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Remote 3D Graphics Software Engineer Jobs (NOW HIRING)

$80K - $135K/yr

Avionics Software Engineer - REMOTE Job Number: 365085 Category: -Software & Systems SBU ... 3D graphics software for embedded avionics display systems utilizing Vulkan Safety Critical (SC ...

A REMOTE Avionics Software Engineer position is available at Belcan supporting one of our aerospace ... 3D graphics software for embedded avionics display systems utilizing Vulkan Safety Critical (SC ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164.90K - $203.80K/yr

... engineering to product design - creating a tight feedback loop between our cutting-edge research ... Strong literacy in core 3D graphics and computer vision concepts , such as transforms, cameras ...

$45.25 - $61/hr

We engineer groundbreaking solutions that empower you to elevate your digital experiences to new ... Experience with OpenGL and at least one modern graphic API such as Vulkan or Metal * Proven ...

New

Realtime Graphics Developer

California, MO · Remote

$125.30K - $154.80K/yr

Remote in Culver City, Cupertino or NYC Starting: ASAP Pay Comments: W2, weekly pay, benefits, 401k ... A strong understanding of ray tracing, ray marching, volumetric rendering, and general 3D graphics ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ... Experience in 3D graphics software such as Maya or Blender * Professional proficiency in English

Technical Artist - Monopoly GO!

$130K - $155.60K/yr

The role involves collaborating with art and engineering teams to support feature development and ... 3D graphics software such as Maya or Blender • Professional proficiency in English Company

Remote Become a key member of our customer's team as a 3D Game Developer (Panda3D), contributing ... Strong knowledge of 3D graphics principles, game loops, and simulation system design. * Proven ...

Senior Real-Time Graphics Engineer Remote

California, MO · Remote

$125.30K - $154.80K/yr

A creative technology agency is seeking an experienced graphics engineer to design and implement ... This fully remote position requires collaboration with various creative and technical teams. The ...

Software Engineer II

Seattle, WA · On-site +1

$119.65K - $149.55K/yr

Interest in, or experience with, 3D graphics such as OpenGL, Vulkan, DirectX, three.js * Experience ... remote work must be performed in Washington State. Annualized Salary Range $119,650 - $149,550*

Senior Software Engineer, Graphics

Fremont, CA · On-site +1

$150K - $210K/yr

As a Senior Software Engineer on our Graphics team, you'll work on software that handles geometric complexity beyond what many CAD tools can manage. Our Flow print setup software is built to give ...

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Remote 3D Graphics Software Engineer information

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$138.5K

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How much do remote 3d graphics software engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What do 3D software engineers do?

A remote 3D graphics software engineer develops, tests, and maintains software for creating and rendering 3D models, animations, and visual effects. They often work with programming languages like C++ and tools such as OpenGL or DirectX, and may collaborate with artists and designers to optimize visual performance across platforms.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

More about Remote 3D Graphics Software Engineer jobs
What cities are hiring for Remote 3D Graphics Software Engineer jobs? Cities with the most Remote 3D Graphics Software Engineer job openings:
What are the most commonly searched types of 3D Graphics Software Engineer jobs? The most popular types of 3D Graphics Software Engineer jobs are:
What states have the most Remote 3D Graphics Software Engineer jobs? States with the most job openings for Remote 3D Graphics Software Engineer jobs include:
Infographic showing various Remote 3D Graphics Software Engineer job openings in the United States as of May 2026, with employment types broken down into 96% Full Time, 1% Part Time, and 3% Contract. Highlights an 78% Physical, 10% Hybrid, and 12% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.
Avionics Software Engineer - REMOTE

Avionics Software Engineer - REMOTE

Belcan

Remote

$80K - $135K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 10 days ago


Job description

Avionics Software Engineer - REMOTE

Job Number: 365085

Category: -Software & Systems SBU

Description: A REMOTE Avionics Software Engineer position is available at Belcan supporting one of our aerospace customers. We are seeking an Avionics Software Engineer with at least 5 years of experience and have in depth experience in designing, developing, and optimizing real-time graphics software for safety-critical avionics display applications.

Job Duties:

· Develop software requirements while ensuring traceability to respective system requirements and adherence to DO-178B/C standards.

· Design, code, and implement real-time 2D/3D graphics software for embedded avionics display systems utilizing Vulkan Safety Critical (SC).

· Optimize 2D/3D graphics algorithms to ensure deterministic performance and avoid runtime stalls.

· Perform software integration tests, unit tests, and other software verification activities to verify alignment between the requirements and software.

· Perform Structural Coverage Analysis on software to ensure 100% Statement, Decision/Branch, and Modified Condition/Decision coverage.

Required Qualifications:

· Bachelor's degree from an accredited institution in a technical discipline such as Computer Science, Software Engineering, Computer Engineering or Electrical Engineering.

· Minimum of 5+ years of Software Engineering experience on Graphics Processing Units (GPUs) for safety-critical embedded systems.

· Experience developing graphics software using Vulkan SC.

· Strong understanding of computer graphics fundamentals and real-time rendering.

· Due to the nature of the work performed, U.S. Citizenship is required.

· Working knowledge of DO-178B/C processes and standards.

Preferred Qualifications & Skills:

· Display integration experience (touchscreen, HUD, and/or GPU, communication, navigation and surveillance applications)

  • Prior experience with Honeywell Primus Epic integrated architectures
  • Prior experience with legacy communications, navigation and surveillance products / applications
  • Prior experience in FAA Airworthiness Certification

· Full Software Development Lifecycle (SDLC) experience on Avionics Embedded Software or software for other equivalent Airborne Systems.

· Experience analyzing and decomposing System Level requirements down to Software High-Level Requirements (HLRs), and then down to Software Low-Level Requirements (LLRs).

Compensation:

We provide a competitive pay and benefits package. This position is offering a salary range of $80,000-$135,000. Belcan considers several factors when extending an offer, including but not limited to education, experience, geographic location, and discipline. Benefits offered may include health care, dental, vision, life insurance; 401(k); education assistance; paid time off including PTO, holidays, and any other paid leave required by law.

We are an Equal Opportunity/Affirmative Action Employer. We consider applicants without regard to race, color, religion, age, national origin, ancestry, ethnicity, gender, gender identity, gender expression, sexual orientation, marital status, veteran status, disability, genetic information, or membership in any other group protected by federal, state, or local laws.

www.belcan.com

#AvionicsSoftwareEngineer #softwareengineer #avionics #aerospacejobs #remotejobs #aerospaceengineering #epic #VulkanSC #displayintegration

Location: Remote , RE

Minimum Experience (yrs): 5+

Required Education: Bachelor (BA, BS...)

Benefits:

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About Belcan

Sourced by ZipRecruiter

Belcan is a leading provider of qualified personnel to many of the world's most respected enterprises. We offer excellent opportunities for contract/temporary, temp-to-hire, and direct assignments in the engineering, IT, and professional fields. We are the employer of choice for thousands worldwide. Our overriding goal is to provide quality staffing solutions that help people, organizations, and communities succeed.

Industry

It services

Company size

5,001 - 10,000 Employees

Headquarters location

Cincinnati, OH, US

Year founded

1958