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From Home Vr Artist Jobs (NOW HIRING)

... from home. In this role, you will design, implement, and optimize real-time visual effects and ... Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

... work, at home, or wherever you may go. Learn more about our benefits. As a Software Engineer at ... Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are ...

AR/VR Interaction Designer

Austin, TX · On-site +1

$132K - $181K/yr

... work, at home, or wherever you may go. Learn more about our benefits. As a Software Engineer at ... Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are ...

AR/VR Interaction Designer

Austin, TX · On-site

$132K - $181K/yr

... work, at home, or wherever you may go. Learn more about our benefits. As a Software Engineer at ... Identify asset needs and coordinate with 3D artists when higher-fidelity or optimized models are ...

This project is focused on the development of a next-generation first-person VR flight simulation ... Ability to work from concept art, reference material, and design briefs while maintaining ...

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AI Home Task Associates

Tempe, AZ · Remote

$17 - $17.50/hr

What You'll Do After paid training, you'll work from home using a provided VR headset to complete guided activities such as: * Folding laundry * Organizing shelves * Cleaning countertops and tables

$110 - $170/hr

We have key employees working from home across the US. Joining our rapidly growing company is a ... Lead Unity development for an augmented reality (AR) / virtual reality (VR) product, backed by ...

New

Blumental Arts seeks a dynamic team of Mission Specialists to support Blume Studios' immersive ... This includes assisting with VR onboarding, guest flow, merchandise interactions, and attending to ...

Understanding of automation and preparation of Engineering models from cad software like Solidworks ... VR/AR specific rendering features, Virtual Production, profiling and optimizing graphics.

As projects are initiated or client proposals are developed, we will review candidates from this ... Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR. Technical ...

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From Home Vr Artist information

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$30.5K

$129.5K

$152.5K

How much do from home vr artist jobs pay per year?

As of Aug 31, 2026, the average yearly pay for from home vr artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What cities are hiring for From Home Vr Artist jobs?

Cities with the most From Home Vr Artist job openings:

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The most popular types of Vr Artist jobs are:

What states have the most From Home Vr Artist jobs?

States with the most job openings for From Home Vr Artist jobs include:

Technical Artist (VFX / Shaders)

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

$85 - $120/hr

Other

Posted 10 days ago


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta, GA, with flexibility for partial work from home. In this role, you will design, implement, and optimize real-time visual effects and shaders for animation and game projects, ensuring they are both visually compelling and performant. You will collaborate closely with artists, engineers, and designers to translate artistic concepts into technical solutions, integrate effects into game engines, and maintain consistency with project art direction. Day-to-day tasks include building and refining shader graphs, prototyping new visual techniques, troubleshooting rendering issues, and contributing to pipeline tools that support 3D graphics and VR experiences. You will also document workflows and best practices, helping the wider team use visual effects tools efficiently.Our game pairs a stylized look with a companion 2D cartoon, and we need a Technical Artist to keep that look consistent and performant across the game. This role covers cel-shading, VFX, and custom shader work.DetailsBuild and maintain our stylized post-processing pipelineCreate "cleaning" and combat VFX that fit the game's toneDevelop custom shaders in Unreal Engine 5Keep our visuals consistent with our external animation studio's 2D styleMust Have QualificationsStrong shader development experience (HLSL / Unreal material graphs)A portfolio showing stylized, non-photorealistic rendering workAbility to work across art, animation, and external partnersMore QualificationsStrong 3D graphics skills, including shader creation, materials, and real-time rendering techniques.Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive content.Proficiency in scripting for tools, effects, or pipeline automation (such as Python, C#, or similar).Understanding of lighting principles for real-time environments and cinematic scenes.Exposure to Virtual Reality (VR) development and performance considerations is highly beneficial.Relevant experience as a Technical Artist, VFX Artist, or similar role in games, animation, or interactive media.Ability to collaborate effectively with multidisciplinary teams and communicate complex technical ideas clearly.Portfolio or reel showcasing real-time VFX and shader work; degree in a related field (Art, Computer Science, Game Development) or equivalent practical experience. #J-18808-Ljbffr