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Trainee 3D Rigging Artist Jobs in Nevada (NOW HIRING)

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Resolve complex technical issues through digital fabrication, 3D modeling, and control system ... Act as a key liaison between creative/artistic teams and internal departments (marketing, events ...

Resolve complex technical issues through digital fabrication, 3D modeling, and control system ... Act as a key liaison between creative/artistic teams and internal departments (marketing, events ...

Trainee 3D Rigging Artist information

What are some common challenges faced by a Trainee 3D Rigging Artist when working on their first projects?

As a Trainee 3D Rigging Artist, you may find it challenging to balance technical precision with artistic intent, especially when creating rigs that are both functional and intuitive for animators. Understanding the nuances of different character anatomies and adapting rigs to meet varied animation requirements can be complex. Additionally, you’ll likely need to troubleshoot unexpected deformations and collaborate closely with modelers and animators to ensure the rig meets production needs. Seeking feedback, practicing regularly, and learning from more experienced team members can help you overcome these initial hurdles.

What does a Trainee 3D Rigging Artist do?

A Trainee 3D Rigging Artist is responsible for creating the digital skeletons and control systems that allow 3D models to move realistically in animation or visual effects projects. They work under the guidance of experienced rigging artists to learn industry-standard tools and techniques, such as setting up joints, skinning, and building control rigs. This position is often entry-level and serves as a foundation for more advanced rigging roles in animation, film, or gaming studios.

What is the difference between Trainee 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectTrainee 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsBasic knowledge, often in training or courseworkSome experience, portfolio development
Work EnvironmentLearning-focused, supervised projectsIndependent tasks, collaborative teams
Industry UsageEntry-level, training programsEarly career, supporting senior artists

The Trainee 3D Rigging Artist is typically in training, focusing on learning foundational skills, while the Junior 3D Rigging Artist has some experience and handles more independent tasks. Both roles are essential in the early stages of a rigging career, with the trainee focusing on skill development and the junior taking on real-world projects under supervision.

What are the key skills and qualifications needed to thrive as a Trainee 3D Rigging Artist, and why are they important?

To thrive as a Trainee 3D Rigging Artist, you need a basic understanding of 3D modeling, anatomy, and animation principles, often supported by a degree or coursework in animation, computer graphics, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python are typically expected. Attention to detail, problem-solving abilities, and strong communication skills help you collaborate effectively with animators and other artists. These competencies ensure that characters and objects move realistically and efficiently within a production pipeline.
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Technical Artist III

$116K - $139K/yr

Full-time

Medical, Retirement, PTO

Posted 18 days ago


Job description

Konami Gaming is looking for a Technical Artist III to join our team!

This in-office position is responsible for assisting artists and developers in their daily duties creating visually stunning, performant games in a Unity platform environment. Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements including overall memory footprint and smooth performance are met. The role works directly and collaboratively with game teams (art and software developers in particular) with direction and guidance from Art Design Management.

What you'll be doing:

  • Integrate assets into games without sacrificing artistic vision or exceeding technical limits of the platform.
  • Collaborate with artists and engineers to implement assets and presentations effectively.
  • Align each game's asset creation with the functional specification/graphic proposal. Create graphic data focusing on visual reinforcement of game rule and game flow. Applies cost effective, effort-maximizing techniques and tools.
  • Scopes project requirements and timelines with the project team, ensuring the quality and time commitments are kept.
  • Iterates and applies feedback with quick turnaround.
  • Follows company art direction and production pipeline.
  • Supports art production workflow/pipeline by writing scripts/tools to aid artists to create visually stunning work more effectively.
  • Produces particles, shaders, and other VFX for Unity applications.
  • Identifies and applies new techniques and plug-ins/tools to improve efficiency and quality.
  • Identifies, proposes, and implements process improvements.
  • Efficiently solves problems, communicates, and educates other team members as needed.
  • Proactively self-trains to remain at the forefront of Unity engine technology.
  • Analyzes Konami and competitor products and field performance from a player's perspective to find industry trends, consider players in art design, and discern which art approaches are most effective to appeal to gamblers. This includes:
    o Attending field research trips to casinos monthly or as required. Researching via online methods (e.g., YouTube) to build familiarity with the industry. Attends and provides input on follow-up team analysis discussions.
    o Attending G2E and other tradeshows or conferences as required.
    Performs other duties as assigned.
  • Konami Offers

    Competitive Wages

    Great 401(k) plan with company match

    Comprehensive health benefits package

    Generous Company paid Holidays and Paid Time Off (PTO)

    Tuition reimbursement program

    About Konami Gaming, Inc.:

    For Players. For Operators. For Each Other.

    Konami Gaming, Inc. entered the US gaming market in the 2000s and we have spent the last two decades moving the industry forward with breakthrough games, head turning cabinets, and a casino management system that brings it all together. Over that time, we have garnered our share of awards and established a corporate culture of success and innovation.

    A world leader in systems and game development, Konami can offer you the best of both worlds - stability within a dynamic, creative environment. We are excited to announce that Konami Gaming Inc. is growing and expanding into new product lines, including premium and standard games, and new market segments. As we enter a new growth period for the Company, we are expanding our reach to attract top talent in game studio operations, technology and product development.

What we'll want you to have:

  • Bachelor's degree in Graphic Design, Game Development, or related field; or equivalent experience.
  • 6+ years of related experience and/or training. Slot gaming experience preferred.
  • 3+ years of experience working with cross functional development teams creating multimedia-rich games.
  • 2+ years experience in Unity game development.
  • Ability to communicate professionally and efficiently, both verbal and written with all levels of the business.
  • Must be able to obtain and maintain Gaming licensure(s).
  • Supports development, maintenance, and improvements to art production workflow/pipeline.
  • Profiling and performance optimization of applications will be required.
  • Strong ability to solve problems.
  • Understanding of interactive game art standards (UI/UX design and appeal).
  • Photoshop, Unity engine, and C# experience required. Spine, Illustrator, and Maya experience desirable.
  • Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.
  • Significant experience using the MS Office suite including Excel is required.

Additional Requirements:

  • Minimal travel necessary. 0-10%, or as business requires. Employee must be flexible to the travel needs of the business. Must possess a valid driver's license.

Work Environment:

  • Full-time / 40+ hours per week. Must be flexible to work overtime, including nights, weekends, and holidays as required.
  • Must be comfortable working in an area with limited working space for long hours with the ability to remain seated at computer terminal for extended periods of time. Extreme repetitive motion using keyboard, mouse, and telephone. Must be able to work at assigned location to enable direct communications and interactions with team members, management, and others as necessary, unless traveling for a business-related purpose.
  • Ability to work effectively and efficiently in a high-stress, fast-paced, and high-pressure environment while maintaining high standards of accuracy, paying attention to detail, and meeting assigned deadlines. Demonstrates high integrity, trust, and strict confidentiality. Ability to maintain excellent communication and a positive, respectful, and professional attitude and relationship with clients, employees, peers, co-workers, all levels of management, and all outside organizations conducting business or otherwise interacting with the company. Ability to always act autonomously while adhering to overall department and company policies and procedures.
  • Position shall work primarily in a smoke free office environment. The noise level is low to moderate. Position shall maintain a cubicle or office in close proximity to other cubicles and offices.
  • Position must attend monthly Field Research trips to casinos, tradeshows, or as needed. Must be able to tolerate areas containing varying noise and temperature levels, illumination, vibration, crowds, and air quality. Must be able to tolerate areas containing secondhand smoke.

Konami Gaming is an Equal Opportunity Employer committed to diversity in the workplace. All qualified employees and applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, age, national origin, disability, marital status, protected veteran status, gender identity or any other factor protected by applicable federal, state, or local laws.

If you need a reasonable accommodation because of a disability for any part of the employment process, please call 702-616-1400 and let us know the nature of your request and your contact information.