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Vr Artist Jobs (NOW HIRING)

... on PC, console, mobile, and VR/AR platforms. How We Keep You Engaged We maintain strong ... Artistic Skills : * Strong eye for detail, form, and style consistency. * Ability to adapt to and ...

Blumental Arts seeks a dynamic team of Mission Specialists to support Blume Studios' immersive ... This includes assisting with VR onboarding, guest flow, merchandise interactions, and attending to ...

$91.47 - $125.77/hr

Zusammenarbeiten mit Programmiererinnen, Programmierern, IT und Artists zur Automatisierung und ... der Games-, XR- oder VR-Branche * Erfahrung in der fachlichen Führung, Entwicklung oder ...

New

FL · On-site

$90K - $105K/yr

Our Mission Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Experience with mobile platforms or AR/VR * Experience with GLB/USDZ file formats * Proficient ...

Senior Concept Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... VR, it is also a tool being embraced by content creators across a variety of industries such as ...

Showing results 21-40

Vr Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do vr artist jobs pay per year?

As of Aug 8, 2026, the average yearly pay for vr artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the vr artist position, and why are they important?

To thrive as a VR Artist, you need strong 3D modeling, texturing, and animation skills, usually supported by a background in digital art, graphic design, or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, Blender, Maya, and Photoshop is highly desirable, and certification in these platforms can be an asset. Creativity, collaboration, adaptability, and a strong attention to detail help VR Artists excel in dynamic and multidisciplinary teams. These abilities are crucial for producing immersive, visually compelling virtual environments that meet both technical specifications and artistic goals.

What does a vr artist do?

A VR Artist creates immersive 3D environments, models, textures, and animations for virtual reality experiences. They use software like Blender, Unity, Unreal Engine, and VR sculpting tools to develop interactive and visually appealing virtual worlds. Their work spans gaming, simulations, architecture, and entertainment, ensuring a seamless blend of artistic design and technical execution.

More about Vr Artist jobs
What cities are hiring for Vr Artist jobs? Cities with the most Vr Artist job openings:
What are the most commonly searched types of Vr Artist jobs? The most popular types of Vr Artist jobs are:
What states have the most Vr Artist jobs? States with the most job openings for Vr Artist jobs include:
Infographic showing various Vr Artist job openings in the United States as of August 2026, with employment types broken down into 8% Internship, 59% Full Time, 25% Part Time, and 8% Temporary. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA • On-site

$103K - $132K/yr

Full-time

Re-posted 13 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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