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Entry Level Motion Capture Artist Jobs (NOW HIRING)

The Motion Graphic Designer will collaborate closely with the Digital, Marketing, and Partnerships ... Attend matches, events, and select team activities to capture and produce timely, engaging content.

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... artist or designer statement (or statement of practice and creative activity) * a statement of ...

We are seeking a professional Production Artist with strong capabilities in print & digital ... motion assets * Basic photography skills, including the ability to capture simple, high-quality ...

Animator (First-Person)

Rockville, MD · On-site

$70K - $155K/yr

... any changes based on artistic direction. * Work In collaboration with members of the team to ... You have experience working with motion capture in either Maya or Motion Builder. * You have ...

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Entry Level Motion Capture Artist information

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$5

$29

$37

How much do entry level motion capture artist jobs pay per hour?

As of May 31, 2026, the average hourly pay for entry level motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Motion Capture Artist, and why are they important?

To thrive as an Entry Level Motion Capture Artist, you need a solid understanding of animation principles, basic 3D software proficiency, and a relevant degree or coursework in animation, film, or game design. Familiarity with motion capture systems such as Vicon or OptiTrack, and software like MotionBuilder or Maya, is typically required. Strong teamwork, attention to detail, and effective communication skills help you collaborate with actors, animators, and directors. These skills and qualities ensure accurate capture and integration of motion data, contributing to high-quality animated productions.

What does a typical day look like for an Entry Level Motion Capture Artist, and how do they collaborate with other team members?

A typical day for an Entry Level Motion Capture Artist involves preparing and calibrating motion capture equipment, assisting with suit fittings, and supporting talent during capture sessions. You'll often work closely with animators, technical directors, and project managers to ensure accurate data collection and troubleshoot technical issues on set. Collaboration is key, as you'll coordinate with both creative and technical teams to deliver high-quality motion data that animators can use in their workflows. This hands-on, team-oriented environment provides valuable opportunities to learn from experienced professionals and develop your technical and artistic skills.

What does an Entry Level Motion Capture Artist do?

An Entry Level Motion Capture Artist is responsible for assisting in the recording of movement data from actors or objects, which is then used to animate digital characters in films, video games, and other media. They help set up motion capture equipment, place sensors or markers on performers, and ensure the data is correctly captured and processed. These artists may also help clean up and organize motion data for use by animators. This entry-level role is a great way to gain experience in the technical and creative aspects of motion capture technology.

What is the difference between Entry Level Motion Capture Artist vs Entry Level 3D Animator?

AspectEntry Level Motion Capture ArtistEntry Level 3D Animator
Required SkillsMotion capture technology, basic animation, data cleanupModeling, rigging, keyframe animation
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
Common EmployersVFX companies, game studios, animation housesGame studios, film studios, advertising agencies

While both roles involve animation, an Entry Level Motion Capture Artist specializes in capturing real-world movements using motion capture technology, whereas an Entry Level 3D Animator focuses on creating animations through keyframing and modeling. The motion capture artist works primarily with data collection and cleanup, often in specialized studios, while the 3D animator creates character and scene animations from scratch. Both roles are essential in the entertainment industry but require different technical skills and work environments.

More about Entry Level Motion Capture Artist jobs
What cities are hiring for Entry Level Motion Capture Artist jobs? Cities with the most Entry Level Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Entry Level Motion Capture Artist jobs? States with the most job openings for Entry Level Motion Capture Artist jobs include:
What job categories do people searching Entry Level Motion Capture Artist jobs look for? The top searched job categories for Entry Level Motion Capture Artist jobs are:
Infographic showing various Entry Level Motion Capture Artist job openings in the United States as of May 2026, with employment types broken down into 17% Internship, 66% Full Time, and 17% Part Time. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $60,546 per year, or $29.1 per hour.
Assistant Professor of Emergent Media

Assistant Professor of Emergent Media

University of Texas at Dallas

Richardson, TX • On-site

Full-time

Retirement

Posted 15 days ago


University Of Texas At Dallas rating

6.3

Company rating: 6.3 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

449th of 530 rated colleges and universities


Job description

Posting Details
Posting Details
Posting Number
F01106P
Position Title
Assistant Professor of Emergent Media
Functional Title
Assistant Professor of Emergent Media
Department
Arts, Humanities, and Technology
Salary Range
Negotiable
Pay Basis
Monthly
Position Status
Academic Year
Location
Richardson
Position End Date (if temporary)
Posting Open Date
01/16/2026
Posting Close Date
05/31/2026
Open Until Filled
No
Desired Start Date
08/01/2026
Job Summary
Position Description
The Animation & Game Design Program in the Harry W. Bass Jr. School of Arts, Humanities, and Technology at The University of Texas at Dallas invites applications for a tenure-system Assistant Professor specializing in one of the following: Emergent Media (Virtual Reality, VR), Augmented Reality (AR) or Virtual Production (VP). Professional experience in VR/AR, or virtual production studios, LED wall environments, motion capture, real-time rendering, or volumetric capture workflows is preferred along with experience with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines.
We seek a creative scholar whose research, professional practice, and teaching advance emerging immersive media fields. The successful candidate will contribute to curricular growth in virtual production, real-time interactive media, and immersive storytelling, with opportunities to collaborate across campus in areas such as computer science, simulation, visualization, digital humanities, and interdisciplinary arts.
This is a full-time, 9-month, tenure-track appointment.
The appointment commences for the fall 2026 semester.
Qualifications
Minimum Education and Experience: A Terminal degree (MFA, PhD, or equivalent) in Animation, Game Design, Interactive Media, Film/Media Production, Virtual Production, or a closely related field is required prior to employment; those with ABD status will be considered at the application/interviewing stage. Candidates are expected to demonstrate the ability to work effectively in a highly collaborative, engaging, and dynamic environment comprised of individuals with a range of backgrounds, skills, and perspectives. We are seeking candidates able to produce research and scholarly or creative achievements that enhance the program and the discipline, and able to deliver high quality teaching using evidence-based practices to effectively engage students from a range of backgrounds and experiences.
Preferred Education and Experience: Professional experience in VR/AR, or virtual production studios, LED wall environments, motion capture, real-time rendering, or volumetric capture workflows. Experience with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines. A strong portfolio showing innovation in immersive storytelling, simulation, or hybrid XR experiences. Evidence of successful student mentorship or lab-based project leadership.
Animation and Game Design Program
Animation and Games at The University of Texas at Dallas is one of the top programs in the state of Texas. We are ranked as the #1 Game Design program and the #2 Animation program in the state according to the Princeton Review. Our program has 17 full-time faculty members with numerous film, television, and game credits that have garnered many awards including the Academy Awards, BAFTA's, Annie Awards, Esports Game of the Year, and others. Our state-of-the-art labs give students and faculty the opportunity to learn and engage in research across all aspects of animation and games whether their interests lie in 3D, 2D, Motion Capture, VR, AR, and anything else they can imagine.
The Harry W. Bass Jr. School of Arts, Humanities, and Technology (Bass School) is a community of scholars, artists, and creative practitioners defined by their creativity, critical thinking, and cross-cultural understanding. Within the context of a Carnegie R1 doctoral research institution, the Bass School fosters the fluid movement between traditional disciplines and cutting-edge experimental investigation of emerging technologies. We prepare students with the skills to craft exceptional work, the ambition to take on new challenges, and the critical thinking to make a difference in a globally connected world.
Application Instructions
Applicants should upload the following:
• Full curriculum vitae and cover letter summarizing their interests and qualifications for the position.
• Statement of teaching philosophy describing their conceptualizations of teaching and learning, and teaching and assessment methods, and how their teaching practices will engage students from a range of backgrounds and experiences.
• Research statement describing past, present, and future research, including how they mentor (or will mentor) student researchers and foster (or will foster) collaborative research environments.
• Samples of creative work.
• Full contact information for at least three academic or professional references.
Reviews will continue until the position is filled or the search is closed on May 31, 2026.
The University and Community
UT Dallas is a top public research university located in one of the nation's fastest-growing metropolitan regions. Our seven schools offer more than 140 undergraduate and graduate programs, plus professional certificates and fast-track programs. Our student body is approximately 30,000 strong, reflecting students from over 100 countries and a multiplicity of perspectives and experiences. Over 65% of our undergraduate students receive some form of need- or merit-based financial aid; and 66%of graduating seniors have no student debt compared to 48% in Texas and 32% in the nation (2021 TICAS report).
UT Dallas is committed to graduating well-rounded members of the community whose education has prepared them for rewarding lives and productive careers in a constantly changing world. Our mission centers on providing Texas and the nation with excellent and innovative education and research. The University's rapid growth is fueled by our creative and enterprising spirt, bright students, innovative programs, renowned faculty, dedicated staff, engaged alumni, and research that matters.
The University promotes a welcoming environment through programs and initiatives designed to support engagement and success for members of the campus community. Employee benefits include a range of physical and mental wellness resources, competitive insurance and retirement plan options, lactation facilities located throughout the campus, and Employee Resource Groups (ERGs) comprised of individuals who share common interests to help build community among UT Dallas faculty and staff (e.g., Universal Access ERG, Military and Veteran ERG, UT Dallas Young Professionals). Additionally, the University's modern campus, 400+ campus organizations, and prime location foster collaboration and community.
Situated in Richardson, Texas, the University's location offers abundant professional development and entertainment options. The Dallas-Fort Worth (DFW) metroplex is rich with visual and performing arts venues, museum districts, professional and semi-professional athletics teams, botanical gardens, accessible trails, and much more, ensuring there's something for everyone. The University's partnerships with regional higher education institutions, local school districts, numerous companies, and the Richardson Innovation Quarter (Richardson IQ) - a major hub for innovation, entrepreneurship, and educational activities - promotes collaboration, professional growth, and educational excellence.
Equal Employment Opportunity
The University of Texas at Dallas is committed to providing an educational, living and working environment that is welcoming, respectful, and inclusive of all members of the university community. The University prohibits unlawful discrimination against a person because of their race, color, religion, sex (including pregnancy), sexual orientation, gender identity, gender expression, national origin, age, disability, genetic information, or veteran status.
Minimum Education and Experience
An earned graduate degree appropriate to the academic discipline and a record of productivity and professional achievement.
Preferred Education and Experience
Professional experience in VR/AR, or virtual production studios, LED wall environments, motion capture, real-time rendering, or volumetric capture workflows. Experience with Unreal Engine, Unity, real-time VFX, or virtual cinematography pipelines. A strong portfolio showing innovation in immersive storytelling, simulation, or hybrid XR experiences. Evidence of successful student mentorship or lab-based project leadership.
Other Qualifications
To the extent this position requires the holder to research, work on, or have access to critical infrastructure as defined in Section 117.001(2) of the Texas Business and Commerce Code, the ability to maintain the security or integrity of the critical infrastructure is a minimum qualification to be hired and to continue to be employed in the position.
Essential Duties and Responsibilities
Demonstrate a commitment to teaching excellence
Prepare and teach undergraduate and/or graduate classes
Contribute assessment information and data as requested
Mentor and/or advise undergraduate and/or graduate students
Establish and/or continue an independent line of research
Continue to expand professional influence in the academic discipline through research and/or publication
Engage in service within the academic unit, the university, and the profession as appropriate based on teaching and research constraints
Teach four (4) classes each academic year.
Physical Activities
Working Conditions
Additional Information
Special Instructions Summary
Please use the Relevant URL under Applicant Documents tab to upload a current PORTFOLIO LINK - this is required.
Important Message
1) All employees serve as a representative of the University and are expected to display respect, civility, professional courtesy, consideration of others and discretion in all interactions with members of the UT Dallas community and the general public.
2) The University of Texas at Dallas is committed to providing an educational, living, and working environment that is welcoming, respectful, and inclusive of all members of the university community. UT Dallas does not discriminate on the basis of race, color, religion, sex (including pregnancy), sexual orientation, gender identity, gender expression, age, national origin, disability, genetic information, or veteran status in its services, programs, activities, employment, and education, including in admission and enrollment. The University is committed to providing access, equal opportunity, and reasonable accommodation for individuals with disabilities. To request reasonable accommodation in the employment application and interview process, contact the ADA Coordinator. For inquiries regarding nondiscrimination policies, contact the Title IX Coordinator.