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Remote 3D Generalist Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline ...

Children of the Light with a Generalist. This position reports to the Art team while working ... Active and passionate Sky player This position is available for remote work for candidates within ...

3D Animator

Pasadena, CA ยท On-site +1

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

This role is ideal for a senior-leaning animator/generalist who enjoys working across the full 3D ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Remote 3D Generalist Artist information

How does a Remote 3D Generalist Artist typically collaborate with team members across different time zones?

Remote 3D Generalist Artists frequently work with teams spread across various locations and time zones, relying heavily on digital communication tools like Slack, Zoom, and project management platforms. Regular check-ins, clear documentation, and sharing progress updates are essential for staying aligned with art directors, animators, and developers. Flexibility with meeting times and proactive communication help overcome time zone challenges, ensuring that feedback loops remain efficient and creative workflows stay on track.

What is a Remote 3D Generalist Artist?

A Remote 3D Generalist Artist is a digital artist who works from any location to create 3D assets for various industries, such as games, film, and advertising. Unlike specialists who focus on a single aspect of 3D art, generalists are skilled in modeling, texturing, lighting, rigging, and sometimes animation. They collaborate with creative teams online and use a variety of software tools to deliver versatile 3D content. This role is ideal for artists who enjoy working on different aspects of the 3D pipeline and value the flexibility of remote work.

What are the key skills and qualifications needed to thrive as a Remote 3D Generalist Artist, and why are they important?

A Remote 3D Generalist Artist needs a strong grasp of 3D modeling, texturing, lighting, and animation, typically supported by a relevant degree or portfolio. Proficiency in industry-standard software such as Blender, Maya, 3ds Max, or Cinema 4D, along with familiarity with game engines like Unity or Unreal Engine, is essential. Strong communication, time management, and self-motivation are crucial soft skills for remote collaboration and meeting project deadlines. These abilities ensure the artist can produce high-quality, versatile assets efficiently while working independently in a distributed team.
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What cities are hiring for Remote 3D Generalist Artist jobs? Cities with the most Remote 3D Generalist Artist job openings:
What are the most commonly searched types of 3D Generalist Artist jobs? The most popular types of 3D Generalist Artist jobs are:
What states have the most Remote 3D Generalist Artist jobs? States with the most job openings for Remote 3D Generalist Artist jobs include:
Infographic showing various Remote 3D Generalist Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 20 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist