2

Entry Level 3D Texture Artist Jobs in Colorado (NOW HIRING)

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

Entry Level 3D Texture Artist information

What does an entry level 3D texture artist do?

An Entry Level 3D Texture Artist is responsible for creating and applying textures to 3D models to make them appear more realistic and visually appealing. They work closely with modelers and other artists to ensure that surfaces such as skin, fabric, metal, and wood look accurate and detailed. Their tasks often involve using software like Adobe Substance Painter, Photoshop, or similar programs to paint or manipulate textures and maps. This role is typically found in industries like video games, animation, and film production.

What are the key skills and qualifications needed to thrive as an entry level 3D texture artist?

To thrive as an Entry Level 3D Texture Artist, you need a strong understanding of digital art fundamentals, UV mapping, and basic texturing techniques, often supported by a portfolio showcasing your work. Familiarity with industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Blender or Maya is typically required. Creativity, attention to detail, and good communication skills help artists collaborate effectively and produce high-quality assets. These skills ensure that textures enhance the realism and appeal of 3D models, contributing to the overall visual quality of games, films, or other digital media.

What are some common challenges faced by entry level 3D texture artists, and how can they be overcome?

Entry level 3D texture artists often encounter challenges such as adapting to different software pipelines, meeting tight deadlines, and ensuring textures are optimized for game engines or renderers. It's also common to face feedback cycles that require multiple revisions. Overcoming these challenges involves becoming proficient with industry-standard tools (like Substance Painter or Photoshop), staying organized with file management, and actively seeking feedback from more experienced team members to improve both technical and artistic skills.

What is the difference between Entry Level 3D Texture Artist vs Junior 3D Modeler?

AspectEntry Level 3D Texture ArtistJunior 3D Modeler
CredentialsBasic 3D art or design degree, portfolioSimilar, often with a focus on modeling skills
Work EnvironmentGame studios, animation, VFX companiesGame studios, animation, VFX companies
ResponsibilitiesCreating textures, UV mapping, material setupModeling objects, character meshes, environment assets
ToolsSubstance Painter, Photoshop, Maya, BlenderMaya, 3ds Max, Blender

While both roles are entry-level positions in 3D art, the Entry Level 3D Texture Artist primarily focuses on texturing and material creation, whereas the Junior 3D Modeler concentrates on building 3D models. Both roles often work together in production pipelines within similar environments, but their core skills and responsibilities differ.

What are the most commonly searched types of 3D Texture Artist jobs in Colorado?

The most popular types of 3D Texture Artist jobs in Colorado are:

What are popular job titles related to Entry Level 3D Texture Artist jobs in Colorado?

For Entry Level 3D Texture Artist jobs in Colorado, the most frequently searched job titles are:

What job categories do people searching Entry Level 3D Texture Artist jobs in Colorado look for?

The top searched job categories for Entry Level 3D Texture Artist jobs in Colorado are:

What cities in Colorado are hiring for Entry Level 3D Texture Artist jobs?

Cities in Colorado with the most Entry Level 3D Texture Artist job openings:

3D Designer

Robert Half

Westminster, CO • On-site

$70K - $83K/yr

Full-time

Posted 9 days ago


Job description

We are looking for a skilled 3D Designer and AI Specialist to join a manufacturing team in Colorado. This position focuses on developing custom mannequins and related products that reflect client branding, meet practical use requirements, and support production goals. The role blends advanced digital artistry with AI-enabled workflows to speed concept exploration, improve visualization, and deliver refined, manufacturable designs.


Responsibilities:

• Build detailed 3D models and sculpted forms using industry-standard design software and AI-assisted tools to improve speed and creative output.

• Apply strong knowledge of human proportions and anatomy to produce realistic, balanced, and functional designs suited for retail display use.

• Translate creative direction into visually compelling concepts that align with brand identity, modern styling, and customer expectations.

• Partner with cross-functional teams to refine designs for 3D printing and manufacturing, ensuring finished products support quality, durability, and garment presentation needs.

• Research emerging AI capabilities and test new methods that can strengthen modeling, rendering, presentation, and overall design efficiency.

• Create high-quality renderings and visual assets for internal reviews and client-facing presentations, including product and environment visualization.

• Manage several assignments at once while staying organized, responding to changing priorities, and meeting project timelines in a fast-paced setting.

• Perform careful self-review on models, files, and outputs to confirm accuracy, completeness, and readiness before final submission.

• Maintain clear and logical file organization so assets remain accessible, consistent, and easy for team members to use.

• Develop design solutions with the end customer in mind, balancing aesthetics, usability, and retail application requirements.

• Bachelor’s degree or equivalent training in 3D design, digital sculpting, product design, or a closely related discipline.
• At least 3 years of experience in a 3D artist, 3D designer, or similar role.
• Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max.
• Strong capability in 3D modeling, rendering, texturing, and digital form development.
• Experience using AI tools or AI-driven workflows to support design ideation, variation development, or process improvement.
• Working knowledge of 3D printing considerations and manufacturing-friendly design practices.
• Familiarity with additional creative and technical tools such as SolidWorks and Adobe Creative Cloud.
• Ability to work independently with strong time management, attention to detail, and project ownership.

Robert Half logo

About Robert Half

Sourced by ZipRecruiter

Founded in 1948, Robert Half pioneered the idea of professional talent solutions to connect opportunities at great companies with highly skilled job seekers. As business needs changed, we evolved to offer specialized talent solutions for finance and accounting, technology, administrative and customer support, creative and marketing, and legal fields. In 2002, we introduced our subsidiary, Protiviti, a global independent risk consulting and internal audit service, to support companies as they faced more strategic business challenges.

Industry

Recruiting and staffing services

Company size

10,000+ Employees

Headquarters location

San Ramon, CA, US

Year founded

1948