Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Real Time Graphics Artist, News
Medical
Retirement
PTO
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
Quick apply
Real Time Graphics Artist, News
Medical
Retirement
PTO
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
CGI Lead
Manhattan, NY · On-site
$225K/yr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
CGI Lead
Manhattan, NY · On-site
$225K/yr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
CGI Lead
Manhattan, NY · On-site
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
Quick apply
CGI Lead
Manhattan, NY · On-site
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
CGI Lead
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
CGI Lead
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
Retirement
PTO
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
Retirement
PTO
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
Real Time Graphics Manager
Medical
Retirement
PTO
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Quick apply
Real Time Graphics Manager
Medical
Retirement
PTO
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Freelance Real-Time Graphics Designer (Vizrt)
Secaucus, NJ · On-site
$37/hr
Medical
Dental
Vision
Retirement
Build real-time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and ... Qualifications and Skills: * 4+ years of experience in 3D and real-time production, with at least 2 ...
Freelance Real-Time Graphics Designer (Vizrt)
Secaucus, NJ · On-site
$37/hr
Medical
Dental
Vision
Retirement
Build real-time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and ... Qualifications and Skills: * 4+ years of experience in 3D and real-time production, with at least 2 ...
Freelance Real-Time Graphics Designer (Vizrt)
$37/hr
Medical
Dental
Vision
Retirement
Build real-time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and ... Qualifications and Skills: * 4+ years of experience in 3D and real-time production, with at least 2 ...
Freelance Real-Time Graphics Designer (Vizrt)
$37/hr
Medical
Dental
Vision
Retirement
Build real-time scenes in Vizrt Artist. Ensure all assets are correctly imported, rigged, and ... Qualifications and Skills: * 4+ years of experience in 3D and real-time production, with at least 2 ...
Trainee 3D Rigging Artist information
What are some common challenges faced by a trainee 3D rigging artist when working on their first projects?
What does a trainee 3D rigging artist do?
What is the difference between Trainee 3D Rigging Artist vs Junior 3D Rigging Artist?
| Aspect | Trainee 3D Rigging Artist | Junior 3D Rigging Artist |
|---|---|---|
| Credentials | Basic knowledge, often in training or coursework | Some experience, portfolio development |
| Work Environment | Learning-focused, supervised projects | Independent tasks, collaborative teams |
| Industry Usage | Entry-level, training programs | Early career, supporting senior artists |
The Trainee 3D Rigging Artist is typically in training, focusing on learning foundational skills, while the Junior 3D Rigging Artist has some experience and handles more independent tasks. Both roles are essential in the early stages of a rigging career, with the trainee focusing on skill development and the junior taking on real-world projects under supervision.
What are the key skills and qualifications needed to thrive as a trainee 3D rigging artist, and why are they important?
What are the most commonly searched types of 3D Rigging Artist jobs in New York?
The most popular types of 3D Rigging Artist jobs in New York are:
What are popular job titles related to Trainee 3D Rigging Artist jobs in New York?
For Trainee 3D Rigging Artist jobs in New York, the most frequently searched job titles are:
What job categories do people searching Trainee 3D Rigging Artist jobs in New York look for?
The top searched job categories for Trainee 3D Rigging Artist jobs in New York are:
What cities in New York are hiring for Trainee 3D Rigging Artist jobs?
Cities in New York with the most Trainee 3D Rigging Artist job openings:
Full-time
Re-posted 7 days ago
Job description
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
- Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
- Experience leading, mentoring, or growing artists on a team
- Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
- Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
- Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
- Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
- A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Bonus
- Background in game development (highly preferred) or experience producing assets for a real-time engine
- Experience with motion design, animated asset production, or creating animation references to guide a technical team
- Familiarity with glTF pipelines and well-structured, runtime-ready exports
- Experience with shader authoring or authoring tools
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