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Trainee 3D Rigging Artist Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Basic Rigging: * Set up simple skeletons and controls for hard surface assets to enable basic ...

Roblox is seeking a 3D Artist with expertise in Key Art, Composition, and Cinematic Character ... Strong understanding of character rigging, anatomy, and motion principles. * Proven ability as a 3D ...

3D Character Artist (Mid-Senior) thatgamecompany is looking for a Mid-Senior 3D Character Artist to ... Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human ...

Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful. Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130.60K - $156.30K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

... artists and programmers to create high quality, stylized 3d character animations for games produced by the team - Rigging and weight painting the prepared 3d characters for animation - Animate real ...

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Trainee 3D Rigging Artist information

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How much do trainee 3d rigging artist jobs pay per hour?

As of May 31, 2026, the average hourly pay for trainee 3d rigging artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Trainee 3D Rigging Artist, and why are they important?

To thrive as a Trainee 3D Rigging Artist, you need a basic understanding of 3D modeling, anatomy, and animation principles, often supported by a degree or coursework in animation, computer graphics, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python are typically expected. Attention to detail, problem-solving abilities, and strong communication skills help you collaborate effectively with animators and other artists. These competencies ensure that characters and objects move realistically and efficiently within a production pipeline.

What are some common challenges faced by a Trainee 3D Rigging Artist when working on their first projects?

As a Trainee 3D Rigging Artist, you may find it challenging to balance technical precision with artistic intent, especially when creating rigs that are both functional and intuitive for animators. Understanding the nuances of different character anatomies and adapting rigs to meet varied animation requirements can be complex. Additionally, you’ll likely need to troubleshoot unexpected deformations and collaborate closely with modelers and animators to ensure the rig meets production needs. Seeking feedback, practicing regularly, and learning from more experienced team members can help you overcome these initial hurdles.

What does a Trainee 3D Rigging Artist do?

A Trainee 3D Rigging Artist is responsible for creating the digital skeletons and control systems that allow 3D models to move realistically in animation or visual effects projects. They work under the guidance of experienced rigging artists to learn industry-standard tools and techniques, such as setting up joints, skinning, and building control rigs. This position is often entry-level and serves as a foundation for more advanced rigging roles in animation, film, or gaming studios.

What is the difference between Trainee 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectTrainee 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsBasic knowledge, often in training or courseworkSome experience, portfolio development
Work EnvironmentLearning-focused, supervised projectsIndependent tasks, collaborative teams
Industry UsageEntry-level, training programsEarly career, supporting senior artists

The Trainee 3D Rigging Artist is typically in training, focusing on learning foundational skills, while the Junior 3D Rigging Artist has some experience and handles more independent tasks. Both roles are essential in the early stages of a rigging career, with the trainee focusing on skill development and the junior taking on real-world projects under supervision.

More about Trainee 3D Rigging Artist jobs
What cities are hiring for Trainee 3D Rigging Artist jobs? Cities with the most Trainee 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Trainee 3D Rigging Artist jobs? States with the most job openings for Trainee 3D Rigging Artist jobs include:
Infographic showing various Trainee 3D Rigging Artist job openings in the United States as of May 2026, with employment types broken down into 87% Full Time, 8% Part Time, 1% Temporary, and 4% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Expression of Interest - Rigging Artist

AGBO Films LLC

Los Angeles, CA • On-site

Temporary

Posted 19 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Rigging Artist to join our Visual Effects (VFX) team. The Rigging Artist is responsible for designing and creating complex character and creature rigs and pipeline for use in various projects. They collaborate closely with animators, modelers, and other team members to ensure that characters and creatures move realistically and convincingly within the context of the project.
This is an Expression of Interest role.
Key Responsibilities:
  • Work with department heads to design and build sophisticated character and creature rigs using industry-standard software like Autodesk Maya, Houdini, Blender, or similar tools. This may include creating skeletons, muscle systems, deformations, and control setups.
  • Prepare characters for animation by setting up skinning and weighting to ensure that the mesh deforms correctly as the character moves.
  • Develop facial rigs that allow animators to create expressive facial animations, including lip-syncing, blinking, and emotive expressions.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like cloth and hair.
  • Write scripts and use automation tools to streamline rigging processes and improve efficiency.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Collaborate closely with animators, modelers, and other team members to ensure rigs meet the artistic and technical requirements of the project.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Provide guidance and mentorship to junior rigging artists, sharing best practices and helping them develop their skills.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.
  • Performs other duties as assigned.

Qualifications:
  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • 5+ years of proven experience as a Rigging Artist in the animation or VFX industry, with a strong portfolio showcasing your rigging work.
  • Proficiency in industry-standard 3D software, such as Maya or Blender.
  • Solid understanding of anatomy, kinematics, and character movement.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.
  • Leadership abilities and experience in mentoring junior artists is a plus
  • Metahuman experience is a plus.
  • Familiarity with scripting languages like Python for automation is a bonus.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.