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Intern 3D Graphics Software Engineer Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

... 3D graphics pipeline, OGL/OCL programmingGraphics driver knowledgeExperience with emulation systemsAbility to collaborate under tight schedulesExcellent planning, collaboration, and communication ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

... the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience. Experience with GPU programming via OpenGL, Vulkan, Metal ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with C++ programming. Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and / or ML, through relevant coursework or industry experience.

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Engineering Group, Engineering Group > Graphics Software Engineering General Summary: As a leading technology innovator, Qualcomm pushes the boundaries of what's possible to enable next-generation ...

Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ... 3D graphics pipeline, OGL/OCL programming Graphics driver knowledge Experience with emulation ...

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Intern 3D Graphics Software Engineer information

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How much do intern 3d graphics software engineer jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for intern 3d graphics software engineer in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What does an Intern 3D Graphics Software Engineer do?

An Intern 3D Graphics Software Engineer assists in the development and optimization of 3D graphics applications and engines. They typically work on tasks such as writing and debugging graphics code, implementing visual effects, and collaborating with senior engineers to improve rendering performance. Interns may also help test new features, fix bugs, and learn industry-standard tools and graphics APIs like OpenGL or DirectX. This role provides valuable hands-on experience in computer graphics and software engineering.

What are the key skills and qualifications needed to thrive as an Intern 3D Graphics Software Engineer, and why are they important?

To thrive as an Intern 3D Graphics Software Engineer, you need a solid understanding of computer graphics fundamentals, proficiency in programming languages like C++ or Python, and coursework or experience in computer science or related fields. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as version control systems like Git, is typically expected. Creative problem-solving, attention to detail, and strong teamwork and communication skills help distinguish top candidates. These abilities are vital for developing efficient, visually compelling graphics solutions and collaborating effectively within software development teams.

What types of projects and tasks can I expect to work on as an Intern 3D Graphics Software Engineer?

As an Intern 3D Graphics Software Engineer, you'll typically work on tasks such as developing and optimizing rendering algorithms, assisting with shader programming, and contributing to real-time graphics projects. You'll likely collaborate with senior engineers and artists to implement new features or debug existing graphical issues in software or game engines. Interns are often encouraged to explore innovative approaches and may also participate in code reviews or team meetings, gaining valuable exposure to industry best practices. This hands-on experience is designed to build your foundational skills and prepare you for more advanced roles in graphics software engineering.

What is the difference between Intern 3D Graphics Software Engineer vs 3D Modeling Intern?

AspectIntern 3D Graphics Software Engineer3D Modeling Intern
Primary FocusDeveloping graphics algorithms, rendering techniques, and software toolsCreating and refining 3D models and assets
Required SkillsProgramming, software development, knowledge of graphics APIsArtistic skills, 3D modeling software proficiency
Work EnvironmentSoftware development teams, technical projectsDesign studios, artistic projects
Common Industry UsageGame development, visual effects, simulationAnimation, game asset creation, product visualization

The Intern 3D Graphics Software Engineer focuses on developing the technical aspects of 3D graphics through programming and software tools, while the 3D Modeling Intern concentrates on creating visual assets and models. Both roles are essential in the 3D industry but serve different functions based on technical versus artistic skills.

What cities are hiring for Intern 3D Graphics Software Engineer jobs? Cities with the most Intern 3D Graphics Software Engineer job openings:
What are the most commonly searched types of 3D Graphics Software Engineer jobs? The most popular types of 3D Graphics Software Engineer jobs are:
What states have the most Intern 3D Graphics Software Engineer jobs? States with the most job openings for Intern 3D Graphics Software Engineer jobs include:
Senior Software Engineer - Embedded Graphics

Senior Software Engineer - Embedded Graphics

SyberJet Aircraft

Chandler, AZ • On-site

$119K - $156K/yr

Full-time

Posted 15 days ago


Job description

SyberJet Aircraft is an aircraft manufacturer specializing in advanced business jet platforms. The avionics' engineering group is responsible for the development of the SyberVision integrated avionics system, including synthetic vision, terrain visualization, interactive mapping, and safety-critical flight displays developed in accordance with DO-178C.

Job Description:

This position is responsible for the design, development, testing, and optimization of real-time 2D and 3D graphics software for embedded avionics display systems. The role supports the implementation of rendering architectures, geospatial information system integration, and visualization capabilities within the SyberVision avionics platform.


The position requires coordination with systems engineering, UX design, flight test, and certification personnel.

Key Responsibilities:

  • Design and implement real-time 2D and 3D rendering software for embedded avionics displays in C/C++.
  • Develop and optimize graphics algorithms for terrain rendering, map compositing, and flight symbology on resource-constrained embedded hardware.
  • Evaluate, integrate, and maintain third-party mapping and rendering engines alongside internally developed software.
  • Support geospatial information systems activities including data versioning, format integration, and database compilation for terrain, imagery, and vector feature sources.
  • Derive certifiable software requirements from system-level and stakeholder inputs.
  • Assess rendering architecture and technology alternatives within real-time performance and DO-178C certification constraints.
  • Support certification activities including requirements traceability, code coverage analysis, and coding standard compliance.
  • Participate in integration testing, hardware-in-the-loop validation, and flight test support.
  • Provide technical guidance to less-experienced engineers.


Qualifications:

  • B.S. in Computer Science, Computer Engineering, Electrical Engineering, Aerospace Engineering, Mathematics, Physics, or related field, or equivalent combination of education and experience.
  • Minimum 5 years of professional software development in C or C++ for embedded or real-time systems.
  • Demonstrated proficiency in computer graphics fundamentals: rasterization, projection, coordinate transforms, and real-time rendering.
  • Experience with 2D/3D graphics APIs (OpenGL, OpenGL ES, Vulkan, or equivalent).
  • Proficiency with Linux development environments, cross-compilation toolchains, and build systems (CMake, Make).
  • Proficiency with Git and standard software configuration management practices.
  • Ability to decompose functional requirements into well-defined software tasks.
  • Effective written and verbal communication skills.

Preferred Qualifications:

  • Experience with DO-178C or equivalent safety-critical software development standards.
  • Working knowledge of geospatial data formats and coordinate systems (DTED, GeoTIFF, shapefiles, WGS-84, map projections).
  • Knowledge of aviation charts, FAA mapping databases, synthetic vision systems, or terrain awareness and warning systems.
  • Experience with Model-Based Engineering tools (ANSYS SCADE Suite or SCADE Display preferred).
  • Experience with GPU shader programming (GLSL) or GPU architecture concepts.
  • Experience with software-only rendering (CPU-based rasterization).
  • Experience with profiling and optimization on embedded platforms.
  • Familiarity with MISRA C or similar safety-critical coding standards.
  • Experience with CI/CD pipelines and automated build/test frameworks.
  • Previous involvement in aerospace certification processes (FAA, EASA).

What We Offer:

  • Competitive salary and benefits package.
  • Opportunities for professional growth and development.
  • A collaborative and innovative work environment.
  • The chance to work on cutting-edge aerospace projects with a talented team of professionals.