1

3D Lighting Artist Jobs (NOW HIRING)

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

CGI Lighting

Manhattan, NY · On-site

$150K/yr

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

3D Artist

New York, NY · Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Set up lighting, cameras, and scenes for high-quality renders. * Produce 3D visualizations and ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready assets in a stylized world. A solid grasp of form, color, and light for both 2D and 3D art assets is ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Create and apply textures, materials, and lighting using modern PBR workflows. * Develop reusable ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

... scene by lighting and texturing the product, and then add animation to show how the product ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

Overview We are seeking a full-time 3D Artist 2 at Garmin's U.S. headquarters in the Greater Kansas ... of 3D space, detailed modeling, lighting, layout, design, color, texture * Demonstrates good ...

next page

Showing results 1-20

3D Lighting Artist information

See salary details

$19

$39

$68

How much do 3d lighting artist jobs pay per hour?

As of Sep 8, 2026, the average hourly pay for 3d lighting artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a 3D lighting artist do?

A 3D Lighting Artist is responsible for creating and implementing lighting in 3D environments to enhance mood, realism, and storytelling. They work with rendering engines, shaders, and lighting techniques to achieve the desired visual quality in films, video games, and animations. Their role involves adjusting light sources, shadows, and reflections to ensure scenes look natural or stylized according to the project’s needs.

What are some typical daily responsibilities of a 3D lighting artist within a production team?

As a 3D Lighting Artist, your typical day involves collaborating with animators, modelers, and compositors to design and implement lighting setups that enhance the mood and realism of scenes. You will adjust lighting rigs, tweak material properties, and render test images, ensuring the final visuals meet the project’s artistic direction and technical requirements. Regularly reviewing feedback from art directors and supervisors, you'll iterate on your work and help address technical challenges related to rendering and scene optimization. Working closely with other departments helps maintain visual consistency and ensures deadlines are met throughout the production pipeline.

What are the key skills and qualifications needed to thrive in the 3D lighting artist position, and why are they important?

To thrive as a 3D Lighting Artist, you need a strong background in computer graphics, an understanding of lighting theory, color, and composition, often supported by a degree in art, animation, or related fields. Proficiency with industry-standard software such as Autodesk Maya, Blender, Houdini, and rendering engines like Arnold or V-Ray is essential, and knowledge of scripting languages or real-time engines like Unreal Engine is a plus. Creativity, attention to detail, and effective communication are vital soft skills for collaborating with artists and meeting visual storytelling goals. These competencies ensure visually compelling scenes and seamless integration within production pipelines, resulting in high-quality animations or games.

More about 3D Lighting Artist jobs

What cities are hiring for 3D Lighting Artist jobs?

Cities with the most 3D Lighting Artist job openings:

What states have the most 3D Lighting Artist jobs?

States with the most job openings for 3D Lighting Artist jobs include:

What are popular job titles related to 3D Lighting Artist jobs?

For 3D Lighting Artist jobs, the most frequently searched job titles are:

Infographic showing various 3D Lighting Artist job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, 1% Temporary, 1% Contract, and 1% Nights. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

ILM USA hiring Lighting Artist, 2026

Festybay

San Francisco, CA • On-site

$100 - $125/hr

Other

Medical, Dental, Vision

Posted 6 days ago


Job description

Industrial Light & Magic (ILM) is seeking a highly talented, technically proficient Lighting Artist who reflects the innovative spirit, creative excellence, and passion for great storytelling that defines ILM.

In this role (Lighting Artist), you will combine your strong aesthetic eye with technical real-time rendering capabilities to bring out the absolute best in our immersive environments and characters. Working closely with the Department Supervisor of Lighting, Art Directors, and cross-discipline development teams, you will design, implement, and optimize real-time lighting setups and pipelines. The ideal candidate is an expert in balancing the cinematic beauty of a scene with the strict performance limitations of interactive, real-time engines and VR headsets.

Detail Specification

Job Title Lighting Artist (Interactive/Immersive)

Studio / Facility Industrial Light & Magic (ILM)

Location San Francisco, California, United States

Hiring Range $103,812 – $132,930 USD / Year

Primary Tech Stack Unreal Engine / Unity, PBR Shaders, Maya

Core Platforms Virtual Reality (VR), Augmented Reality (AR), Immersive Cinema

About Industrial Light & Magic (ILM)

Founded in 1975 by George Lucas, Industrial Light & Magic (ILM) is the premier visual effects facility in the world, setting the gold standard for cinematic storytelling and digital innovation for over three decades.

ILM’s Interactive Team advances this legacy of innovation by developing original, award-winning immersive experiences across virtual reality (VR), augmented reality (AR), and location-based entertainment platforms.

Blending best-in-class visuals, state-of-the-art spatial audio, and cinematic narrative, our team has delivered groundbreaking, award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series, and the Oscar-winning CARNE y ARENA. We continue to push the frontiers of real-time interactive technology and redefine how global audiences engage with stories.

1. Aesthetic Lighting Design & Implementation
  • Scene Composition: Collaborate with Art Directors, Lighting Leads, and concept artwork to build mood-evoking, cinematic lighting setups for complex environments, hero characters, and interactive game assets.
  • Real-Time Workflows: Leverage a deep understanding of lightmap baking, dynamic real-time lighting tools, image-based specular lighting (IBL), indirect light probes, and post-process volumes.
  • Dynamic Sequencing: Partner with Level Designers to animate dynamic lighting, time-of-day changes, or cinematic lighting transitions using level blueprints or engine sequencer tools.
2. Cross-Department Optimization & Polishing
  • Performance Synchronization: Work alongside environment, character, and VFX artists to ensure material shaders, textures, and geometry are fully optimized to meet both aesthetic targets and strict frame-rate benchmarks.
  • Material Authoring: Develop, organize, and maintain clean, efficient, and physically-based materials using real-time node editors (e.g., Unreal Engine material editor).
  • Bug Triage & Polish: Proactively identify, track, and fix rendering or lighting bugs inside an active production pipeline, bringing the final interactive project to an elite level of polish and optimization.
Requirements & QualificationsCore Craft Profile
  • Professional Footprint: 5+ years of production experience as a Lighting Artist or Lighting Technical Director (TD) within AAA game development, feature animation, or high-end visual effects (VFX).
  • Artistic Foundations: Strong aesthetic command over color theory, cinematic staging, shadow composition, and real-world atmospheric behavior.
  • Engine Proficiency: Hands-on production experience with Unreal Engine, Unity, or an equivalent modern real-time game engine, covering both dynamic and baked lighting pipelines.
  • Shader & PBR Knowledge: In-depth understanding of Physically Based Rendering (PBR) pipelines, real-time shader implementations, subsurface scattering shaders, and the specific rendering limitations inherent to VR platforms.
  • Production Ecosystem: Fluency working in Windows environments alongside industry-standard workload and version control management tools (e.g., JIRA, Perforce).
Bonus Points For:
  • A strong background in traditional fine arts, professional photography, or cinematic film studies.
  • Proficiency using GPU/CPU profiling tools to diagnose and resolve performance bottlenecks related to lighting and rendering.
  • Familiarity with foundational 3D/VFX content creation applications: Maya, Substance Designer/Painter, Houdini, ZBrush, Mari, 3D Studio Max, Photoshop, or Nuke.
Compensation, Benefits & Work Structure

San Francisco Base Hiring Range: $103,812 to $132,930 USD per year

Note: Actual base pay offered is determined by internal equity, geographic region, job-related knowledge, skills, and overall production experience.

Total Rewards Package: In addition to base pay, a bonus and/or long-term incentive units may be included. Employees have access to a full range of medical, dental, vision, and financial benefits provided by The Walt Disney Company.

How to Apply

If you are eager to shape the future of immersive entertainment under the banner of ILM, please submit your application through the official Lucasfilm / Disney Careers Portal.

Submission Requirement: A comprehensive portfolio or showreel link—accompanied by a detailed text breakdown explaining your exact technical and artistic contributions to each section or shot is strictly required for consideration.

#J-18808-Ljbffr