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Intern 3D Graphics Software Engineer Jobs (NOW HIRING)

$150 - $170/hr

About the Role We are looking for a highly skilled software engineer with deep expertise in Unity, C#, and 3D graphics development to drive the creation of high-performance, cross-platform ...

$114 - $213/hr

C/C++ Python 3D modeling Blender graphics simulation About the Job RELOCATION ASSISTANCE ... As a Graphics Simulation Software Engineer- Level 3 or 4, your role at Dulles, VA will be pivotal ...

Senior Graphics Software Engineer

$143K - $177K/yr

... Software Engineer to join their innovative team. In this role, you will drive advancements in an ... in 3D graphics and rendering contexts • Proven ability to implement complex algorithms or ...

Avionics Software Engineer

Phoenix, AZ · Hybrid

$100K - $185K/yr

... 3D graphics software for embedded avionics display systems utilizing OpenGL or Vulkan Safety ... Engineering, Computer Engineering or Electrical Engineering. · Minimum of 5+ years of Software ...

... 3D graphics software for embedded avionics display systems utilizing OpenGL or Vulkan Safety ... Engineering, Computer Engineering or Electrical Engineering. · Minimum of 5+ years of Software ...

GPU Software Engineer Location: San Jose, CA Duration: 6+ months contract (Long Term) Roles and ... Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level ...

Job Title: GPU Software Engineer Location: Austin, TX Duration: Long Term Contract Roles and ... Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level ...

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Intern 3D Graphics Software Engineer information

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How much do intern 3d graphics software engineer jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for intern 3d graphics software engineer in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What does an intern 3D graphics software engineer do?

An Intern 3D Graphics Software Engineer assists in the development and optimization of 3D graphics applications and engines. They typically work on tasks such as writing and debugging graphics code, implementing visual effects, and collaborating with senior engineers to improve rendering performance. Interns may also help test new features, fix bugs, and learn industry-standard tools and graphics APIs like OpenGL or DirectX. This role provides valuable hands-on experience in computer graphics and software engineering.

What types of projects and tasks can I expect to work on as an intern 3D graphics software engineer?

As an Intern 3D Graphics Software Engineer, you'll typically work on tasks such as developing and optimizing rendering algorithms, assisting with shader programming, and contributing to real-time graphics projects. You'll likely collaborate with senior engineers and artists to implement new features or debug existing graphical issues in software or game engines. Interns are often encouraged to explore innovative approaches and may also participate in code reviews or team meetings, gaining valuable exposure to industry best practices. This hands-on experience is designed to build your foundational skills and prepare you for more advanced roles in graphics software engineering.

What are the key skills and qualifications needed to thrive as an intern 3D graphics software engineer, and why are they important?

To thrive as an Intern 3D Graphics Software Engineer, you need a solid understanding of computer graphics fundamentals, proficiency in programming languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as version control systems like Git, is typically expected. Creative problem-solving, attention to detail, and strong teamwork and communication skills help distinguish top candidates. These abilities are vital for developing efficient, visually compelling graphics solutions and collaborating effectively within software development teams.

What is the difference between Intern 3D Graphics Software Engineer vs 3D Modeling Intern?

AspectIntern 3D Graphics Software Engineer3D Modeling Intern
Primary FocusDeveloping graphics algorithms, rendering techniques, and software toolsCreating and refining 3D models and assets
Required SkillsProgramming, software development, knowledge of graphics APIsArtistic skills, 3D modeling software proficiency
Work EnvironmentSoftware development teams, technical projectsDesign studios, artistic projects
Common Industry UsageGame development, visual effects, simulationAnimation, game asset creation, product visualization

The Intern 3D Graphics Software Engineer focuses on developing the technical aspects of 3D graphics through programming and software tools, while the 3D Modeling Intern concentrates on creating visual assets and models. Both roles are essential in the 3D industry but serve different functions based on technical versus artistic skills.

What cities are hiring for Intern 3D Graphics Software Engineer jobs?

Cities with the most Intern 3D Graphics Software Engineer job openings:

What are the most commonly searched types of 3D Graphics Software Engineer jobs?

The most popular types of 3D Graphics Software Engineer jobs are:

What states have the most Intern 3D Graphics Software Engineer jobs?

States with the most job openings for Intern 3D Graphics Software Engineer jobs include:

Senior 3D Graphics Software Engineer

Aechelon Technology Inc.

Overland Park, KS • On-site

$138K - $171K/yr

Full-time

Re-posted 5 days ago


Job description

Job Summary:
Aechelon Technology, Inc. is a leading producer of 3D simulator content, including Geospecific visual/sensor databases and realistic 3D models. The Senior 3D Graphics Software Engineer will play a key role in the small core software team, responsible for designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
Responsibilities:
• Designing and developing the next generation of our real-time graphics rendering engine and content creation tools.
• Enhancing our art path and integrating it with our shader engine to achieve the next level of realism and performance.
Qualifications:
Required:
• Passion for real time computer graphics and solid software engineering principles
• 5+ years of experience in design and architecture of 3D real time graphics applications for the game, broadcast, entertainment or visual simulation industries
• Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
• In-depth knowledge of and experience programming in C and C++ languages
• Experience developing OpenGL, Vulkan or Direct3D applications, including both real time engines, graphics tools for the content creation pipeline and programmable shading
• Strong analytical and problem-solving skills
• Ability to work with export-controlled technology
• BS in Engineering, Computer Science or similar technical field
Preferred:
• Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity, or Source
• Experience with GPU computing platforms such as OpenCL, CUDA, or DirectCompute
• Experience with next-generation graphics APIs such as Vulkan or DirectX 12
• Experience with multi-processing real time systems
• Experience developing image processing software
• Experience with defect tracking systems such as Bugzilla or Jira
• Experience with Configuration Management (CM) systems such as Perforce or Git
• Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
Company:
Aechelon Technology Inc. is now a Shield AI company. Follow @Shield AI for updates. Founded in 1998, the company is headquartered in San Francisco, USA, with a team of 51-200 employees. The company is currently Growth Stage.