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Full Time 2D Character Artist Jobs (NOW HIRING)

Bring 2D character to life using 2D skeletal animations * Collaborate closely with a team of top Artists and Engineers to translate abstract concepts into thrilling experiences * Optimize animations ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline ... Employment Type: FULL_TIME

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as aresource within the art team, mentoring other ... Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx Max ...

Use knowledge of 2D and/or CG animation to ensure that posing, staging, and cutting is both ... storytelling, character development, composition, and editorial pacing. * Advanced working ...

Use GenAI tools such as ComfyUI to generate concept frames, style frames, character explorations ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

At Skydance Animation, we are seeking experienced Story Artists in a f reelance or full-time ... The ideal candidate is a strong visual storyteller with a deep understanding of character ...

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Full Time 2D Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do full time 2d character artist jobs pay per year?

As of Jul 30, 2026, the average yearly pay for full time 2d character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

How does a Full Time 2D Character Artist typically collaborate with other departments during game development?

As a Full Time 2D Character Artist, you will frequently collaborate with game designers, animators, and developers to ensure that character concepts align with gameplay and storytelling needs. You'll participate in regular meetings to review feedback, make necessary revisions, and maintain consistency with the overall visual style of the project. Effective communication and adaptability are key, as you'll often need to adjust your designs based on technical constraints or narrative updates. This cross-departmental collaboration fosters a dynamic environment and can provide valuable learning opportunities from different creative perspectives.

What are the key skills and qualifications needed to thrive as a Full Time 2D Character Artist, and why are they important?

To thrive as a Full Time 2D Character Artist, you need strong drawing fundamentals, an understanding of anatomy, color theory, and character design, often supported by a relevant art degree or portfolio. Proficiency in digital art tools such as Adobe Photoshop, Clip Studio Paint, or Procreate is typically expected, and familiarity with asset management systems can be beneficial. Creativity, attention to detail, and effective communication are important soft skills that enable collaboration and innovation. These skills and qualities are essential for producing engaging characters that meet project requirements and resonate with audiences.

What is the difference between Full Time 2D Character Artist vs 2D Concept Artist?

AspectFull Time 2D Character Artist2D Concept Artist
Primary FocusCreating detailed character illustrations for games, animation, or comicsDesigning characters, environments, and assets for concepts and pre-production
Skills & ToolsProficiency in Photoshop, illustration, anatomy, and character designSketching, brainstorming, visual storytelling, and concept development
Work EnvironmentFull-time employment in game studios, animation companies, or publishersFreelance or studio-based, often in pre-production phases
Industry UsageCommonly hired for ongoing character asset creationHired for initial design phases and concept development

While both roles involve character design, a Full Time 2D Character Artist focuses on creating polished, production-ready characters for ongoing projects, whereas a 2D Concept Artist specializes in initial designs and visual ideas during the pre-production stage.

What does a Full Time 2D Character Artist do?

A Full Time 2D Character Artist is responsible for creating and designing character illustrations, concept art, and visual assets for various media such as video games, animation, and comics. They work closely with art directors and other team members to develop unique characters that fit the project's style and vision. Their tasks often include sketching, refining designs, finalizing artwork, and ensuring consistency across all character assets. Attention to detail, creativity, and strong drawing skills are essential in this role.
More about Full Time 2D Character Artist jobs
What cities are hiring for Full Time 2D Character Artist jobs? Cities with the most Full Time 2D Character Artist job openings:
What are the most commonly searched types of 2D Character Artist jobs? The most popular types of 2D Character Artist jobs are:
What states have the most Full Time 2D Character Artist jobs? States with the most job openings for Full Time 2D Character Artist jobs include:
What job categories do people searching Full Time 2D Character Artist jobs look for? The top searched job categories for Full Time 2D Character Artist jobs are:
Infographic showing various Full Time 2D Character Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Reallusion Character Creator 3D Artist

Epoch Games

Winston Salem, NC โ€ข On-site, Remote

$104K - $109K/yr

Full-time

Re-posted 14 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
  • Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
  • Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
  • Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • Reallusion's Character Creator 3 (CC3): https://www.reallusion.com/character-creator/
  • Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.

Minimum Hardware Requirements:
  • The ability to run Unreal Engine 4
  • The ability to run Character Creator 3 (CC3)
  • The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files

Additional Information