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Entry Level Motion Capture Artist Jobs (NOW HIRING)

... wall/motion capture suit workshops. Responsibilities * Be diligent in operating and maintaining Digital Arts Department equipment, including cleaning and troubleshooting. * Assist students and ...

Associate Assembly Technician

Corvallis, OR ยท On-site

$16.25 - $19.25/hr

... motion capture systems. This is an exciting opportunity to join a leading technology company and contribute to the development of cutting-edge motion tracking solutions. This is an entry level ...

Associate Assembly Technician

Corvallis, OR

$16.25 - $19.25/hr

... motion capture systems. This is an exciting opportunity to join a leading technology company and contribute to the development of cutting-edge motion tracking solutions. This is an entry level ...

Associate Assembly Technician

Corvallis, OR ยท On-site

$16.25 - $19.25/hr

... motion capture systems. This is an exciting opportunity to join a leading technology company and contribute to the development of cutting-edge motion tracking solutions. This is an entry level ...

Teach 3D courses covering animation previsualize, animation, motion capture, lighting, rendering ... artist or designer statement (or statement of practice and creative activity) * a statement of ...

... that capture Fuser's energy and clarity. You'll collaborate closely with our Head of Creative ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

... that capture Fuser's energy and clarity. You'll collaborate closely with our Head of Creative ... Fuser is a creative technology company founded by artists, educators, and engineers. We're building ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... Artists utilize various programs including AutoCAD, Adobe Animate, and Adobe Illustrator. Our team ...

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Entry Level Motion Capture Artist information

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$5

$29

$37

How much do entry level motion capture artist jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for entry level motion capture artist in the United States is $29.11, according to ZipRecruiter salary data. Most workers in this role earn between $24.76 and $32.93 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Motion Capture Artist, and why are they important?

To thrive as an Entry Level Motion Capture Artist, you need a solid understanding of animation principles, basic 3D software proficiency, and a relevant degree or coursework in animation, film, or game design. Familiarity with motion capture systems such as Vicon or OptiTrack, and software like MotionBuilder or Maya, is typically required. Strong teamwork, attention to detail, and effective communication skills help you collaborate with actors, animators, and directors. These skills and qualities ensure accurate capture and integration of motion data, contributing to high-quality animated productions.

What does an Entry Level Motion Capture Artist do?

An Entry Level Motion Capture Artist is responsible for assisting in the recording of movement data from actors or objects, which is then used to animate digital characters in films, video games, and other media. They help set up motion capture equipment, place sensors or markers on performers, and ensure the data is correctly captured and processed. These artists may also help clean up and organize motion data for use by animators. This entry-level role is a great way to gain experience in the technical and creative aspects of motion capture technology.

What does a typical day look like for an Entry Level Motion Capture Artist, and how do they collaborate with other team members?

A typical day for an Entry Level Motion Capture Artist involves preparing and calibrating motion capture equipment, assisting with suit fittings, and supporting talent during capture sessions. You'll often work closely with animators, technical directors, and project managers to ensure accurate data collection and troubleshoot technical issues on set. Collaboration is key, as you'll coordinate with both creative and technical teams to deliver high-quality motion data that animators can use in their workflows. This hands-on, team-oriented environment provides valuable opportunities to learn from experienced professionals and develop your technical and artistic skills.

What is the difference between Entry Level Motion Capture Artist vs Entry Level 3D Animator?

AspectEntry Level Motion Capture ArtistEntry Level 3D Animator
Required SkillsMotion capture technology, basic animation, data cleanupModeling, rigging, keyframe animation
Work EnvironmentMotion capture studios, post-production facilitiesAnimation studios, game development, film production
Common EmployersVFX companies, game studios, animation housesGame studios, film studios, advertising agencies

While both roles involve animation, an Entry Level Motion Capture Artist specializes in capturing real-world movements using motion capture technology, whereas an Entry Level 3D Animator focuses on creating animations through keyframing and modeling. The motion capture artist works primarily with data collection and cleanup, often in specialized studios, while the 3D animator creates character and scene animations from scratch. Both roles are essential in the entertainment industry but require different technical skills and work environments.

More about Entry Level Motion Capture Artist jobs
What cities are hiring for Entry Level Motion Capture Artist jobs? Cities with the most Entry Level Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Entry Level Motion Capture Artist jobs? States with the most job openings for Entry Level Motion Capture Artist jobs include:
What job categories do people searching Entry Level Motion Capture Artist jobs look for? The top searched job categories for Entry Level Motion Capture Artist jobs are:
Infographic showing various Entry Level Motion Capture Artist job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Hybrid job distribution, with an average salary of $60,546 per year, or $29.1 per hour.

Mocap Assistant - 7 Month Temp Position

Electronic Arts Inc.

Los Angeles, CA โ€ข On-site

$71K - $112K/yr

Temporary

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

General Information
Locations: Los Angeles - Chatsworth, California, United States of America
Role ID
215734
Worker Type
Temporary Employee
Studio/Department
EA Studios - EA Create
Work Model
On Site
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams comprise of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The EA Create Capture team provides high-quality body motion performances for in-game, cinematic and narrative sequences.
Reporting to the Studio Manager, the Mocap Assistant is a member of Acquisition team - the crew that prepares and executes motion capture recording sessions.
Responsibilities:
  • Participate in motion capture recording sessions including daily production prep and capture system set up.
  • Learn and operate proprietary tools related to the acquisition systems.
  • Learn proprietary art pipelines, new technology, and processes.
  • Under the guidance of the Senior Acquisition team members, participate in construction/assembly of set pieces and props.
  • Maintain and troubleshoot the studio Audio and Video systems.
  • Participate in talent wardrobe fitting and motion capture marker application.
  • Participate in general studio/stage maintenance.
  • Help document workflow and pipelines.
  • Contribute to postmortems, provide feedback, help improve motion capture process and data output.

Qualifications:
  • Minimum 1 year experience operating optical motion capture systems (Vicon preferred); 2+ years preferred.
  • Minimum of 1 year of experience in on-set motion capture production or live production within the entertainment industry (Film, TV, Video Games, or VFX); 2+ years preferred.
  • Comfortable with the pressures of being on-set and working in a live production environment.

You should also have experience in at least one of the following areas:
  • General motion capture knowledge and experience.
  • 3D animation software, such as Motion Builder or Maya.
  • Unreal Engine.
  • Audio/Video production.
  • Kinesiology.
  • Animation.
  • Set construction.

Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* California (depending on location e.g. Los Angeles vs. San Francisco) *$71,500 - $112,000 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.