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Remote 2D Concept Artist Jobs (NOW HIRING)

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Defines artistic direction and drives results through collaboration. * Understands concept artwork ...

Roblox 2D Artist

Los Angeles, CA · Remote

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Concept Development: Collaborate with the creative team to brainstorm and develop visual concepts ...

Roblox 2D Artist

Los Angeles, CA · On-site +1

$20 - $50/hr

... seeking a talented 2D Roblox Artist excited to support the visual development of our Roblox ... Concept Development: Collaborate with the creative team to brainstorm and develop visual concepts ...

Collaborate with project leads, concept artists, and designers * Brainstorm ideas and create rapid ... Active and passionate Sky player This position is available for remote work for candidates within ...

Remote Become a part of our customer's forward-thinking team as a 2D Game Developer focused on ... Work closely with designers and artists to rapidly prototype games and enhance the user experience.

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Remote 2D Concept Artist information

See salary details

$120K

$132.8K

$146.5K

How much do remote 2d concept artist jobs pay per year?

As of Jul 3, 2026, the average yearly pay for remote 2d concept artist in the United States is $132,826.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $146,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 2D Concept Artist vs Remote Character Designer?

AspectRemote 2D Concept ArtistRemote Character Designer
CredentialsPortfolio, artistic skills, possibly a degree in art or designPortfolio, strong character design skills, possibly a degree in art or related field
Work EnvironmentRemote, collaborative with game/film studiosRemote, often freelance or studio-based, focused on character creation
Industry UsageVideo games, film, animationVideo games, animation, comics
Search & Comparison IntentUnderstanding roles, job requirements, or applying for similar positionsComparing character design roles, job scope, or skills needed

Remote 2D Concept Artists and Remote Character Designers both create visual assets for entertainment industries. While concept artists focus on developing initial visual ideas and environments, character designers specialize in creating detailed character visuals. Both roles require strong artistic skills and often overlap in industries like gaming and animation, but their specific focus areas differ.

How do Remote 2D Concept Artists typically collaborate with other team members despite working remotely?

Remote 2D Concept Artists often use digital collaboration tools like Slack, Zoom, or project management platforms to stay connected with art directors, game designers, and fellow artists. Regular virtual meetings and feedback sessions are common to ensure alignment on style, themes, and project milestones. Sharing work-in-progress images, participating in brainstorming sessions, and providing timely revisions based on team input are key parts of the workflow. This collaborative environment helps maintain clear communication and supports a cohesive visual direction for the project.

What are the key skills and qualifications needed to thrive as a Remote 2D Concept Artist, and why are they important?

To thrive as a Remote 2D Concept Artist, you need strong drawing and painting abilities, a solid understanding of visual storytelling, and a portfolio showcasing your artistic range. Proficiency with digital art tools such as Adobe Photoshop, Corel Painter, or Procreate is required, and familiarity with project management systems like Trello or Slack is often helpful. Creativity, time management, and effective communication are essential soft skills, especially when collaborating remotely with teams. These skills ensure the timely delivery of high-quality visual concepts that align with project goals and facilitate smooth collaboration across dispersed teams.

What is a Remote 2D Concept Artist?

A Remote 2D Concept Artist is a creative professional who designs and illustrates visual concepts for games, movies, animation, or other media while working from a location outside the traditional studio environment. Their main role is to produce sketches, character designs, environments, and other visual elements that guide the production team’s vision. Working remotely allows them flexibility and the opportunity to collaborate with international teams using digital tools and communication platforms. They typically use software like Photoshop or Procreate and must have a strong portfolio showcasing their artistic skills and imagination.
More about Remote 2D Concept Artist jobs
What cities are hiring for Remote 2D Concept Artist jobs? Cities with the most Remote 2D Concept Artist job openings:
What are the most commonly searched types of 2D Concept Artist jobs? The most popular types of 2D Concept Artist jobs are:
What states have the most Remote 2D Concept Artist jobs? States with the most job openings for Remote 2D Concept Artist jobs include:
Infographic showing various Remote 2D Concept Artist job openings in the United States as of June 2026, with employment types broken down into 71% Full Time, and 29% Part Time. Highlights an 37% Physical, 3% Hybrid, and 60% Remote job distribution, with an average salary of $132,826 per year, or $63.9 per hour.

Principal Concept Artist

PUBG Madglory

Madison, WI • On-site, Remote

$128K - $147K/yr

Part-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

We are PUBG, the global battle royale phenomenon! After the release of our flagship title in 2017 we have become one of the highest selling games of all time with over 75 million copies sold - that's a lot of Chicken Dinners! And that's only the beginning: PUBG Madison is developing an exciting new IP that aims to push the shooter genre forward.
Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a city frequently named the best place to live in the US for its vibrant culture, natural beauty, and outstanding, innovative educational institutions. PUBG Madison has been named a Top Workplace in 2025 and 2026 for our positive, strong company culture. Experience the perfect balance of urban excitement and natural tranquility in a city with more than 200 miles of hiking and biking trails, an incredible downtown farmer's market, and family-friendly neighborhoods.
||This role is open to remote work for those located in the United States and Canada. This role will work primarily on Pacific Time Zone (PST) business hours and requires regular collaboration with Korean-speaking teams; fluency in both English and Korean strongly preferred.II
The person we're looking for:
  • Is passionate about achieving a high-quality bar.
  • Is able to incorporate feedback to improve their output and can elevate others' work by providing constructive feedback.
  • Defines artistic direction and drives results through collaboration.
  • Understands concept artwork not as standalone images but as part of the game experience.
  • Can rapidly visualize ideas and explore a wide range of possibilities.
  • Possesses technical expertise yet remains humble and open-minded to new ideas.
  • Able to create systems and quality standards for a team of artists.
Responsibilities:
  • Define the project's visual direction and establish and maintain concept art quality standards.
  • Lead the overall visual development of characters, environments, props, etc., and give shape to the art direction.
  • Explore visual directions from the early ideation stage and establish the project's visual language.
  • Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final in-game output.
  • Review work from team members and outsource artists and provide clear feedback.
  • Build and maintain style guides and visual references.
  • Quickly present alternatives when project direction shifts and reestablish the visual direction.
  • Define the project's overall visual language and design and maintain the standards that align deliverables toward a cohesive direction.
Qualifications:
  • 8+ years of experience for Principal level in game development or equivalent relevant experience, with at least 1 shipped game.
  • Portfolio showcasing photorealistic, high-quality character or environment concept art.
  • Strong visual design capabilities across characters, environments, and other domains.
  • Deep understanding of form, structure, color, and lighting.
  • Ability to produce work ranging from rapid ideation sketches to highly polished concept pieces.
  • Understanding of the 3D production pipeline.
  • Experience leading a team or mentoring artists.
  • Experience communicating clearly and solving problems in a collaborative environment.
  • Experience owning environment art quality and direction and meeting deliverables on a past project.
  • Ability to self-manage, prioritize tasks, and deliver under deadlines.
  • Ability to work during Pacific Time zone business hours (10am-4pm) with weekly ability to meet in the evenings (5-8pm PT) for international collaboration.
  • Ability to travel internationally 1-3 times a year for business purposes.

• We place greater weight on what level of results you achieved and in what kind of project/environment, rather than years of experience alone.
Preferred Qualifications:
  • Professional fluency in English and Korean strongly preferred.
  • Experience with style development and building visual guides.
  • Experience working on games developed across multiple countries.
  • Experience working across a variety of game genres and styles.
  • Understanding of the production pipeline including 3D, lighting, and shaders.
  • Experience collaborating with outsource vendors.
  • Experience with storytelling-driven visual development.
  • Multi-platform (PC/Console) development experience.
  • Experience defining visual direction in the early stages of a project and maintaining it through completion.
What We Offer:
  • A highly competitive total compensation package
  • Comprehensive employer funded healthcare - ensuring you pay nothing out of pocket for in-network medical care
  • Employer-paid premiums for dental, vision, short & long-term disability, life insurance, and AD&D insurance
  • Generous time off including 20 days of prorated PTO, 12 paid holidays and a studio-wide holiday break annually
  • Generous annual sick leave days to prioritize your well-being
  • Annual health & wellness, video game, and continuing education reimbursements
  • Industry-leading family planning and fertility care benefits, including gender-affirming care, through Carrot Fertility
  • Enjoy free catered lunches, meal reimbursements, and snacks and beverages for in office staff
  • Engage in regular team outings and events to foster a positive work culture
  • 401K with a company match for your financial well-being

PUBG Studios provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation, and training.