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3D Max Artist Jobs (NOW HIRING)

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Intermediate knowledge of Maya, 3D Studio Max, ZBrush required. * Fundamental knowledge of general anatomy and anatomical terminology required. * Fundamental knowledge of creating and applying ...

Utilize industry-standard software, including Autodesk 3ds Max, V-Ray, Adobe Photoshop, and After ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Intermediate knowledge of Maya, 3D Studio Max, ZBrush required. * Fundamental knowledge of general anatomy and anatomical terminology required. * Fundamental knowledge of creating and applying ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ...

Utilize industry-standard software, including Autodesk 3ds Max, V-Ray, Adobe Photoshop, and After ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

Utilize industry-standard software, including Autodesk 3ds Max, V-Ray, Adobe Photoshop, and After ... Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... Expert knowledge, both artistic and technical in Adobe suite, Max or Maya, and Unreal Engine.

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How much do 3d max artist jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for 3d max artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D Max Artist?

A 3D Max Artist is a professional who specializes in creating three-dimensional models, animations, and visual effects using Autodesk 3ds Max software. They work in various industries such as gaming, film, architecture, and advertising to produce realistic or stylized digital assets. Their skills include modeling, texturing, lighting, rendering, and sometimes animating objects or scenes. 3D Max Artists collaborate with other designers and developers to bring creative concepts to life in digital form.

What are the key skills and qualifications needed to thrive as a 3D Max Artist, and why are they important?

To thrive as a 3D Max Artist, you need strong proficiency in 3D modeling, texturing, and rendering, typically supported by formal training in graphic design, animation, or a related field. Expertise in Autodesk 3ds Max, along with familiarity with tools like V-Ray, Photoshop, and other industry-standard plugins, is essential. Creativity, attention to detail, and effective communication distinguish top performers in this role. These skills ensure the creation of visually compelling and technically accurate 3D assets that meet project requirements and client expectations.

What are some common challenges 3D Max Artists face when working on large-scale projects, and how can they be managed?

3D Max Artists working on large-scale projects often encounter challenges such as managing complex scenes with high polygon counts, ensuring consistent file organization, and meeting tight deadlines. To handle these issues, it's important to use efficient modeling and rendering techniques, regularly optimize assets, and collaborate closely with other team members like animators and texture artists. Adopting a disciplined workflow and leveraging features like layers and proxies in 3ds Max can greatly improve efficiency and maintain project quality throughout the production process.
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What cities are hiring for 3D Max Artist jobs? Cities with the most 3D Max Artist job openings:
What job categories do people searching 3D Max Artist jobs look for? The top searched job categories for 3D Max Artist jobs are:
Infographic showing various 3D Max Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 4 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

75th of 221 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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