The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. Familiarity with procedural ...
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. Familiarity with procedural ...
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...
NC · On-site
Digital Engineering Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
Digital Engineering Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
Digital Engineering Level of Experience : Entry Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic parts or doing arts ...
NC · On-site
Digital Engineering Level of Experience : Entry Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic parts or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering/Technical Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering/Technical Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
Asset Artist (Remote)
Los Angeles, CA · Remote
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...
Quick apply
Asset Artist (Remote)
Los Angeles, CA · Remote
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...
NC · On-site
$16.75 - $20.75/hr
Digital Engineering Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Digital Engineering Level of Experience : Entry - Level Employment Type : Contract on W2 (Need US ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
Technical Artist - High Moon Studios
Carlsbad, CA · On-site
$131.70K - $157.70K/yr
... art development, lighting and shaders, rigging, animation, or effects. Our team is a ... Working knowledge of linear algebra (vector math) as it pertains to 3d environments * Programming ...
Technical Artist - High Moon Studios
Carlsbad, CA · On-site
$131.70K - $157.70K/yr
... art development, lighting and shaders, rigging, animation, or effects. Our team is a ... Working knowledge of linear algebra (vector math) as it pertains to 3d environments * Programming ...
Technical Artist - High Moon Studios
$29.81 - $55.14/hr
... art development, lighting and shaders, rigging, animation, or effects. Our team is a ... Working knowledge of linear algebra (vector math) as it pertains to 3d environments * Programming ...
Technical Artist - High Moon Studios
$29.81 - $55.14/hr
... art development, lighting and shaders, rigging, animation, or effects. Our team is a ... Working knowledge of linear algebra (vector math) as it pertains to 3d environments * Programming ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
NC · On-site
$16.75 - $20.75/hr
Engineering Level Of Experience: Entry Level Employment Type: Contract on W2 (Need US Citizens or ... The ideal candidate might be someone that enjoys working on little plastic models or doing arts ...
Technical Artist (Virtual Art Department)
$3.50K - $6.15K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
Technical Artist (Virtual Art Department)
$3.50K - $6.15K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.50K - $6.15K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.50K - $6.15K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... 3D assets specifically for high-end realtime environments. * Proficiency in Unreal Engine ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
... the Arts, where it will become a fully integrated component of the FGCU Art & Design Program ... Principles of animation * 3D modelling and sculpting * Character animation * Rigging * Lighting ...
Our courses in 3D animation include classes covering an introduction to polygon modeling and ... Hoyt Fine Arts Building includes state-of-the-art lecture halls and classrooms, studios, computer ...
Our courses in 3D animation include classes covering an introduction to polygon modeling and ... Hoyt Fine Arts Building includes state-of-the-art lecture halls and classrooms, studios, computer ...
Tutor and Teaching Assistant
$18.45 - $25/hr
Position Summary The Tutor supports students primarily in Game Art/Design and Digital Arts and ... Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design ...
Tutor and Teaching Assistant
$18.45 - $25/hr
Position Summary The Tutor supports students primarily in Game Art/Design and Digital Arts and ... Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design ...
Demonstrate experience in scenic construction, wood working, metals, welding, rigging and CNC ... Excel, Word, and drafting in 2D/3D (Vectorworks preferred). * The candidate must be able to move ...
Demonstrate experience in scenic construction, wood working, metals, welding, rigging and CNC ... Excel, Word, and drafting in 2D/3D (Vectorworks preferred). * The candidate must be able to move ...
Tutor and Teaching Assistant
San Jose, CA · On-site
$18.45 - $25/hr
Position Summary The Tutor supports students primarily in Game Art/Design and Digital Arts and ... Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design ...
Tutor and Teaching Assistant
San Jose, CA · On-site
$18.45 - $25/hr
Position Summary The Tutor supports students primarily in Game Art/Design and Digital Arts and ... Provide tutoring and technical guidance on 2D design, 3D modeling, rigging, texturing, level design ...
Entry Level 3D Rigging Artist information
See salary details
$19.71 - $24.15
8% of jobs
$27.06 is the 25th percentile. Wages below this are outliers.
$24.15 - $28.58
25% of jobs
$28.58 - $33.02
14% of jobs
The median wage is $34.25 / hr.
$33.02 - $37.46
9% of jobs
$37.46 - $41.89
6% of jobs
$41.89 - $46.33
8% of jobs
$47.44 is the 75th percentile. Wages above this are outliers.
$46.33 - $50.76
14% of jobs
$50.76 - $55.20
2% of jobs
$55.20 - $59.64
3% of jobs
$59.64 - $64.07
6% of jobs
$64.07 - $68.51
3% of jobs
$19
$39
$68
How much do entry level 3d rigging artist jobs pay per hour?

Job description
About The Company Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise.
Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026.
AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios. In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co-creator of Fortnite—as a partner.
Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling—and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences. The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines.
You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets. This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules.
We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish. Key Responsibilities Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation. Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems. Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering. Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance. Support set dressing, world building, and environment layout within Unreal. Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent. Participate in look development and R&D to elevate visual fidelity while balancing performance budgets. Maintain documentation and standardized workflows to support scalable asset production.
Address feedback and revisions efficiently while preserving quality and performance targets. Perform other duties as assigned Qualifications & Skills 1+ years of experience creating assets for real-time games or interactive projects. Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization. Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar. Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition. Experience working across multiple art styles, with or without direct concept reference. Ability to gather references and contribute to look development.
Strong communication skills and ability to receive and implement art direction effectively. Bonus Skills Experience with photogrammetry and asset scanning workflows. Experience building Control Rigs or basic rigging for in-engine use.
Familiarity with procedural workflows and PCG tools. Experience with advanced material creation, shader functions, and performance profiling. Background in narrative-driven or third-person action games.
Additional Information This is a temporary position with the possibility of extension based on project needs. This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
All levels Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles. Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
Please submit a portfolio or demo reel demonstrating relevant real-time asset work AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
#J-18808-Ljbffr
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020