Job Summary:
Embraer is seeking an Unreal Engine Technical Artist to drive the visual and technical quality of high-end, real-time VR experiences. This role involves bridging the gap between art and technology, ensuring visual elements achieve realism and perform efficiently in real-time environments while collaborating with artists, designers, and technical teams.
Responsibilities:
• Act as the technical authority for Unreal Engine across the visualization team.
• Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.
• Establish best practices for asset creation, scene setup, and Unreal workflows.
• Design, build, and optimize complex Unreal materials and shaders using the material editor.
• Ensure accurate PBR workflows and consistent material behavior across projects.
• Develop reusable material systems and libraries for scalability.
• Optimize material performance while maintaining visual fidelity.
• Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.
• Balance visual realism vs performance, especially for VR applications.
• Develop lighting presets and standards for consistent, high-end visual results.
• Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.
• Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.
• Collaborate with artists to ensure assets are built correctly for Unreal ingestion.
• Develop and optimize Niagara-based VFX systems.
• Support rigid body simulations, physics interactions, and animation systems within Unreal.
• Ensure all effects and simulations are performing and stable in VR environments.
• Build and refine UMG-based UI systems, including operator-driven interfaces.
• Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).
• Ensure UI logic is clean, modular, and scalable.
• Diagnose and resolve performance bottlenecks related to: Materials, Lighting, Geometry, VFX, Memory and draw calls.
• Use Unreal profiling tools to maintain real-time performance standards.
• Ensure all experiences meet high-fidelity VR performance targets.
• Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.
• Establish asset standards (naming, scale, pivots, materials, polycount, etc.).
• Build tools, guidelines, and documentation to improve team efficiency.
• Mentor artists transitioning into Unreal workflows.
Qualifications:
Required:
• 7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.
• Expert-level proficiency in Unreal Engine (UE4/UE5)
• Strong experience with: Material creation and shader workflows, Lighting (Lumen or equivalent real-time GI systems), Geometry systems (Nanite or high-poly real-time workflows), VFX (Niagara or similar systems)
• Deep understanding of real-time rendering principles and optimization techniques
• Experience balancing visual fidelity and performance in real-time environments.
• Strong Blueprint knowledge and ability to support technical systems in-engine.
• Proven ability to troubleshoot and solve complex technical art problems.
Preferred:
• Experience working on high-end VR experiences
• Experience with 3ds Max and asset integration workflows.
• Familiarity with Perforce or other version control systems.
• Understand rigging, physics, or animation systems.
• Exposure to scripting (Python, HLSL, or similar) is a plus.
• Experience working in visualization industries such as: Aviation, Automotive, Architecture / Interior Design
Company:
Embraer is an aerospace manufacturer that produces commercial and executive aircraft for the commercial and defense sectors. Founded in 1969, the company is headquartered in São Paulo, BRA, with a team of 10001+ employees. The company is currently Late Stage.