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Freelance Motion Capture Artist Jobs (NOW HIRING)

Principal Animator

San Diego, CA · On-site +1

$160K - $180K/yr

... artists, programmers, and directors to ensure every frame serves the gameplay and narrative vision. Your expertise will encompass both traditional hand-keyed animation and modern motion capture ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

Senior Gameplay Animator (Locomotion)

Boston, MA · On-site +1

$115K - $131K/yr

Ability to deliver work in accordance with the artistic direction of the project. Nice to Have: * Experience directing motion capture, particularly for motion matching. * Experience developing motion ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Exceptional freelancers may be considered for full-time opportunities as our AI team continues to ...

Freelance Studio Photographer

Liverpool, NY · On-site

$60.25 - $68.25/hr

Experience with video capture and lighting for motion content Raymour & Flanigan proudly supports a drug and smoke-free work environment. U.S. work authorization required; visa sponsorship is not ...

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Freelance Motion Capture Artist information

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How much do freelance motion capture artist jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for freelance motion capture artist in the United States is $22.97, according to ZipRecruiter salary data. Most workers in this role earn between $18.75 and $18.75 per hour, depending on experience, location, and employer.

What is the difference between Freelance Motion Capture Artist vs Motion Capture Technician?

AspectFreelance Motion Capture ArtistMotion Capture Technician
CredentialsOften requires a background in animation, acting, or related fields; certifications are optionalTypically needs technical certifications or training in motion capture systems and equipment
Work EnvironmentFreelance projects, studios, remote work, client sitesStudio settings, equipment setup, system maintenance
Industry UsageUsed in gaming, film, VR, and advertising for character animationUsed in capturing, calibrating, and maintaining motion capture systems

While both roles involve motion capture technology, a Freelance Motion Capture Artist focuses on creating animated performances for projects, often working independently. In contrast, a Motion Capture Technician handles the technical setup, calibration, and maintenance of motion capture systems within a studio environment.

What are Freelance Motion Capture Artists?

Freelance Motion Capture Artists are professionals who specialize in capturing and recording human movements for use in animation, film, video games, and virtual reality projects. They work independently, often on a contract basis, collaborating with studios and creative teams to perform or direct motion capture sessions. Their expertise combines acting, technical skills, and knowledge of motion capture equipment to ensure realistic and expressive character animations. Freelance motion capture artists may also help clean up and process captured data, working closely with animators and directors throughout production.

What are the key skills and qualifications needed to thrive as a Freelance Motion Capture Artist, and why are they important?

To thrive as a Freelance Motion Capture Artist, you need a solid understanding of human movement, animation principles, and performance capture techniques, often supported by a background in animation, acting, or related fields. Familiarity with motion capture hardware and software such as Vicon, OptiTrack, or Autodesk MotionBuilder is typically required. Excellent communication, adaptability, and collaboration skills help you work effectively with directors, actors, and production teams. These abilities are crucial to accurately capturing performances and delivering high-quality, realistic animations that meet client expectations.

How does a Freelance Motion Capture Artist typically collaborate with animation and game development teams during a project?

As a Freelance Motion Capture Artist, you’ll work closely with animators, directors, and technical leads to ensure that captured performances align with the creative vision of the project. Collaboration often involves participating in planning sessions, receiving detailed movement direction, and coordinating with technicians to set up equipment and troubleshoot issues. Effective communication is key, as you may need to deliver raw motion data and sometimes assist with retargeting or cleaning up the files for animators. You’ll likely use project management tools to stay aligned with remote or distributed teams and provide feedback throughout the production process.
More about Freelance Motion Capture Artist jobs
What cities are hiring for Freelance Motion Capture Artist jobs? Cities with the most Freelance Motion Capture Artist job openings:
What are the most commonly searched types of Motion Capture Artist jobs? The most popular types of Motion Capture Artist jobs are:
What states have the most Freelance Motion Capture Artist jobs? States with the most job openings for Freelance Motion Capture Artist jobs include:
Infographic showing various Freelance Motion Capture Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $47,772 per year, or $23 per hour.
Social Editor / Capture Artist

Social Editor / Capture Artist

ProbablyMonsters

Dallas, TX • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is currently seeking a Social Editor / Game Capture Artist to help create engaging content across our social channels and marketing campaigns. This role sits within Creative Services, which champions a global team of world-class marketers who have launched industry-leading games and are committed to mentoring, training, and developing the next generation of video game marketers. This is a full-time, on-site role located in Fort Worth, TX.
WHO YOU ARE:
  • You are passionate about video games, gaming culture, and social media.
  • You have experience creating short-form content for platforms such as TikTok, Instagram Reels, YouTube Shorts, X, and other emerging social platforms.
  • You possess strong editorial instincts and understand how to craft content that is engaging, platform-native, and audience-focused.
  • You have experience with basic motion graphics, text animation, and meme-style editing techniques commonly used across social platforms.
  • You have experience with gameplay capture workflows, game engines, and/or developer tools.
  • You have a strong understanding of cinematic language, pacing, storytelling, and visual composition.
  • You can navigate technical workflows and troubleshoot capture or gameplay-related issues.
  • You are comfortable balancing multiple projects while managing fast-turnaround content requests.
  • You have excellent communication and collaboration skills and enjoy working closely with creative, marketing, and development teams.
  • You are highly organized, adaptable, and eager to learn new tools, workflows, and content formats.
  • You are driven to push creative boundaries and deliver exceptional content that resonates with gaming audiences.

WHAT YOU WILL DO:
  • Create, edit, and deliver short-form and long-form video content for social media, community, and marketing channels.
  • Transform gameplay moments, development updates, trailers, and marketing beats into engaging social-first content.
  • Capture gameplay footage using player-perspective cameras, detached cameras, debug tools, and in-engine solutions.
  • Work in Unreal Engine 5 and other development tools as needed to capture bespoke shots and overcome technical challenges.
  • Collaborate with creative directors, social media managers, marketers, and producers to develop content concepts and execution plans.
  • Generate shot lists, content ideas, and editorial approaches based on creative briefs, campaign plans, and social trends.
  • Create rapid-turnaround content in support of live events, game updates, announcements, and community moments.
  • Edit motion graphics, captions, text treatments, and other platform-native elements to maximize engagement.
  • Maintain awareness of social media trends, platform best practices, and gaming community conversations.
  • Become familiar with in-development titles and maintain updated game builds for content creation.
  • Report gameplay issues, bugs, or content capture blockers to development and creative teams as needed.
  • Coordinate delivery of finished assets across internal stakeholders and publishing channels.

QUALIFICATIONS:
  • Experience creating social content, gameplay capture, or video marketing assets for a game developer, publisher, agency, or entertainment brand.
  • Strong portfolio demonstrating social-first editing, motion design, gameplay capture, and content storytelling.
  • Advanced proficiency in Adobe Premiere Pro.
  • Working knowledge of After Effects, Photoshop, Audition, DaVinci Resolve, or similar creative tools.
  • Experience creating motion graphic elements, animated text treatments, and social-native editing styles for short-form content.
  • Experience creating content optimized for TikTok, Instagram Reels, YouTube Shorts, X, and related social platforms.
  • General understanding of Unreal Engine 5 and game development workflows.
  • Strong understanding of post-production workflows, video formats, codecs, and delivery requirements.
  • Ability to balance planned campaign work with reactive, real-time content opportunities.
  • Excellent written and verbal communication skills with demonstrated ability to present creative work to stakeholders.
  • Must provide a current portfolio or demo reel showcasing social content, video editing, and gameplay capture work.

*Please add a link in your resume that directs us to your portfolio when applying.
About ProbablyMonsters™
ProbablyMonsters is a AA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $88,000 - $119,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.