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Remote 2D Character Artist Jobs (NOW HIRING)

Expression of Interest - Asset Artist

Los Angeles, CA · On-site +1

$136.80K - $163.80K/yr

... for character creation, set dressing, landscapes, PCGs, splines. * Practiced knowledge in DCC ... Remote candidates may be considered; however, preference will be given to those who can work in Los ...

... remote development team at this time. No relocation is necessary. In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and ...

Game Developer - Java libGDX

$52.25 - $67.50/hr

Remote Become a part of our client's energetic team as a Java Game Developer (libGDX), where you ... 2D and 3D games utilizing Java and libGDX across various platforms. * Work closely with artists ...

... Artist Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote ... 2D asset implementation Strong understanding of game mechanics across various genres and ...

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Location: 100% Remote Duration: 6 months contract * We are seeking a 3D environment AR/VR UX ... In this role, you will define and execute the visual styling for landmarks across 2D, 2.5D, and 3D ...

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Remote 2D Character Artist information

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$104.5K

$120.5K

$128.5K

How much do remote 2d character artist jobs pay per year?

As of May 28, 2026, the average yearly pay for remote 2d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 2D Character Artist, and why are they important?

To thrive as a Remote 2D Character Artist, you need strong drawing skills, a solid understanding of anatomy, character design principles, and proficiency in digital illustration—often demonstrated through a compelling portfolio. Familiarity with industry-standard software like Adobe Photoshop, Clip Studio Paint, or Procreate is essential, and knowledge of pipelines or version control (e.g., Trello, Asana) is often beneficial. Creativity, self-motivation, and excellent communication skills help you stand out, especially when collaborating with remote teams. These skills are vital for delivering high-quality, original artwork on schedule and effectively collaborating with clients or team members across different locations.

How does a Remote 2D Character Artist typically collaborate with the rest of the game development team?

As a Remote 2D Character Artist, you'll regularly communicate with art directors, animators, and game designers via video calls, project management tools, and shared design platforms. Clear communication is essential to ensure your character designs fit the game's style and narrative. You may participate in virtual feedback sessions, iterate on concepts based on team input, and upload your work to shared repositories. Staying organized and receptive to feedback helps streamline the collaborative process, even when working from different locations.

What is a Remote 2D Character Artist?

A Remote 2D Character Artist is a professional who designs and illustrates characters for video games, animation, comics, or other digital media while working from a location outside of a traditional office setting. They use digital art tools to create character concepts, turnarounds, and final artwork, often collaborating with other team members online. Their work helps define the visual style and personality of characters, making them integral to storytelling and user experience in various creative projects.

What is the difference between Remote 2D Character Artist vs Remote Concept Artist?

AspectRemote 2D Character ArtistRemote Concept Artist
Primary FocusCreating detailed 2D character illustrations for games, animation, or comicsDesigning initial concepts and visual ideas for characters, environments, and scenes
Skills & ToolsDigital painting, anatomy, character design, Photoshop, IllustratorConcept sketching, storytelling, mood development, Photoshop, SketchUp
Work EnvironmentCollaborates with game developers, animators, or publishers remotelyWorks with creative teams, directors, and clients remotely or in studio

While both roles involve visual design and digital art skills, a Remote 2D Character Artist specializes in creating detailed character artwork, whereas a Remote Concept Artist focuses on developing initial visual ideas and concepts for projects. The roles often overlap but serve different stages of the creative process.

More about Remote 2D Character Artist jobs
What cities are hiring for Remote 2D Character Artist jobs? Cities with the most Remote 2D Character Artist job openings:
What are the most commonly searched types of 2D Character Artist jobs? The most popular types of 2D Character Artist jobs are:
What states have the most Remote 2D Character Artist jobs? States with the most job openings for Remote 2D Character Artist jobs include:
Infographic showing various Remote 2D Character Artist job openings in the United States as of May 2026, with employment types broken down into 69% Full Time, and 31% Part Time. Highlights an 100% Physical job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
Expression of Interest - Asset Artist

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA • On-site, Remote

$136.80K - $163.80K/yr

Temporary

Posted 26 days ago


Job description

Asset Artist

AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in concepting, set design, layout, modeling, surfacing, basic rigging, and optimizing assets. The artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.

Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in concepting, set design, layout, modeling, surfacing, basic rigging, and optimizing assets.
  • Collaborate with the pipeline, VAD and lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating control rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, landscapes, PCGs, splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a volume, LED stage, mocap stage, and with virtual cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience. AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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