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Entry Level 3D Rigging Artist Jobs (NOW HIRING)

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

Visual Design Coordinator

Mcclellan, CA ยท On-site

$75K - $85K/yr

Role Overview A visual designer and 3D rendering specialist who brings Luxer One and Luxer Access ... This is a step above an entry-level design role: you should be comfortable working independently ...

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Entry Level 3D Rigging Artist information

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How much do entry level 3d rigging artist jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for entry level 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.
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Infographic showing various Entry Level 3D Rigging Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Character Artist - Talent Pool (N Americas)

Charleston, SC โ€ข On-site

$113K - $118K/yr

Contractor

Re-posted 25 days ago


Job description

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project's artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.