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Weekday Remote 3D Rendering Jobs (NOW HIRING)

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Stay current on trends and developments in real-time rendering, store design, and branded ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Rendering pipelines * Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts

Architectural Visualization & Rendering: Develop high-quality 3D renderings, photorealistic visualizations, and animations for foodservice, hospitality, and experiential design projects. * Concept ...

... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... math/3d geometry skills • Authorization to work in the United States Advantages • Degree in ...

Senior Rendering Engineer

OR · Remote

$155K - $185K/yr

... hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York ... math/3d geometry skills • Authorization to work in the United States Advantages • Degree in ...

Frontend Developer (WPF/XAML)

Pasadena, CA · On-site +1

$113K - $132K/yr

Familiar with 3D rendering engines and libraries * Experience with Win10 Network, Startup ... Additional Information We're open to remote or on-site work at our office in Pasadena or Santa ...

Frontend Developer (WPF/XAML)

Pasadena, CA · On-site +1

$113K - $132K/yr

Familiar with 3D rendering engines and libraries * Experience with Win10 Network, Startup ... Additional Information We're open to remote or on-site work at our office in Pasadena or Santa ...

Project Designer IV

Los Angeles, CA · On-site +1

$97K - $121K/yr

Experience with one or more real-time rendering and 3D rendering software such as Enscape ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Designer II

Chicago, IL · On-site +1

$62K - $78K/yr

Experience with one or more real-time rendering and 3D rendering software such as Enscape ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Designer II

San Francisco, CA · On-site +1

$75K - $93K/yr

Experience with one or more real-time rendering and 3D rendering software such as Enscape ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

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Weekday Remote 3D Rendering information

See salary details

$39.5K

$78.5K

$124.5K

How much do weekday remote 3d rendering jobs pay per year?

As of Jul 21, 2026, the average yearly pay for weekday remote 3d rendering in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as architecture, gaming, and product design. Professionals skilled in software like Blender, Maya, or 3ds Max, and with experience in rendering and visualization, are sought after for remote and on-site roles.

What jobs require 3D rendering?

Jobs that require 3D rendering include 3D artist, architectural visualizer, product designer, game developer, and visual effects artist. These roles involve creating realistic or stylized 3D images and animations using software like Blender, 3ds Max, or Maya, often requiring skills in modeling, texturing, and lighting. Remote work is common in these fields, especially for freelance or project-based positions.

What is the difference between Weekday Remote 3D Rendering vs 3D Modeler?

AspectWeekday Remote 3D Rendering3D Modeler
CredentialsProficiency in rendering software, portfolioDesign or art degree often preferred, portfolio required
Work EnvironmentRemote, project-basedRemote or on-site, studio or office setting
Industry UsageArchitectural visualization, product renderingGame design, animation, product modeling
Common Search IntentRendering services, remote rendering jobsModel creation, 3D design jobs

Weekday Remote 3D Rendering focuses on producing high-quality visualizations remotely, often for architectural or product clients. 3D Modelers create the digital models used in various industries like gaming or animation. While both roles require 3D software skills, rendering emphasizes visualization, whereas modeling emphasizes creating the 3D assets.

What kind of jobs in media bring in $150,000 a year?

In media, high-paying roles such as senior 3D rendering specialists, visual effects supervisors, and lead digital artists can earn $150,000 or more annually. These positions typically require advanced skills in 3D software, extensive experience, and often involve working on large-scale projects or for major studios. Certifications and a strong portfolio can also contribute to reaching this salary level.

How to make 2000 a week working from home?

A Weekday Remote 3D Rendering professional can earn $2000 or more weekly by taking on multiple freelance projects, building a strong portfolio, and using platforms like Upwork or Fiverr. Developing advanced skills in rendering software such as Blender or 3ds Max and maintaining a consistent workflow can help increase earnings. High-quality work and timely delivery are essential for securing repeat clients and higher rates.
More about Weekday Remote 3D Rendering jobs
What cities are hiring for Weekday Remote 3D Rendering jobs? Cities with the most Weekday Remote 3D Rendering job openings:
What states have the most Weekday Remote 3D Rendering jobs? States with the most job openings for Weekday Remote 3D Rendering jobs include:
Infographic showing various Weekday Remote 3D Rendering job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

3D Designer
Work hours: 8-5 PST (Remote)
Duration: Contract through June 2026 (Potential to extend)
Interview Process: 3 rounds (virtual)
Roles & Responsibilities
The responsibilities now emphasize initiative and strategic thinking:
  • Lead with innovation and strategic problem-solving in all design workflows, pushing the boundaries of physical retail experiences.
  • Act as a self-starter with an entrepreneurial approach to lead team projects, while working collaboratively and independently to identify and push for innovative experiential design opportunities.
  • Creation of high-fidelity 3D visualizations and floorplans to communicate design intent for specific projects.
  • Help team evolve Digital Twins in Unreal Engine for virtual visualization.
  • Apply an industrial design lens to all projects, ensuring designs are well thought through for fabrication.
  • Create and manage optimized library assets for real-time applications.
  • Develop design documents and final production-ready artwork, ensuring technical specifications are met.
  • Create client presentations that clearly communicate complex 3D designs and strategies.
  • Review shop drawings from agency and architecture partners for quality assurance.
  • Meet deliverables, timelines, and budgets of various projects in collaboration with the team.
  • Develop original store design and experiential concepts by demonstrating strong critical thinking skills.
  • Stay current on trends and developments in real-time rendering, store design, and branded activations.

Required Skills & Experience
  • Experience designing for retail brands and physical stores or environments including flagship, pop-ups and branded activations.
  • 4+ years experience in 3D design, visualization, and rendering.
  • 2+ years of industry experience working with Unreal Engine.
  • Strong understanding of the 3D production process with skills in level assembly and asset creation tasks including lighting, layout, and modeling.
  • Ability to work well with ambiguity and limited project briefs, taking the initiative to structure and define the necessary scope to lead a project through from concept to installation.
  • Industry experience using 3D software for concept development and asset creation such as 3ds Max, Blender, Maya, and V-Ray.
  • Efficiency using Adobe Creative Suite, MS Office, and CAD tools.
  • Strong understanding of Material finishes and innovations for photorealistic rendering.
  • Solid organization skills, adhering to protocols such as file structures, naming conventions, and other established guidelines.
  • Ability to work with a small team, lead design strategy, take direction, and work independently.
  • Comfortable iterating quickly and communicating ideas across different levels of fidelity.

Preferred Qualifications
  • Demonstrated experience locating and resolving content and asset performance bottlenecks through investigation and content optimization.
  • Knowledge of UE Blueprints a plus.
  • Experience using Perforce in a team environment a plus.
  • Mentor existing 3D designers and contribute to team skill development.
  • Local to the Greater Seattle area preferred.