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3D Max Artist Jobs (NOW HIRING)

Unreal Engine 4 ( * 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software. * Adobe Photoshop, GIMP, Substance Painter, Marmoset, 3D Coat, or similar ...

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

New

Intermediate knowledge of Maya, 3D Studio Max, ZBrush required. * Fundamental knowledge of general anatomy and anatomical terminology required. * Fundamental knowledge of creating and applying ...

Ability to manage others, especially 3D Game Artists * Ability to work with and provide ... Autodesk 3DS Max / Maya * Blender * Pixologic ZBrush / Mudbox Recommended 2D Image Software (either ...

OR · On-site

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...

Collaborate cross-functionally with technical artists, merchandising, marketing, digital teams, and ... 3ds Max, Maya, Blender, Substance Suite, Unreal Engine, KeyShot, CLO, Browzwear, or similar ...

New

Collaborate cross-functionally with technical artists, merchandising, marketing, digital teams, and ... 3ds Max, Maya, Blender, Substance Suite, Unreal Engine, KeyShot, CLO, Browzwear, or similar ...

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3D Max Artist information

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How much do 3d max artist jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for 3d max artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a 3D Max artist?

A 3D Max Artist is a professional who specializes in creating three-dimensional models, animations, and visual effects using Autodesk 3ds Max software. They work in various industries such as gaming, film, architecture, and advertising to produce realistic or stylized digital assets. Their skills include modeling, texturing, lighting, rendering, and sometimes animating objects or scenes. 3D Max Artists collaborate with other designers and developers to bring creative concepts to life in digital form.

What are the key skills and qualifications needed to thrive as a 3D Max artist, and why are they important?

To thrive as a 3D Max Artist, you need strong proficiency in 3D modeling, texturing, and rendering, typically supported by formal training in graphic design, animation, or a related field. Expertise in Autodesk 3ds Max, along with familiarity with tools like V-Ray, Photoshop, and other industry-standard plugins, is essential. Creativity, attention to detail, and effective communication distinguish top performers in this role. These skills ensure the creation of visually compelling and technically accurate 3D assets that meet project requirements and client expectations.

What are some common challenges 3D Max artists face when working on large-scale projects, and how can they be managed?

3D Max Artists working on large-scale projects often encounter challenges such as managing complex scenes with high polygon counts, ensuring consistent file organization, and meeting tight deadlines. To handle these issues, it's important to use efficient modeling and rendering techniques, regularly optimize assets, and collaborate closely with other team members like animators and texture artists. Adopting a disciplined workflow and leveraging features like layers and proxies in 3ds Max can greatly improve efficiency and maintain project quality throughout the production process.

How much do 3D Max artists get paid?

3D Max artists' salaries vary based on experience, location, and industry, but entry-level positions typically start around $40,000 to $60,000 annually, while experienced professionals can earn $70,000 to over $100,000. Skilled artists proficient in modeling, texturing, and rendering with software like 3ds Max are in high demand in fields such as gaming, film, and architecture.

Are 3D Max artists in high demand?

3D Max artists are in high demand in industries such as gaming, film, architecture, and product design, where 3D modeling and rendering skills are essential. Proficiency in software like Autodesk 3ds Max, along with a strong portfolio and knowledge of related tools like V-Ray or Corona Renderer, can improve job prospects in this competitive field.
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What cities are hiring for 3D Max Artist jobs? Cities with the most 3D Max Artist job openings:
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Infographic showing various 3D Max Artist job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Creature Artist

Epoch Games

Winston Salem, NC • On-site

Full-time

Re-posted 23 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address above is the address related to Epoch Games' Incorporation, but is not related to the place of work. We are a fully-online team with no central headquarters at this time. Communication is mostly done via Slack (an instant messaging application) and Trello (an online project collaboration tool).

Job Description

In this volunteer position we are looking for someone who specializes in creating 3D realistic Creatures (yet with fantastical and heraldic touches/details), which includes Mesh Sculpting, Texturing and Fur/Hair Card experience, for "The Lays of Althas: Sundered Order" (LoA:SO). These Creatures would be seem alongside realistic Human characters. Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

Qualifications

Minimum Requirements:

  • Creating realistic Creature meshes and textures
  • Creating Fur sculpts using Hair Card and Alpha Planes
  • Physically-based Rendering (PBR) experience for game sculpting required
  • Previous experience working with low-poly/game-ready assets required
  • Full Texturing ability (Diffuse, Normal, Displacement etc).
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.
Additional Information

Required Software:

  • Unreal Engine 4 (https://www.unrealengine.com/register)
  • 3D Modeling Software, be it 3DS Max, Maya, Blender or similar. Must have valid license for said software.
  • Adobe Photoshop,  GIMP, Substance Painter, Marmoset, 3D Coat, or similar for creating high-quality 2D Textures.