Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and ...
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
Quick apply
This hybrid role combines the creative mastery of a 3D Generalist and the technical precision of a ... Ensure all assets are correctly imported, rigged, and optimized within the engine, and prescribed ...
Teaching Artist- Ceramics
New York, NY · On-site
$90/hr
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
Teaching Artist- Ceramics
New York, NY · On-site
$90/hr
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
Quick apply
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
Part-Time Instructor, 3D Design Fundamentals, Fall 2026
Newark, NJ · On-site
$2.7K/wk
Employee discount programs Posting Summary The Department of Arts, Culture and Media, School of ... Course appointments may require instruction during the day, in the evenings, on weekends, off ...
Part-Time Instructor, 3D Design Fundamentals, Fall 2026
Newark, NJ · On-site
$2.7K/wk
Employee discount programs Posting Summary The Department of Arts, Culture and Media, School of ... Course appointments may require instruction during the day, in the evenings, on weekends, off ...
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
... 3D printing in clay * Comfort teaching mixed-level classes and adjusting curriculum as needed ... Availability for evening and/or weekend classes is required. The role also includes occasional work ...
CGI Lead
Manhattan, NY · On-site
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
Posted today
Quick apply
CGI Lead
Manhattan, NY · On-site
$20.75 - $28.25/hr
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
Posted today
CGI Lead
Manhattan, NY · On-site
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
Posted today
Quick apply
CGI Lead
Manhattan, NY · On-site
The CGI Supervisor is responsible for the technical and artistic quality of all 3D computer ... rigging, animation, lighting, look development, FX, and rendering. * Assign work based on project ...
Posted today
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
... 3D Design ARTS 156 - Sculpture I ARTS 161 - Jewelry I ARTS 162 - Jewelry II ARTS 213 - Figure ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
... 3D Design ARTS 156 - Sculpture I ARTS 161 - Jewelry I ARTS 162 - Jewelry II ARTS 213 - Figure ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
$985/wk
... 3D Design ARTS 156 - Sculpture I ARTS 161 - Jewelry I ARTS 162 - Jewelry II ARTS 213 - Figure ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
$985/wk
... 3D Design ARTS 156 - Sculpture I ARTS 161 - Jewelry I ARTS 162 - Jewelry II ARTS 213 - Figure ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
... art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
$985/wk
ARTS 111 - Drawing IARTS 112 - Drawing IIARTS 121 - 2D DesignARTS 122 - Color TheoryARTS 123 - 3D ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
$985/wk
ARTS 111 - Drawing IARTS 112 - Drawing IIARTS 121 - 2D DesignARTS 122 - Color TheoryARTS 123 - 3D ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
ARTS 111 - Drawing IARTS 112 - Drawing IIARTS 121 - 2D DesignARTS 122 - Color TheoryARTS 123 - 3D ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
Adjunct Instructor-Studio Arts
Lincroft, NJ · On-site
ARTS 111 - Drawing IARTS 112 - Drawing IIARTS 121 - 2D DesignARTS 122 - Color TheoryARTS 123 - 3D ... Morning, afternoon, evening and weekend courses may be available in Lincroft, Western Monmouth and ...
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Quick apply
... 3D Generalist and the technical precision of a Vizrt and Unreal Engine Technical Artist with the ... rigged, and optimized within the engine. * Blueprinting & Scripting: Build interactive logic and ...
Photoshop DIGM 121 - Maya I: 3D Modeling DIGM 122 - Maya II: Fundamentals DIGM 125 - Digital ... ZBrush DIGM 221 - Maya III: Rendering DIGM 222 - Maya IV: Advanced Modeling and Character Rigging ...
Photoshop DIGM 121 - Maya I: 3D Modeling DIGM 122 - Maya II: Fundamentals DIGM 125 - Digital ... ZBrush DIGM 221 - Maya III: Rendering DIGM 222 - Maya IV: Advanced Modeling and Character Rigging ...
Adjunct Instructor-Digital Animation
Lincroft, NJ · On-site
$985/wk
Photoshop DIGM 121 - Maya I: 3D Modeling DIGM 122 - Maya II: Fundamentals DIGM 125 - Digital ... ZBrush DIGM 221 - Maya III: Rendering DIGM 222 - Maya IV: Advanced Modeling and Character Rigging ...
Adjunct Instructor-Digital Animation
Lincroft, NJ · On-site
$985/wk
Photoshop DIGM 121 - Maya I: 3D Modeling DIGM 122 - Maya II: Fundamentals DIGM 125 - Digital ... ZBrush DIGM 221 - Maya III: Rendering DIGM 222 - Maya IV: Advanced Modeling and Character Rigging ...
Overhire, Scene Shop
$32.50/hr
Implement basic safe rigging techniques for theater venues. * Work weekends and evenings as needed ... The school's mission is to provide the highest caliber of artistic education for gifted musicians ...
Overhire, Scene Shop
$32.50/hr
Implement basic safe rigging techniques for theater venues. * Work weekends and evenings as needed ... The school's mission is to provide the highest caliber of artistic education for gifted musicians ...
Weekend 3D Rigging Artist information
Other
Re-posted 27 days ago
Job description
We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.
We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.
You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.
What you'll do
- Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
- Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
- Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
- Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
- Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
- Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
- Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
- Shape art production workflows, asset pipelines, and standards as the team scales
What we're looking for
- A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
- Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
- Experience leading, mentoring, or growing artists on a team
- Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
- Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
- Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
- Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
- A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction
Bonus
- Background in game development (highly preferred) or experience producing assets for a real-time engine
- Experience with motion design, animated asset production, or creating animation references to guide a technical team
- Familiarity with glTF pipelines and well-structured, runtime-ready exports
- Experience with shader authoring or authoring tools
Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers