VR Artist do?

A VR Artist creates immersive 3D environments, models, textures, and animations for virtual reality experiences. They use software like Blender, Unity, Unreal Engine, and VR sculpting tools to develop interactive and visually appealing virtual worlds. Their work spans gaming, simulations, architecture, and entertainment, ensuring a seamless blend of artistic design and technical execution.

What are 5 careers in visual arts?

A VR artist is a career within the visual arts field focused on creating immersive virtual reality experiences using 3D modeling, animation, and design software. Other careers in visual arts include graphic designer, illustrator, art director, animator, and fine artist, all of which involve creative skills and proficiency with digital or traditional tools. These roles often require a strong portfolio and knowledge of industry-standard software such as Adobe Creative Suite or 3D modeling programs.

What careers use VR?

Virtual Reality (VR) is used in various careers including VR artists, game developers, simulation trainers, architectural visualizers, and healthcare professionals. These roles often require skills in 3D modeling, programming, and familiarity with VR hardware and software tools.
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Infographic showing various Vr Artist job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, and 20% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 16 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist