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Remote 3D Graphics Software Engineer Jobs (NOW HIRING)

Software Engineer, Graphics & Media

$143K - $177K/yr

Figma is a company on a mission to make design accessible to all, and they are seeking a Software Engineer for their Graphics & Media team. This role involves working on the rendering engine and ...

Senior Software Engineer

New York, NY · On-site +1

$134K - $176K/yr

Experience with web-based 3D rendering (e.g., Three.js) or real-time graphics tools (Unity/Unreal ... Integration of geospatial datasets, GIS data, remote sensing data, and environmental models into ...

Principal Graphics Engineer

Santa Clara, CA · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

San Francisco, CA · On-site +1

$164K - $203K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

Austin, TX · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

San Francisco, CA · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Principal Graphics Engineer

New York, NY · Remote

$143K - $177K/yr

About the Role We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile ...

Sr. Software Engineer, Studio

$125K - $165K/yr

We're a remote-first team; this role can sit anywhere in the continental US. What You'll Do You'll ... Interest in 3D graphics, visual tools, or design software (bonus if you've worked with WebGL or ...

Software Engineer, Graphics & Media

$143K - $177K/yr

The Pixel Engine team is looking for engineers with domain expertise in Media processing and ... Qualifications : Required : • 5+ years of professional experience shipping software with a ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ...

Software Engineer, Graphics & Media

San Francisco, CA · On-site +1

$164K - $203K/yr

The Pixel Engine team is looking for engineers with domain expertise in Media processing and ... We'd love to hear from you if you have: * 5+ years of professional experience shipping software ...

Showing results 21-40

Remote 3D Graphics Software Engineer information

See salary details

$138.5K

$162.1K

$174.5K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for remote 3d graphics software engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
More about Remote 3D Graphics Software Engineer jobs
What cities are hiring for Remote 3D Graphics Software Engineer jobs? Cities with the most Remote 3D Graphics Software Engineer job openings:
What are the most commonly searched types of 3D Graphics Software Engineer jobs? The most popular types of 3D Graphics Software Engineer jobs are:
What states have the most Remote 3D Graphics Software Engineer jobs? States with the most job openings for Remote 3D Graphics Software Engineer jobs include:
What job categories do people searching Remote 3D Graphics Software Engineer jobs look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs are:
Infographic showing various Remote 3D Graphics Software Engineer job openings in the United States as of August 2026, with employment types broken down into 70% Full Time, 20% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

Software Engineer, Graphics & Media

Figma

Remote

$143K - $177K/yr

Full-time

Re-posted yesterday


Job description

Job Summary:
Figma is a company on a mission to make design accessible to all, and they are seeking a Software Engineer for their Graphics & Media team. This role involves working on the rendering engine and media components, focusing on improving performance and supporting new media features.
Responsibilities:
• Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals.
• Supporting new client-side Media features (e.g. image processing pipelines)
• Improving the performance of media use cases (such as Image and Video) within the rendering engine
• End-to-end client support of new codecs/compression algorithms
• Error handling and network retry logicInterface with the rendering engine in scenarios of image and video rendering
• Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
• Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
• Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
• Continue ramping and learning. The technical challenges you'll tackle on the Pixel Engine team are unique, fun, ambitious, and ever-evolving.
Qualifications:
Required:
• 5+ years of professional experience shipping software with a specialization on Video/Image rendering & playback.
• Experience with any of the following languages: C++, TypeScript, GLSL
• Experience working with web-based applications, browser performance, or real-time collaborative systems
• A track record of working collaboratively across teams and disciplines to deliver complex technical projects
Company:
Figma is a collaborative design tool that enables teams to create, prototype, and test digital products on one platform. Founded in 2012, the company is headquartered in San Francisco, USA, with a team of 1001-5000 employees. The company is currently Late Stage.