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Entry Level 3D Texture Artist Jobs (NOW HIRING)

Character Artist

Los Angeles, CA ยท On-site

$130K - $136K/yr

... 3D Character Artist to join our creative team. In this role, you will be responsible for bringing our characters to life by creating high-quality character models, textures, and assets. You will work ...

CGI Renderer/AI Artist, Manager

Woodbury, NY ยท On-site

$80K - $90K/yr

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... textures. * Proficiency in 3D modeling and rendering software (e.g., Maya, 3ds Max, Blender)

Senior Technical Artist

Redwood City, CA ยท On-site

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... Profile and optimize assets, textures, lighting, and rendering pipelines to maintain high frame ...

Participates in assigned illustrations, 3D models, and textures for characters, environments, and ... Proven artistic and technical skills in basic 3D and or 2D art production. * Experienced with game ...

Floorplan Artist

Tampa, FL ยท On-site

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artist to join our Interactive Floor Plans Team. This position utilizes client-supplied CAD files and standards documents to create 2D ...

3D Animation Lead

Denver, NC ยท On-site +1

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

Asset Artist

Los Angeles, CA ยท On-site +1

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay ...

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Entry Level 3D Texture Artist information

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How much do entry level 3d texture artist jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for entry level 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

Is AI replacing 3D artists?

AI tools are increasingly used to assist 3D texture artists by automating repetitive tasks and generating textures, but they do not fully replace the need for human creativity and artistic judgment. Entry level 3D texture artists still rely on skills in software like Substance Painter and Photoshop to create high-quality textures, with AI serving as a complementary tool rather than a replacement.

What are the key skills and qualifications needed to thrive as an Entry Level 3D Texture Artist, and why are they important?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What does an Entry Level 3D Texture Artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

How to get started as a 3D artist?

To start as a 3D texture artist, develop skills in 3D modeling and texturing using software like Substance Painter or Photoshop. Building a strong portfolio with personal projects or freelance work and gaining knowledge of industry standards can help you enter the field. Learning about workflows in game or film environments and understanding basic art principles are also beneficial.

What is the salary of a 3D texture artist?

Entry-level 3D texture artists typically earn between $40,000 and $60,000 annually, depending on location, skills, and industry. Salaries can increase with experience, proficiency in tools like Substance Painter or Photoshop, and a strong portfolio.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

How to become a 3D texture artist?

To become a 3D texture artist, you should develop skills in 3D modeling and texturing software such as Substance Painter, Photoshop, or Mari. Building a strong portfolio showcasing your work, gaining knowledge of materials and surface details, and understanding the pipeline of game or film production are essential steps. Formal education in art, design, or related fields can be helpful, but practical experience and a solid demo reel are often key to entering the industry.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.
More about Entry Level 3D Texture Artist jobs
What cities are hiring for Entry Level 3D Texture Artist jobs? Cities with the most Entry Level 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Entry Level 3D Texture Artist jobs? States with the most job openings for Entry Level 3D Texture Artist jobs include:
What job categories do people searching Entry Level 3D Texture Artist jobs look for? The top searched job categories for Entry Level 3D Texture Artist jobs are:
Infographic showing various Entry Level 3D Texture Artist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Character Artist

Big Shot Pictures

Los Angeles, CA โ€ข On-site

$130K - $136K/yr

Other

Posted 4 days ago


Job description

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms โ€“ from digital to theatrical, gaming to streaming, and consumer products to experiences.


About The Role

We are seeking a talented and versatile 3D Character Artist to join our creative team. In this role, you will be responsible for bringing our characters to life by creating high-quality character models, textures, and assets. You will work closely with leads, character artists, technical artists, animators, and production to ensure a consistent visual style and technical excellence for all characters across our productions while meeting production timelines and schedules.


This is a contract role which would report in-person at our studio in Los Angeles.


Responsibilities

Character Creation & Pipeline

  • Sculpt and model high-quality characters that meet the artistic vision and technical requirements of the project.
  • Perform efficient retopology, UV mapping, and skinning to prepare characters for the animation pipeline.
  • Develop character-specific textures and materials that achieve a directed cinematic look.
  • Collaborate with the rigging and animation teams to ensure optimal character performance and troubleshooting technical issues.
  • Wrapping MetaHuman topology to a human sculpt
  • Participate in reviews and constructive feedback sessions to ensure visual consistency


What We Are Looking For

  • Proven experience as a Character Artist with a strong portfolio showcasing high-end character sculpting and modeling.
  • Proficiency in industry-standard software such as ZBrush, Unreal, Blender, and Substance Suite.
  • Proficiency with MetaHuman based production pipelines
  • Strong understanding of human and creature anatomy, form, and silhouette.
  • Knowledge of animation pipelines and the ability to work within technical constraints.
  • Excellent communication skills and a collaborative mindset.
  • A passion for storytelling and animation


Nice to Have

  • Background in human and animal anatomy.
  • Background in stylized character creation
  • Background in traditional fine arts or illustration