2

Weekday Remote 3D Rendering Jobs in Florida (NOW HIRING)

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... rendering. RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as ...

Weekday Remote 3D Rendering information

Is 3D modeling still in demand?

3D modeling remains in high demand across industries such as architecture, gaming, and product design. Professionals skilled in software like Blender, Maya, or 3ds Max, and with experience in rendering and visualization, are sought after for remote and on-site roles.

What jobs require 3D rendering?

Jobs that require 3D rendering include 3D artist, architectural visualizer, product designer, game developer, and visual effects artist. These roles involve creating realistic or stylized 3D images and animations using software like Blender, 3ds Max, or Maya, often requiring skills in modeling, texturing, and lighting. Remote work is common in these fields, especially for freelance or project-based positions.

What is the difference between Weekday Remote 3D Rendering vs 3D Modeler?

AspectWeekday Remote 3D Rendering3D Modeler
CredentialsProficiency in rendering software, portfolioDesign or art degree often preferred, portfolio required
Work EnvironmentRemote, project-basedRemote or on-site, studio or office setting
Industry UsageArchitectural visualization, product renderingGame design, animation, product modeling
Common Search IntentRendering services, remote rendering jobsModel creation, 3D design jobs

Weekday Remote 3D Rendering focuses on producing high-quality visualizations remotely, often for architectural or product clients. 3D Modelers create the digital models used in various industries like gaming or animation. While both roles require 3D software skills, rendering emphasizes visualization, whereas modeling emphasizes creating the 3D assets.

What kind of jobs in media bring in $150,000 a year?

In media, high-paying roles such as senior 3D rendering specialists, visual effects supervisors, and lead digital artists can earn $150,000 or more annually. These positions typically require advanced skills in 3D software, extensive experience, and often involve working on large-scale projects or for major studios. Certifications and a strong portfolio can also contribute to reaching this salary level.

How to make 2000 a week working from home?

A Weekday Remote 3D Rendering professional can earn $2000 or more weekly by taking on multiple freelance projects, building a strong portfolio, and using platforms like Upwork or Fiverr. Developing advanced skills in rendering software such as Blender or 3ds Max and maintaining a consistent workflow can help increase earnings. High-quality work and timely delivery are essential for securing repeat clients and higher rates.
What are popular job titles related to Weekday Remote 3D Rendering jobs in Florida? For Weekday Remote 3D Rendering jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Weekday Remote 3D Rendering jobs in Florida look for? The top searched job categories for Weekday Remote 3D Rendering jobs in Florida are:
What cities in Florida are hiring for Weekday Remote 3D Rendering jobs? Cities in Florida with the most Weekday Remote 3D Rendering job openings:
Infographic showing various Weekday Remote 3D Rendering job openings in Florida as of July 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Posted 21 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.