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Remote 3D Generalist Artist Jobs (NOW HIRING)

Senior Concept Artist

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

New

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

New

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

New

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

New

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

New

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

New

Produce and scale product image stacks and silo images from photography and 3D/CAD renders across ... Fully remote position. * No waiting period for medical, dental, and vision benefits - Available on ...

New

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Remote 3D Generalist Artist information

What is a remote 3D generalist artist?

A Remote 3D Generalist Artist is a digital artist who works from any location to create 3D assets for various industries, such as games, film, and advertising. Unlike specialists who focus on a single aspect of 3D art, generalists are skilled in modeling, texturing, lighting, rigging, and sometimes animation. They collaborate with creative teams online and use a variety of software tools to deliver versatile 3D content. This role is ideal for artists who enjoy working on different aspects of the 3D pipeline and value the flexibility of remote work.

What are the key skills and qualifications needed to thrive as a remote 3D generalist artist?

A Remote 3D Generalist Artist needs a strong grasp of 3D modeling, texturing, lighting, and animation, typically supported by a relevant degree or portfolio. Proficiency in industry-standard software such as Blender, Maya, 3ds Max, or Cinema 4D, along with familiarity with game engines like Unity or Unreal Engine, is essential. Strong communication, time management, and self-motivation are crucial soft skills for remote collaboration and meeting project deadlines. These abilities ensure the artist can produce high-quality, versatile assets efficiently while working independently in a distributed team.

How does a remote 3D generalist artist typically collaborate with team members across different time zones?

Remote 3D Generalist Artists frequently work with teams spread across various locations and time zones, relying heavily on digital communication tools like Slack, Zoom, and project management platforms. Regular check-ins, clear documentation, and sharing progress updates are essential for staying aligned with art directors, animators, and developers. Flexibility with meeting times and proactive communication help overcome time zone challenges, ensuring that feedback loops remain efficient and creative workflows stay on track.
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States with the most job openings for Remote 3D Generalist Artist jobs include:

Infographic showing various Remote 3D Generalist Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 88% Full Time, 8% Part Time, and 3% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution.

Reallusion Character Creator 3D Artist

Epoch Games

Winston Salem, NC • On-site, Remote

$104K - $109K/yr

Full-time

Re-posted 8 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
  • Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
  • Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
  • Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • Reallusion's Character Creator 3 (CC3): https://www.reallusion.com/character-creator/
  • Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.

Minimum Hardware Requirements:
  • The ability to run Unreal Engine 4
  • The ability to run Character Creator 3 (CC3)
  • The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files

Additional Information