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Part Time 3D Rigging Artist Jobs (NOW HIRING)

3D Tutor

Palo Alto, CA · On-site +1

$60 - $100/hr

Strong skills in modeling, texturing, lighting, rigging, and animation. * Experience setting up ... Tutor roles may be offered as full-time, part-time, or contractor positions, depending on role ...

Artist Professor

Redlands, CA · On-site

$30K - $35K/yr

College of Arts and Sciences Months: 9 months (Part-Time) SALARY RANGE: $30,000-$35,000 HIRING ... Primary teaching responsibilities will include courses in sculpture and 3D design. Additional ...

Artist Professor

Redlands, CA · On-site

$30K - $35K/yr

College of Arts and Sciences Months: 9 months (Part-Time) SALARY RANGE: $30,000-$35,000 HIRING ... Primary teaching responsibilities will include courses in sculpture and 3D design. Additional ...

College of Arts and Sciences Months: 9 months (Part-Time) SALARY RANGE: $30,000-$35,000 HIRING ... Primary teaching responsibilities will include courses in sculpture and 3D design. Additional ...

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Part Time 3D Rigging Artist information

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How much do part time 3d rigging artist jobs pay per hour?

As of May 30, 2026, the average hourly pay for part time 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Part Time 3D Rigging Artist, and why are they important?

A Part Time 3D Rigging Artist needs a strong grasp of anatomy, 3D modeling, and animation principles, often supported by formal education or relevant experience in digital art or animation. Expertise in industry-standard tools like Autodesk Maya, Blender, and knowledge of scripting languages such as Python or MEL is commonly required. Attention to detail, problem-solving ability, and strong communication skills help artists collaborate effectively with animators and other team members. These skills ensure that characters and assets move realistically, enabling seamless integration into animation pipelines and high-quality final productions.

What are some common challenges a part-time 3D Rigging Artist may face when collaborating remotely with animation teams?

As a part-time 3D Rigging Artist working remotely, you may encounter challenges such as coordinating your schedule with full-time team members and ensuring clear communication of rigging requirements or updates. Sharing large 3D files and troubleshooting technical issues collaboratively can also require efficient use of project management and version control tools. Proactively participating in virtual meetings and maintaining detailed documentation of your rigs will help streamline collaboration and minimize misunderstandings with animators and modelers.

What are part time 3D rigging artists?

Part time 3D rigging artists are professionals who specialize in creating and implementing skeletal frameworks (rigs) for 3D models, enabling them to move realistically in animations or video games, but they work on a part-time schedule. Their primary role is to build the control structures that animators use to manipulate characters or objects. They may also be responsible for skinning, weight painting, and troubleshooting technical animation issues. Working part-time allows them to either balance other commitments or contribute to multiple projects simultaneously.

What is the difference between Part Time 3D Rigging Artist vs Part Time 3D Modeler?

AspectPart Time 3D Rigging ArtistPart Time 3D Modeler
Required SkillsKnowledge of rigging techniques, anatomy, and character setupModeling skills, topology, and texturing
Work EnvironmentAnimation studios, game development, VFX companiesAnimation studios, game studios, visual effects firms
Common CertificationsRelevant 3D software certifications (Maya, Blender)3D modeling certifications or portfolio

While both roles involve 3D software expertise, a Part Time 3D Rigging Artist focuses on creating the skeletons and controls for characters, whereas a Part Time 3D Modeler specializes in creating the initial 3D models. Both roles are essential in the 3D production pipeline and often work closely together in animation and game development projects.

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3D Motion Design 1- Adjunct Faculty- Traditional Ground - College of Arts and Media

Grand Canyon University

Phoenix, AZ

Part-time

Medical, Retirement

Posted 27 days ago


Grand Canyon University rating

7.8

Company rating: 7.8 out of 10

Based on 21 frontline employees who took The Breakroom Quiz

190th of 529 rated colleges and universities


Job description

Make a Difference at Grand Canyon University

Grand Canyon University is a private Christian university located in Phoenix, Arizona.

The College of Arts and Media offers exciting opportunities for adjunct faculty to teach part-time, face-to-face instruction at our Phoenix campus.

Why Work at GCU:

  • Education Benefits and Tuition Assistance
  • 401(k)
  • Employee Perks and Discounts
  • Gym and Fitness Center
  • Canyon Health & Wellness Center

GCU Traditional Campus located in Phoenix, AZ:

  • Courses are in-person and on-campus for the Fall 2026 semester (Class start date 09/08/2026)

Course: 3D Motion Design 1

This course focuses on introducing the principles and production of 3D modeling and 3D motion using industry standard software and processes. Students demonstrate three-dimensional concepts, theories, design, and application while creating products for use in motion graphics.

What You Will Do:

  • Facilitate classroom lecture and discussions while incorporating innovative teaching strategies.
  • Engage students in cutting-edge technologies and industry trends.
  • Assess student performance and mentor classroom success to prepare them for their chosen career path.
  • Provide a positive example to students by supporting the University's Doctrinal Statement, Ethical Position Statement and Mission of Grand Canyon University.

What You Will Bring:

  • Acandidate with a bachelor's degree in animation, motion graphics, 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts.
  • A Master's degree and 3 or more years' experience in the design industry is preferred.
  • Skills in the following are required:12 Principles of Animation, understanding of graphic design and how it relates to motion graphics, motion graphics trends, motion production pipeline, understanding of typography and its use in motion, modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and particle effects.
  • Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator.
  • Job titles that fit the criteria: Graphic Designer, 3D Animator, Motion Graphics Designer, Creative Director, Art Director.
  • Technical Requirements: GCU does not provide software or hardware outside of the campus classrooms. Candidates are expected to be able to teach on the most current version of the Adobe and Maya software products. A portfolio of current work examples is required with the application to teach.

Before submitting your application, please attach the following to review:

  • Your unofficial transcript for any applicable conferred graduate degrees

#gcu #highered #faculty #phoenix #artsandmedia #INDLOPESUP


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