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Trainee 3D Rigging Artist Jobs in New York (NOW HIRING)

CGI Lead

Manhattan, NY · On-site

$225K/yr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

CGI Lead

Manhattan, NY · On-site

$20.75 - $28.25/hr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

CGI Lead

Manhattan, NY

$20.75 - $28.25/hr

The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...

... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...

Trainee 3D Rigging Artist information

What are some common challenges faced by a trainee 3D rigging artist when working on their first projects?

As a Trainee 3D Rigging Artist, you may find it challenging to balance technical precision with artistic intent, especially when creating rigs that are both functional and intuitive for animators. Understanding the nuances of different character anatomies and adapting rigs to meet varied animation requirements can be complex. Additionally, you’ll likely need to troubleshoot unexpected deformations and collaborate closely with modelers and animators to ensure the rig meets production needs. Seeking feedback, practicing regularly, and learning from more experienced team members can help you overcome these initial hurdles.

What does a trainee 3D rigging artist do?

A Trainee 3D Rigging Artist is responsible for creating the digital skeletons and control systems that allow 3D models to move realistically in animation or visual effects projects. They work under the guidance of experienced rigging artists to learn industry-standard tools and techniques, such as setting up joints, skinning, and building control rigs. This position is often entry-level and serves as a foundation for more advanced rigging roles in animation, film, or gaming studios.

What is the difference between Trainee 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectTrainee 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsBasic knowledge, often in training or courseworkSome experience, portfolio development
Work EnvironmentLearning-focused, supervised projectsIndependent tasks, collaborative teams
Industry UsageEntry-level, training programsEarly career, supporting senior artists

The Trainee 3D Rigging Artist is typically in training, focusing on learning foundational skills, while the Junior 3D Rigging Artist has some experience and handles more independent tasks. Both roles are essential in the early stages of a rigging career, with the trainee focusing on skill development and the junior taking on real-world projects under supervision.

What are the key skills and qualifications needed to thrive as a trainee 3D rigging artist, and why are they important?

To thrive as a Trainee 3D Rigging Artist, you need a basic understanding of 3D modeling, anatomy, and animation principles, often supported by a degree or coursework in animation, computer graphics, or a related field. Familiarity with industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python are typically expected. Attention to detail, problem-solving abilities, and strong communication skills help you collaborate effectively with animators and other artists. These competencies ensure that characters and objects move realistically and efficiently within a production pipeline.

What are the most commonly searched types of 3D Rigging Artist jobs in New York?

The most popular types of 3D Rigging Artist jobs in New York are:

What are popular job titles related to Trainee 3D Rigging Artist jobs in New York?

For Trainee 3D Rigging Artist jobs in New York, the most frequently searched job titles are:

What job categories do people searching Trainee 3D Rigging Artist jobs in New York look for?

The top searched job categories for Trainee 3D Rigging Artist jobs in New York are:

What cities in New York are hiring for Trainee 3D Rigging Artist jobs?

Cities in New York with the most Trainee 3D Rigging Artist job openings:

Full-time

Re-posted 7 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers