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Entry Level 3D Texture Artist Jobs (NOW HIRING)

Technical Artist

San Francisco, CA ยท On-site

$149K - $179K/yr

The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... Own end-to-end 3D workflows: modeling, texturing, materials, lighting, rendering, optimization, and ...

CGI Renderer/AI Artist, Manager

Woodbury, NY ยท On-site

$80K - $90K/yr

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... textures. * Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender)

Senior Technical Artist

Redwood City, CA ยท Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

Floorplan Artist

Tampa, FL ยท On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

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Entry Level 3D Texture Artist information

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How much do entry level 3d texture artist jobs pay per hour?

As of Jun 30, 2026, the average hourly pay for entry level 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level 3D Texture Artist, and why are they important?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What does an Entry Level 3D Texture Artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.
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Geospecific 3D Modeler

Geospecific 3D Modeler

Aechelon Technology

South San Francisco, CA โ€ข On-site

$60K - $80K/yr

Other

Medical, Dental, Vision, Life, Retirement

Posted yesterday


Job description

We currently have an open position in the GeoSpecific Department of the Modeling Division for a 3D Modeler.ย  The primary workplace for this position will be in our South San Francisco office.ย 
ย 
Applicants must demonstrate ability to create, UV map, texture and light a range of low poly to high poly models.ย  Applicants are required to provide a link to their portfolio, either on their website, ArtStation or similar online platforms.
ย 
United States citizenship required due to restrictions on access to certain data.

Required Skills and Experience:

  • Advanced knowledge of Maya
  • Advanced knowledge of Photoshop
  • Strong understanding of light and form
  • Strong time management and communication skills
  • United States citizenship required, due to restrictions on access to certain data
  • Good technical abilities with respect to implementation of models into 3D engines
  • An understanding of basic color theory and an 'aesthetic eye' as it relates to real world data for simulation
  • Background/degree in Animation and Visual Effects, Media Arts, Industrial Design, 3D Modeling or similar

Desired Skills and Experience:

  • Experience working in a game/real time environments
  • Experience with Mel and/or Python
  • Experience with Microsoft Office (MSExcel/MSWord)
  • Military background a plus

Software Used:

  • Autodesk Maya
  • Adobe Photoshop
  • In-house software

Salary Range: $60,000 - $80,000 USD per year

The above range is specific to CALIFORNIA and may not be applicable to other locations. The pay scale for this role is between $60,000 - $80,000. Final compensation is based on factors such as the candidate's skills, qualifications, and experience.


We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401k,ย 100% employer paid health benefits (medical, dental, vision, life, std,ย  ltd, and life insurance plans).
ย 
No relocation reimbursement provided.