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Remote 2D Character Artist Jobs (NOW HIRING)

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Create high-quality, keyframe Character Animation. * Develop the timing and pace of the movement of ...

We're looking for artists with strong visual taste, storytelling instincts, and an understanding of ... remote) To Apply Please send: * Portfolio or relevant work samples * Examples of character, prop ...

Sr. Product Manager, Studio

Durham, NC · Remote

$129K - $170K/yr

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and ...

Sr. Product Manager, Studio

New York, NY · On-site +1

$138K - $182K/yr

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and ...

Sr. Product Manager, Studio

San Francisco, CA · Remote

$129K - $170K/yr

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and ...

Sr. Product Manager, Studio

New York, NY · Remote

$129K - $170K/yr

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and ...

Sr. Product Manager, Studio

Austin, TX · Remote

$129K - $170K/yr

Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. We ... Higharc is seeking an accomplished Senior Product Manager to own Studio, our browser-based 2D and ...

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Remote 2D Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote 2d character artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for remote 2d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a remote 2D character artist?

A Remote 2D Character Artist is a professional who designs and illustrates characters for video games, animation, comics, or other digital media while working from a location outside of a traditional office setting. They use digital art tools to create character concepts, turnarounds, and final artwork, often collaborating with other team members online. Their work helps define the visual style and personality of characters, making them integral to storytelling and user experience in various creative projects.

What are the key skills and qualifications needed to thrive as a remote 2D character artist?

To thrive as a Remote 2D Character Artist, you need strong drawing skills, a solid understanding of anatomy, character design principles, and proficiency in digital illustration—often demonstrated through a compelling portfolio. Familiarity with industry-standard software like Adobe Photoshop, Clip Studio Paint, or Procreate is essential, and knowledge of pipelines or version control (e.g., Trello, Asana) is often beneficial. Creativity, self-motivation, and excellent communication skills help you stand out, especially when collaborating with remote teams. These skills are vital for delivering high-quality, original artwork on schedule and effectively collaborating with clients or team members across different locations.

How does a remote 2D character artist typically collaborate with the rest of the game development team?

As a Remote 2D Character Artist, you'll regularly communicate with art directors, animators, and game designers via video calls, project management tools, and shared design platforms. Clear communication is essential to ensure your character designs fit the game's style and narrative. You may participate in virtual feedback sessions, iterate on concepts based on team input, and upload your work to shared repositories. Staying organized and receptive to feedback helps streamline the collaborative process, even when working from different locations.

What is the difference between Remote 2D Character Artist vs Remote Concept Artist?

AspectRemote 2D Character ArtistRemote Concept Artist
Primary FocusCreating detailed 2D character illustrations for games, animation, or comicsDesigning initial concepts and visual ideas for characters, environments, and scenes
Skills & ToolsDigital painting, anatomy, character design, Photoshop, IllustratorConcept sketching, storytelling, mood development, Photoshop, SketchUp
Work EnvironmentCollaborates with game developers, animators, or publishers remotelyWorks with creative teams, directors, and clients remotely or in studio

While both roles involve visual design and digital art skills, a Remote 2D Character Artist specializes in creating detailed character artwork, whereas a Remote Concept Artist focuses on developing initial visual ideas and concepts for projects. The roles often overlap but serve different stages of the creative process.

More about Remote 2D Character Artist jobs

What cities are hiring for Remote 2D Character Artist jobs?

Cities with the most Remote 2D Character Artist job openings:

What are the most commonly searched types of 2D Character Artist jobs?

The most popular types of 2D Character Artist jobs are:

What states have the most Remote 2D Character Artist jobs?

States with the most job openings for Remote 2D Character Artist jobs include:

What are popular job titles related to Remote 2D Character Artist jobs?

For Remote 2D Character Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote 2D Character Artist job openings in the United States as of September 2026, with employment types broken down into 67% Full Time, 11% Temporary, and 22% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Graphic Specialist/Cartoonist -Intermediate (contingent 034)

Huntsville, AL • On-site, Remote

Systems Products and Solutions, Inc
51 - 200 employees

Full-time

Re-posted 26 days ago


Job description

Title: Graphics Specialist/Cartoonist – Intermediate (contingent 034)

Location(s): APG, MD OR remote

Strong portfolio showcasing drawing skills, proficiency in industry-standard animation software such as Adobe Animate or Toon Boom Harmony, and have a deep understanding of animation principles of timing, movement, and storytelling to create engaging animated content; key skills include storyboarding, character design, and the ability to adapt to different animation styles. 

Secret security clearance is required.

Responsibilities include:

  • Provide specialized cartoon illustration and character design support to enhance visual storytelling for CPE IEW&S communication initiatives.
  • Demonstrate proficiency in digital illustration software and collaborate closely with public affairs, multimedia designers, and print production staff to ensure creative alignment and message clarity.
  • Develop original cartoon illustrations, character designs, and comic-style graphics to support public-facing and internal communication products across print and digital media.
  • Translate complex technical or operational content into engaging cartoon visuals that simplify messaging and increase audience comprehension.
  • Collaborate with the public affairs team and senior creatives to conceptualize cartoon-based campaigns, storyboards, and visual themes aligned with mission objectives.
  • Prepare artwork for integration into larger multimedia projects, including videos, infographics, social media content, and educational materials.
  • Ensure all cartoon-based products adhere to Army and CPE IEW&S branding, security, and communication guidelines while maintaining stylistic consistency across deliverables.
  • Adhere to the company’s AS9100 and QMS policies, procedures and guidelines.
  • Will perform other duties as assigned.

Education/Experience:

  • Bachelors Degree - computer graphics, animation, fine arts or a related field.
  • A minimum four years’ (4) experience in the field of animation and design relevant experience required.
  • Substitution: Associates degree and minimum seven (7) experience in the field of animation and design. Additional years’ experience can substitute for field of study.
  • Familiarity with scripting and storyboarding.
  • Ability to draw in a variety of styles.
  • Experience in character rigging and skeletal animation.
  • Strong understanding of timing, pacing and storytelling in animation.
  • Preferred: Experience with 3D animation and modeling preferred.