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Remote 2D Character Artist Jobs (NOW HIRING)

$70K/yr

... human anatomy, character design, and colour theory. * Experience creating 2D game art assets ... Location: Remote within British Columbia, Canada. We're building a distributed team across the ...

Principal Character Technical Artist

San Mateo, CA · On-site +1

$133.40K - $198K/yr

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

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Remote 2D Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote 2d character artist jobs pay per year?

As of May 28, 2026, the average yearly pay for remote 2d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 2D Character Artist, and why are they important?

To thrive as a Remote 2D Character Artist, you need strong drawing skills, a solid understanding of anatomy, character design principles, and proficiency in digital illustration—often demonstrated through a compelling portfolio. Familiarity with industry-standard software like Adobe Photoshop, Clip Studio Paint, or Procreate is essential, and knowledge of pipelines or version control (e.g., Trello, Asana) is often beneficial. Creativity, self-motivation, and excellent communication skills help you stand out, especially when collaborating with remote teams. These skills are vital for delivering high-quality, original artwork on schedule and effectively collaborating with clients or team members across different locations.

How does a Remote 2D Character Artist typically collaborate with the rest of the game development team?

As a Remote 2D Character Artist, you'll regularly communicate with art directors, animators, and game designers via video calls, project management tools, and shared design platforms. Clear communication is essential to ensure your character designs fit the game's style and narrative. You may participate in virtual feedback sessions, iterate on concepts based on team input, and upload your work to shared repositories. Staying organized and receptive to feedback helps streamline the collaborative process, even when working from different locations.

What is a Remote 2D Character Artist?

A Remote 2D Character Artist is a professional who designs and illustrates characters for video games, animation, comics, or other digital media while working from a location outside of a traditional office setting. They use digital art tools to create character concepts, turnarounds, and final artwork, often collaborating with other team members online. Their work helps define the visual style and personality of characters, making them integral to storytelling and user experience in various creative projects.

What is the difference between Remote 2D Character Artist vs Remote Concept Artist?

AspectRemote 2D Character ArtistRemote Concept Artist
Primary FocusCreating detailed 2D character illustrations for games, animation, or comicsDesigning initial concepts and visual ideas for characters, environments, and scenes
Skills & ToolsDigital painting, anatomy, character design, Photoshop, IllustratorConcept sketching, storytelling, mood development, Photoshop, SketchUp
Work EnvironmentCollaborates with game developers, animators, or publishers remotelyWorks with creative teams, directors, and clients remotely or in studio

While both roles involve visual design and digital art skills, a Remote 2D Character Artist specializes in creating detailed character artwork, whereas a Remote Concept Artist focuses on developing initial visual ideas and concepts for projects. The roles often overlap but serve different stages of the creative process.

More about Remote 2D Character Artist jobs
What cities are hiring for Remote 2D Character Artist jobs? Cities with the most Remote 2D Character Artist job openings:
What are the most commonly searched types of 2D Character Artist jobs? The most popular types of 2D Character Artist jobs are:
What states have the most Remote 2D Character Artist jobs? States with the most job openings for Remote 2D Character Artist jobs include:
Infographic showing various Remote 2D Character Artist job openings in the United States as of May 2026, with employment types broken down into 69% Full Time, and 31% Part Time. Highlights an 100% Physical job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
3D Character Artist (Mid-Senior)

3D Character Artist (Mid-Senior)

thatgamecompany

Los Angeles, CA • Remote

$81K - $114K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 20 days ago


Job description

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles


Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!
#L1-Remote