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Remote 2D Character Artist Jobs (NOW HIRING)

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini). o Familiarity with Google ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Work across several art disciplines including shading, environment art, character art, animation ...

... remote development team at this time. No relocation is necessary. In this volunteer position you will be working closely with 3D Character Artists and our Riggers to Animate Human and realistic (and ...

Game Developer - Java libGDX

$52.25 - $67.50/hr

Remote Become a part of our client's energetic team as a Java Game Developer (libGDX), where you ... 2D and 3D games utilizing Java and libGDX across various platforms. * Work closely with artists ...

... Artist Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote ... 2D asset implementation Strong understanding of game mechanics across various genres and ...

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Animation Programmer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

... character artists, and gameplay engineers. This role is key to bringing the world and characters to ... Remote roles in the US are only available to candidates that reside in the following states:

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Remote 2D Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote 2d character artist jobs pay per year?

As of May 29, 2026, the average yearly pay for remote 2d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 2D Character Artist, and why are they important?

To thrive as a Remote 2D Character Artist, you need strong drawing skills, a solid understanding of anatomy, character design principles, and proficiency in digital illustration—often demonstrated through a compelling portfolio. Familiarity with industry-standard software like Adobe Photoshop, Clip Studio Paint, or Procreate is essential, and knowledge of pipelines or version control (e.g., Trello, Asana) is often beneficial. Creativity, self-motivation, and excellent communication skills help you stand out, especially when collaborating with remote teams. These skills are vital for delivering high-quality, original artwork on schedule and effectively collaborating with clients or team members across different locations.

How does a Remote 2D Character Artist typically collaborate with the rest of the game development team?

As a Remote 2D Character Artist, you'll regularly communicate with art directors, animators, and game designers via video calls, project management tools, and shared design platforms. Clear communication is essential to ensure your character designs fit the game's style and narrative. You may participate in virtual feedback sessions, iterate on concepts based on team input, and upload your work to shared repositories. Staying organized and receptive to feedback helps streamline the collaborative process, even when working from different locations.

What is a Remote 2D Character Artist?

A Remote 2D Character Artist is a professional who designs and illustrates characters for video games, animation, comics, or other digital media while working from a location outside of a traditional office setting. They use digital art tools to create character concepts, turnarounds, and final artwork, often collaborating with other team members online. Their work helps define the visual style and personality of characters, making them integral to storytelling and user experience in various creative projects.

What is the difference between Remote 2D Character Artist vs Remote Concept Artist?

AspectRemote 2D Character ArtistRemote Concept Artist
Primary FocusCreating detailed 2D character illustrations for games, animation, or comicsDesigning initial concepts and visual ideas for characters, environments, and scenes
Skills & ToolsDigital painting, anatomy, character design, Photoshop, IllustratorConcept sketching, storytelling, mood development, Photoshop, SketchUp
Work EnvironmentCollaborates with game developers, animators, or publishers remotelyWorks with creative teams, directors, and clients remotely or in studio

While both roles involve visual design and digital art skills, a Remote 2D Character Artist specializes in creating detailed character artwork, whereas a Remote Concept Artist focuses on developing initial visual ideas and concepts for projects. The roles often overlap but serve different stages of the creative process.

More about Remote 2D Character Artist jobs
What cities are hiring for Remote 2D Character Artist jobs? Cities with the most Remote 2D Character Artist job openings:
What are the most commonly searched types of 2D Character Artist jobs? The most popular types of 2D Character Artist jobs are:
What states have the most Remote 2D Character Artist jobs? States with the most job openings for Remote 2D Character Artist jobs include:
Infographic showing various Remote 2D Character Artist job openings in the United States as of May 2026, with employment types broken down into 69% Full Time, and 31% Part Time. Highlights an 100% Physical job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
AI Generalist Artist

AI Generalist Artist

BLT Recruiting

Culver City, CA • On-site, Remote

Full-time

Posted 7 days ago


Job description

AI Generalist Artist

Location: Culver City, California (In-Office) / Remote considered , UK London office / remote considered

Job Type: Freelance or Full-time

Position Overview

As an AI Generalist Artist, you will be responsible for generating and refining high-quality visual assets using ComfyUI as the primary platform. You will work with both open-source models and in-house fine-tuned models, collaborating closely with the Head of AI and the creative team to explore new possibilities in AI-generated art. Your contributions will span across multiple projects and platforms, combining technical proficiency with artistic innovation.

Key Responsibilities

· Utilize ComfyUI with open-source models (e.g., FLUX, QWEN, WAN) as well as in-house fine-tuned models.

· Work with existing ComfyUI workflows and develop new ones as needed.

· Contribute to both shot production work and R&D tasks, including project pitches.

· Collaborate with the Head of AI, AI artists, and CG artists to define and execute creative strategies.

· Iterate on AI-generated outputs based on feedback to achieve the highest quality standards.

· Stay current with the latest advancements in AI art generation and introduce innovative techniques to the team. Build and maintain a library of AI-generated assets for future use and reference.

Qualifications

· Experience:

o 3+ years of professional experience as an artist, with a focus on AI-generated or computational art.

o Mid-level to senior experience preferred.

o Proven experience with traditional VFX pipelines and tools is a strong plus.

· Technical Skills:

o Proficiency in ComfyUI and open-source AI art tools is essential.

o Experience with Adobe Creative Suite and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini).

o Familiarity with Google Sheets or equivalent spreadsheet software.

o Python scripting experience preferred — especially for integrating new techniques into existing pipelines (e.g., Nuke's Cattery or Flame Inference nodes).

· Soft Skills:

o Strong problem-solving abilities and adaptability in both independent and team settings.

o Excellent communication skills to clearly articulate creative concepts and technical ideas.

How to Apply: Please submit your resume, a cover letter, and a portfolio showcasing your work in AI art